Linx

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Linx

Linx

@Gameslinx_

Graphics Programmer

United Kingdom Katılım Aralık 2019
55 Takip Edilen989 Takipçiler
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Linx
Linx@Gameslinx_·
If you died in the same hospital you were born in, your total velocity would be 0
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Linx@Gameslinx_·
@EwMgb @Truthful_ast KSP2's planets do look very pretty (honestly, prettiest part of the game IMO), but there is an immense performance cost for it. The GPU is heavily memory-bandwidth-bound trying to pull the sheer number of textures they tried to cram into the terrain shader.
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Arekusu.
Arekusu.@EwMgb·
@Truthful_ast The game was in early access and its visuals were improving update by update, (good example are the famous clouds shown day before the WARN notices) but calling the game soulless and celestial bodies ugly is a wild take while in reality even parallax doesn't come close to ksp2
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Truthful🛰️
Truthful🛰️@Truthful_ast·
Honestly I don't know how we thought KSP2 even looked good, the artstyle for parts fell victim to modern games having flat textures and the celestial bodies looked ugly. The game overall looks soulless, no other way to describe it and the "but early access" point doesn't even work as KSA in it's extremely early state looks several folds better and I'd honestly argue JNO looks better. KSP1's visuals are just superior in everyway besides lighting, it's such a shame what they did to this franchise
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Linx
Linx@Gameslinx_·
@ToxicAssWhore The isolated enemy taking the zip within spitting distance, mocking me because they know I have an effective range of a feather duster on the character
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Sleep
Sleep@ToxicAssWhore·
drifter's projectile just vanishing after a certain range is so dumb and should be fixed theres no reason for his m1 to be like this considering hes not that good rn
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Linx
Linx@Gameslinx_·
@Stay_Ch1ll Aside from Eeloo, there are no differences in the terrain. Just a visual mod :)
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Ch1ll
Ch1ll@Stay_Ch1ll·
@Gameslinx_ How different is the terrain? I want to update my Parallax 2 save with this but i'm afraid it's gonna make my landers sink into the ground.
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Linx
Linx@Gameslinx_·
Parallax Continued for #KSP is now out of early access and available publicly! It brings significant performance and stability improvements as well as a few highly requested features 😊🎉
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Linx@Gameslinx_·
@Gabriel_Dsr Yes they're the same thing. Any mention of rewritten is from before I decided on a proper name
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Linx
Linx@Gameslinx_·
Here are some of the remastered moons arriving with Parallax Continued release 3 around February. They're finally getting a well overdue makeover, bringing the Parallax surface shaders and textures to orbit! Also includes a soft raymarched shadows implementation :) #KSP
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Linx@Gameslinx_·
Some stuff I couldn't fit into the main post - shadows! They're raymarched, soft and stable shadows with reasonable accuracy to the ground truth, based on the implementation by Inigo Quilez. Umbra and Penumbra vary based on planet distance to the Sun
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Linx@Gameslinx_·
Some terrain shader and material improvements for Parallax Continued that show off more convincing icy surfaces and terrain ambient occlusion in KSP Release 2 is out now in early access 🎉
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Linx@Gameslinx_·
@ChadDude301 It's in my patreon about section at the moment, but I'll summarise it here to save the effort of finding it: 1. Adding Parallax to the planets from orbit 2. Adding particle system support to terrain objects Always subject to changes, but that's the general plan :)
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ChadDude301🇨🇦🌌
ChadDude301🇨🇦🌌@ChadDude301·
@Gameslinx_ These are absolutely beautiful!! Where can we view the road map for the rest of the parallax features?
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Linx
Linx@Gameslinx_·
@karljaagosild I'll add them, cheers. They're in the install instructions included in the download at the moment. More places for people to catch them never hurt anyone :)
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Karl Jaagosild 🇪🇪
Karl Jaagosild 🇪🇪@karljaagosild·
@Gameslinx_ in the patreon post mentioning the dependencies would be appreciated, i was dumb and didn’t think to check the 1st early access post for the kspburst dependency for a while
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Linx
Linx@Gameslinx_·
@BenSharpie64 It does, there are rescale configs available up to 5.4x (beyond that, use the 5.4x config but terrain scatter density will start to drop off)
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Linx
Linx@Gameslinx_·
@SlyyCoopere Depends what type you mean - tyre tracks deforming the ground is possible but just difficult to do. Terrain deformation isn't feasible given KSP's terrain system unfortunately
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ɥɐıɯǝɹǝſ
ɥɐıɯǝɹǝſ@Nov6th1983·
@Gameslinx_ im not sure where i heard this or if i dreamt it, but is ground deformation planned? ;D
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Linx
Linx@Gameslinx_·
Parallax Continued for #KSP is out now in Early Access, bringing with it yet another step up in visual quality and performance with over 100 improvements and fixes! Available at patreon.com/linx_ It will be freely available once its dev roadmap is complete
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Linx@Gameslinx_·
@ilostmy_fish It was mainly because modded launch sites could spawn inside trees But there are ways to stop that now, so trees are now collideable
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Linx
Linx@Gameslinx_·
Parallax dev continues with some highly requested features! The grass now changes to match the terrain colour, the visual terrain quality is massively improved, terrain objects now show in the KSC view, and lights can cast shadows #KSP
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parka
parka@parkapants·
Channelling my inner Viol2t
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Linx
Linx@Gameslinx_·
@SuperHeavy_BN4 I have no idea I'm afraid. I've not done much research into workarounds, but any workarounds would need to be done on the Mac user's end and not mine. Making changes to accomodate osx would need huge architectural changes to the mod that I realistically won't do
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saturn iii
saturn iii@SuperHeavy_BN4·
@Gameslinx_ will mac support be possible? or is that forever impossible after they pulled opengl support
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Linx
Linx@Gameslinx_·
Continuing with the Parallax rewrite for #KSP , here are some improvements to Kerbin's foliage which shows off some long overdue improvements!🌳
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Linx@Gameslinx_·
@Shuttle__T I've reworked the collision system so this is possible. Now, each object will have a collision 'level' that sets how dangerous it is. You can then customise the level you want to play at, making it easier or harder. The harder levels will enable tree trunk colliders.
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