Go@PARAVOX

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Go@PARAVOX

Go@PARAVOX

@goparavox

Co-Founder @PARAVOX_GAME, @PARAVOX_JP / esports🔫

Katılım Mayıs 2024
1.3K Takip Edilen2.7K Takipçiler
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Go@PARAVOX
Go@PARAVOX@goparavox·
We chose Solana!! It’s the perfect time to build on Solana and here’s why: - Solana exceeding ATH in key metrics (TVL, economic activity, txns, net inflows) - Number of developers building real product - Infrastructure that scales, great fit for games - Community
Solana@solana

Legends aren’t born, they’re forged in the arena.  @PARAVOX_game just announced they’re bringing their third-person 3v3 Arena Shooter to Solana! Jump in now on Epic Games Store & claim your limited edition skin before it’s gone 💥

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Brawl Stars Esports
Brawl Stars Esports@Brawl_esports·
Welcome @FENNEL_official to the Club Partner Program 🫡 The Japanese organization becomes the 11th Club Partner of the BSC 🤝 #BSC26
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FENNEL
FENNEL@FENNEL_official·
FENNEL joins the Brawl Stars Club Partner Program
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noob botter💤
noob botter💤@noobbotter3·
退職しました! 飲み誘ってください!!
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FENNEL
FENNEL@FENNEL_official·
Suit up with Confidence. Carry Pride. FENNEL OFFICIAL UNIFORM T-SHIRT Ver.2026 Out now. Named Edition until 01.31 fennel-store.com/products/fenne…
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ZETA DIVISION
ZETA DIVISION@zetadivision·
ZETA DIVISIONがeスポーツチームとしての年間Twitch総視聴時間「世界1位」を2年連続で達成!🏆🏆 📝zetadi.vision/4ax89qL 皆さまのおかげで、今年の総視聴時間は年間1億1,180万時間を記録📈 来年も、ここでしか見られない瞬間と熱狂を。 ZETA DIVISIONの挑戦は、まだまだ続きます⚡️
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三木谷浩史 Hiroshi (Mickey) Mikitani
本日、楽天モバイルの契約数が1,000万回線を突破しました。 多くのお客様のご愛顧、そして楽天モバイルに携わってくださった様々な会社様のご支援により、この大きなマイルストーンを達成することができました。心より感謝申し上げます。 この1,000万回線突破を新たなスタートラインとし、これからもお客様の生活を豊かにする、より快適で便利なサービスの提供に、社員一同全力を尽くしてまいります。 corp.mobile.rakuten.co.jp/news/press/202…
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Slash Vision Labs
Slash Vision Labs@SlashWeb3·
Pay with USDC. Not crypto. Money.
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Unity
Unity@unity·
Unity 🤝 Epic Games Developers around the world will be able to bring their games to @Fortnite while Unity’s cross-platform commerce platform is coming to @UnrealEngine soon. When ecosystems are open, everyone wins!
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DappRadar
DappRadar@DappRadar·
After seven years, it's time to say goodbye.
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JPYC株式会社
JPYC株式会社@jpyc_official·
ついに!!! 大変お待たせしました!!! / 日本円ステーブルコイン「JPYC」および発行・償還プラットフォーム「JPYC EX」を正式リリース \ 日本初となる日本円建ステーブルコイン「JPYC(ジェーピーワイシー)」を2025 年10 月27 日より正式に発行開始いたします。 prtimes.jp/main/html/rd/p…
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Chris Dixon
Chris Dixon@cdixon·
We’re excited to share our 2025 State of Crypto report. This year’s story: the maturation of the crypto industry — with growing institutional adoption, the rise of stablecoins, better infrastructure, new consumer experiences, and long-awaited regulatory clarity. Read the full report → a16zcrypto.com/posts/article/… Here are the biggest trends of 2025…
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えすと / est
えすと / est@es10_o·
いつかまたPARAVOXERたちが集まる時が待ちきれないな。 #PARAVOX
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Phi
Phi@phi_xyz·
$PHI is now live on @AerodromeFi on @base. The PHI/WETH pool is available on Aerodrome, AERO emissions are happening, and Retroactive Airdrop Season 1 is open now. Read the thread carefully to learn about our community-first launch↓
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Polymarket
Polymarket@Polymarket·
We are excited to announce that Intercontinental Exchange (ICE) — the parent company of @NYSE, is making a $2b strategic investment at a $9b post-money valuation. Together, we’re building the next evolution of markets. A special thank you to all those who have supported us till now. This is just the beginning 🦅🔮
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木下慶彦 / Skyland Ventures
ワンダーラスト!爆伸び中! 「後悔の最小化」を胸に。Wanderlust CEO西川響が目指す、AGI時代の基盤づくり|株式会社Wanderlust note.com/wanderlust_hq/…
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Kohei
Kohei@weretuna·
we launched @addicteddotfun and flipped pumpfun’s revenue in the past 24h. it generated $3M+ in revenue since launch (just 48h ago) but until a couple month ago, i couldn't even pay my rent and was staying at my parents’ house. this is our story: we’ve been building all kinds of consumer crypto apps for the past 4 years. web3 gaming tools, defi, DAO tools, prediction markets etc but none of them took off. i ran out of money and couldn’t find more friends who’d let me crash at their place so ... i had to move back to my parents house. around that time, we got this strong conviction that financialized entertainment will be the biggest opportunity in consumer crypto. but when you cant even pay rent, how can you possibly cover dev costs, audits, initial pool, etc? we had 2 choices: receive vc money or launch on @believeapp we took believe. we weren't 100% sure at that time but we really needed money to keep building and cover audits + all the game assets. and we didn’t want vc money. so we launched @pndmdotorg on believe. its 2% creator fee gave us $100K which was exactly the amount we needed to finish building @addicteddotfun and 2 days ago, addicted finally went live. in 48h, it generated more than $3M rev. it flipped pumpfun's 24h rev and on track to flipping hyperliquid in 24hr fees. its painfully obvious: ICM and financialized entertainment are the future of crypto. but jobs not done. our goal is to make @pndmdotorg the biggest web3 game studio and become the next Nintendo. we'll prove that ICM is 100x better than vc startups, and web3 games are not dead, actually the opposite. lets lock in.
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