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Linx
432 posts


@EwMgb @Truthful_ast KSP2's planets do look very pretty (honestly, prettiest part of the game IMO), but there is an immense performance cost for it. The GPU is heavily memory-bandwidth-bound trying to pull the sheer number of textures they tried to cram into the terrain shader.
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@Truthful_ast The game was in early access and its visuals were improving update by update, (good example are the famous clouds shown day before the WARN notices) but calling the game soulless and celestial bodies ugly is a wild take while in reality even parallax doesn't come close to ksp2




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Honestly I don't know how we thought KSP2 even looked good, the artstyle for parts fell victim to modern games having flat textures and the celestial bodies looked ugly.
The game overall looks soulless, no other way to describe it and the "but early access" point doesn't even work as KSA in it's extremely early state looks several folds better and I'd honestly argue JNO looks better.
KSP1's visuals are just superior in everyway besides lighting, it's such a shame what they did to this franchise




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@ToxicAssWhore The isolated enemy taking the zip within spitting distance, mocking me because they know I have an effective range of a feather duster on the character
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@Stay_Ch1ll Aside from Eeloo, there are no differences in the terrain. Just a visual mod :)
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@Gameslinx_ How different is the terrain? I want to update my Parallax 2 save with this but i'm afraid it's gonna make my landers sink into the ground.
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@Gabriel_Dsr Yes they're the same thing. Any mention of rewritten is from before I decided on a proper name
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Here are some of the remastered moons arriving with Parallax Continued release 3 around February. They're finally getting a well overdue makeover, bringing the Parallax surface shaders and textures to orbit!
Also includes a soft raymarched shadows implementation :)
#KSP




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@ChadDude301 It's in my patreon about section at the moment, but I'll summarise it here to save the effort of finding it:
1. Adding Parallax to the planets from orbit
2. Adding particle system support to terrain objects
Always subject to changes, but that's the general plan :)
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@Gameslinx_ These are absolutely beautiful!! Where can we view the road map for the rest of the parallax features?
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@karljaagosild I'll add them, cheers. They're in the install instructions included in the download at the moment. More places for people to catch them never hurt anyone :)
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@Gameslinx_ in the patreon post mentioning the dependencies would be appreciated, i was dumb and didn’t think to check the 1st early access post for the kspburst dependency for a while
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@BenSharpie64 It does, there are rescale configs available up to 5.4x (beyond that, use the 5.4x config but terrain scatter density will start to drop off)
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@SlyyCoopere Depends what type you mean - tyre tracks deforming the ground is possible but just difficult to do. Terrain deformation isn't feasible given KSP's terrain system unfortunately
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@Gameslinx_ im not sure where i heard this or if i dreamt it, but is ground deformation planned? ;D
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Parallax Continued for #KSP is out now in Early Access, bringing with it yet another step up in visual quality and performance with over 100 improvements and fixes!
Available at patreon.com/linx_
It will be freely available once its dev roadmap is complete

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@ilostmy_fish It was mainly because modded launch sites could spawn inside trees
But there are ways to stop that now, so trees are now collideable
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@Gameslinx_ was there ever a reason that trees never got collisions?
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@SuperHeavy_BN4 I have no idea I'm afraid. I've not done much research into workarounds, but any workarounds would need to be done on the Mac user's end and not mine. Making changes to accomodate osx would need huge architectural changes to the mod that I realistically won't do
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@Gameslinx_ will mac support be possible? or is that forever impossible after they pulled opengl support
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@Shuttle__T I've reworked the collision system so this is possible. Now, each object will have a collision 'level' that sets how dangerous it is. You can then customise the level you want to play at, making it easier or harder. The harder levels will enable tree trunk colliders.
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@Gameslinx_ will the trees have collisions when enabled? it'd be very funny to get torn up when landing in the woods
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