Floki

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Floki

Floki

@FlokiTV_live

Software Eng by day, Indie game dev by night. Making dreams come true with @GDevelopApp ☕ https://t.co/bjV9Vd0GgF

Katılım Mayıs 2020
185 Takip Edilen218 Takipçiler
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PixiJS
PixiJS@PixiJS·
Been testing GPT 5.5 and it's implemented the HTML-in-Canvas spec Worked for both WebGL and WebGPU out of the box Then created this demo with the PixiJS + GSAP Skills Hopefully there will soon be no excuses to make boring websites
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Floki
Floki@FlokiTV_live·
I've been studying procedural animation a bit, and this is a start... inspired by #arcraiders
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Majid Manzarpour
Majid Manzarpour@majidmanzarpour·
Generate animated 3D characters for your vibe coded @threejs game in <5 mins 1. Generate 2D character with @GeminiApp 2. Convert to 3D with TRELLIS 3. Convert GLB to FBX 4. Import to @Mixamo to animate 5. Export FBX + animations for your three.js game Here's an orc for my game
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Floki
Floki@FlokiTV_live·
@grindelxd Parabéns mano, vc merece
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grindas
grindas@grindelxd·
Obrigado 🙏
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Jarred Sumner
Jarred Sumner@jarredsumner·
my favorite code snippet in bun v1.2 video
Jarred Sumner tweet media
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Brian Breiholz
Brian Breiholz@BrianBreiholz·
Working on the Timeline Editor for my @threejs animation system. Finally able to visualize the work of the past months: - Sync Marker✅ - Timeline jumps✅ - Animation events✅ Syncing is important to align animations of different length. Think of feet touching the ground in a Walk -> Run Transition. It gets more tricky though if you want to support markers on any level of a deeply nested blend tree, while still allowing for arbitrary timeline jumps. #threejs #r3f #webgamedev #animation
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MaizaLouise.dart💙
MaizaLouise.dart💙@mlowiese·
Desenvolvi um app para meu pai que teve AVC se comunicar e treinar palavras básicas do dia a dia: ❤️ Trabalhar com tecnologia realmente muda vidas! 🥹 Minha irmã de 13 anos ensinou meu pai a usar 😹
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Rune Skovbo Johansen →🦋🐘
I've quietly made my LayerProcGen framework public: github.com/runevision/Lay… It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual. Up for taking it for a spin? Let me know what you think! #ProcGen
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Floki
Floki@FlokiTV_live·
I created an easy way to export a list of hitboxes from @GDevelopApp objects as JSON. This can be used on the @colyseus server with SAT to check for collisions
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Floki
Floki@FlokiTV_live·
I took some time to develop the @colyseus extension for @GDevelopApp. It's been the easiest way I've found to create multiplayer games. In the video, I'm already testing the server—despite using two local windows, the server is in the cloud.
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Floki
Floki@FlokiTV_live·
@PendragonNL @colyseus @GDevelopApp Colyseus is an open-source tool for creating multiplayer servers for Node.js You can create a new project and host it yourself, like I did I have a $5 VPS, and it runs smoothly. Colyseus also has its own cloud service: colyseus.io/pricing/
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PendragonNL
PendragonNL@PendragonNL·
@FlokiTV_live @colyseus @GDevelopApp Cool. You say the server runs in the cloud. Is there also a way to make it p2p with having a game client be the host aswell? Or a other free hosting option? Or do you must host a server when using colyseus?
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Floki
Floki@FlokiTV_live·
@PendragonNL @colyseus @GDevelopApp There's already a lot ready, but I'm going to create a complete mini-game to test all aspects of the extension, such as bugs, automatic synchronization, and some development tools.
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