Simon from Games Deconstructed

285 posts

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Simon from Games Deconstructed

Simon from Games Deconstructed

@GamesDecon

Human 🤓 emoji, delivering in-depth Riftbound discussion on YT (https://t.co/na0et8l2ea) Business email: [email protected]

Katılım Nisan 2026
102 Takip Edilen174 Takipçiler
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Simon from Games Deconstructed
Achievements but for playing Riftbound. You heard that right. I made an achievement tracker for doing fun/impressive things as you play the game, hand-selected by me. Get a fun little animation for winning with Gutter Palace! achievebound.vercel.app
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Clicka 2AM
Clicka 2AM@2AMClicka·
In an alternative universe, Riftbound is saved.
Clicka 2AM tweet media
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Trick
Trick@TrickJarrett·
@GamesDecon I spoke with Jon Moormann who helped write the explanation on the bans. The intent here was that in a 3-game match you'll have a game you could go first & when you know you're going first, most decks had to run Arena's Greatest for the advantage it offered in that game.
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Simon from Games Deconstructed
Interesting convo on Riftbound Polska discord about the cause and effect in this sentence from the ban announcement: "[Removing these two battlefields will increase diversity of battlefields played] and make player choices less deterministic on being first or second." Does that mean that the decision of which battlefield to pick was solved based on the known variable of being 1st or 2nd or the decision to pick going 1st or 2nd was obvious due to having Arena as your battlefield? Feels like it could be read both ways. @TrickJarrett is there a way we could get some light shed on this one? :)
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DrRubrick
DrRubrick@DrRubrick22·
@GamesDecon Dont forget rhasa the sunderer, a unit that can be played as soon as turn 3 or 4 with kennen burn mechanic, like draven used to do a few month ago.
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Simon from Games Deconstructed
About deciding to ban cards based on 'community satisfaction', here's card's I've seen proposed as bannable by more than 1 person. Often multiple by the same person: - Dazzling Aurora - Vex, Apathetic - Ekko - Abandoned Hall - Wuju Bladesman in 1v1 - Star Crossed - Fizz - Stellacorn Herder - Sprite Fountain - Arena's & Aspirant's - Ruin Runner - Stacked Deck - Sabotage - Rengar Trophy Hunter - Elder Dragon - Dusk Rose Lab If that seems like virtually every strong card in the format... you've found the problem with community satisfaction as a metric
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Simon from Games Deconstructed
@PentestagTCG Fair. We have different perspectives on infinites, that's going to colour our approaches to balancing. I wouldn't miss Aurora especially, though I don't think the would've made the meta substantially more interesting.
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Pentestag ➡️ Riftbound Barcelona RQ 🇪🇸
Fair enough and I understand your point. You can't ever make everyone happy and neither should you, but there are some objective truths. Almost every orange deck has just become a mold for aurora, every side and main deck has 3-6 techs for it. As for lux, imo infinites shouldn't exist
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Pentestag ➡️ Riftbound Barcelona RQ 🇪🇸
Re: ban list I feel bad for people who only play nexus nights and skirmishes. Unhealthy decks impact low rounds the most and ruins the evenings of those who are playing casually. Not everyone plays events, everyone plays nexus nights. Please don't forget that.
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Simon from Games Deconstructed
@MomSkyRB That infinite combo isn't especially serious. It's 4 cards on your side + a specific Might value (5+) on your opponents unit at a battlefield. The banned card allowed infinite recruits with 3 cards and no requirements around your opponent's play, in colours that dig more easily.
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mashallah
mashallah@MomSkyRB·
So this card with 2x on board enables infinite moves when combined with a stun. Funny that less than a week after banning infinite recruits we reveal a new way to obtain infinite recruits
mashallah tweet media
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Simon from Games Deconstructed
The sideboard is now 10 cards, making it more impactful than ever. Good time to watch my video on the strategy and philosophy of sideboarding 😉 Link below 👇🏼
Simon from Games Deconstructed tweet media
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YamatoCannon 🇵🇸
YamatoCannon 🇵🇸@YamatoMebdi·
i read a lot of tweets about potential bans and i am fairly new to tcgs, but arent the yi numbers concerning? ban ogn yi legend, too much value
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Simon from Games Deconstructed
And I'd love to check out that content when you do! To address your points: I think there are interesting commonalities between decks (pref. to attack, defend Vs can do both; small units Vs medium Vs large units; wins of double conq, hold or can do both) that we can use to group decks together. The fact it can be done doesn't immediately make it useful (e.g. Viktor and Reksai are both weenie decks I guess, but acknowledging their differences does more for understanding the decks over their similarities). It's even less useful when it's bad, hard to apply categories (aggro in Riftbound), so that's my main point of irritation for now.
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barczek
barczek@barczeek·
@GamesDecon I'd actually love to make some content about it as well, as teaching newer players how to advance to next milestones in card games is something I love to do and would love to be available to the community at large!
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Simon from Games Deconstructed
Vagueposting about a Reddit thread I've seen. It's not that midrange/tempo is the dominant archetype in Riftbound. Riftbound is a game about tempo and nearly all decks in it are 'midrange'. I'll have to make a video about the futility of applying MTG archetypes to RB decks eventually.
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Simon from Games Deconstructed
@RiftboundMeta Aggro is wrongly applied to weenie (or tempo decks that prefer to attack than defend). Tempo is virtually indistinguishable from midrange. Combo, control and potentially big mana/ramp I have no beef with. My stance is that we need our own archetype naming.
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Riftbound Meta
Riftbound Meta@RiftboundMeta·
It's not that mtg archetypes dont exist here or dont map well. they actually do. other archetypes besides midrange just arent being printed much. riftbound is a very midrangey game, and i think that's (at least somewhat) intentional
Simon from Games Deconstructed@GamesDecon

Vagueposting about a Reddit thread I've seen. It's not that midrange/tempo is the dominant archetype in Riftbound. Riftbound is a game about tempo and nearly all decks in it are 'midrange'. I'll have to make a video about the futility of applying MTG archetypes to RB decks eventually.

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DrRubrick
DrRubrick@DrRubrick22·
@GamesDecon I'd love for you to check out my take on adapting Mike Flores' legendary "Who's the Beatdown?" theory from Magic: The Gathering to Riftbound. I'd really appreciate your thoughts and feedback! youtu.be/4ktnN7J5jJs?si…
YouTube video
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Bryan Hauser
Bryan Hauser@sbjornsen_·
@GamesDecon Don’t take it the wrong way, but I pick up bug energy from a first look. Not sure why.
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Riftr
Riftr@getriftr·
@PiltoverArch @GamesDecon Love seeing people dive this deep into the numbers. Definitely watching this later. ✌️
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