GameswithDeath
298 posts

GameswithDeath
@GameswithDeath
Gamer, Content Creator, and Death Himself.
Katılım Mayıs 2025
430 Takip Edilen185 Takipçiler

@TheBeedyboy Everyone thinks this is a third-party Instagram filter or Reshade. Fundamental misunderstanding in the gaming community. Wild to watch, seriously.
English

@TwistyShape @GameswithDeath I agree that it shouldn't *fill the gaps* like it does now (add things that are not there or not meant to be there).
But it is a feature devs can choose to implement if they like.
I am sure there will be a way to fine tune it, and make it fit the game's art direction.
English

I really don't get the outrage here. How is this "AI-Slop"? There is nothing AI-generated here, but shadowing, occlusion, and diffusion. Do people seriously think these are AI-generated videos/images like Sora?
NVIDIA GeForce@NVIDIAGeForce
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
English

@norgmang Huh? There is no third party involved. This isn't a third party addon, like Reshade. Capcom devs implement this into their game. It's a tool Nvidia is providing them, like Raytracing. The devs control it. (Source: nvidia.com/en-us/geforce/…)

English

@GameswithDeath The difference is in artistic intent. This isn't actually adding lighting or textures or geometry - it's passing the physically rendered image to a third party to interpret what it "should" look like, instead of simulating in-engine, and the end result is uncanny shiny slop.


English

@TheBeedyboy @NikTek Leading with the change on Grace was definitely a mistake. If it had been a monster, I don't think there would have been the pushback. The change is intense, so no wonder this is the reaction.
English

@GameswithDeath @NikTek To be specific - it is way too aggressive in the demonstration, and added non existing features to characters, that I think ruins it. It needs to be tuned back and not predict as much as it does. Otherwise the tech is mind blowing.
English

@GameswithDeath IMO the atmospheric improvements are amazing, giving the world experience life and a sense of realism but these character AI improvements remind me of The Puttermans

English

@TwistyShape Colours are generated, textures are generated, shaders generate/simulate lighting and effects. How is this different?
Also, unless you're on the dev team, how do you know what the artist's intent is? Seems like the devs are in control and this is what they want.


English

@GameswithDeath What're you talking about?
Rendering things which are programmed into the game, but artists and designs versus generating artwork based on what the AI thinks it should look like?
If you can't figure out the difference between those two things, you're lost, man.
English

@TwistyShape OMG you're so right. I just can't play a game where the GPU is generating the lighting, shadows, and textures. I'm going to have to turn off all those features in all my games now. Thanks for pointing out my massive "L take" dude. You saved me from the slop. 🙄
English

@GameswithDeath Because nVidia has literally said that the tech is using generative AI.
That's literally the entire point of the tech.
This is such a L take dude
English

@GameswithDeath @FailishTV If it was what they intended I doubt they'd just half ass it and let Ai do the rest. Fuck outta here
English

@norgmang Appreciate you and the perspective btw. I just don't see how this is any different than any other graphics advancement, like what used to see 20 years ago. It's a software solution applying lighting and textures, which is in the control of the devs. It's a tool, like a shader.


English

@GameswithDeath I agree a lot of the lighting has the appearance of a marked leap forward, but it's at the result of AI guesswork and not artistic intent. Her facial structure and features are being assumed. Her face does not look like that in better, artistically directed lighting.

English

This is probably the best example of what it is doing. Isn't this what graphic cards are supposed to do? Be lifelike? nvidia.com/en-us/geforce/…
English

@saxboi69 @ItsSkullss @SynthPotato @NVIDIAGeForce How do you even know the devs intentions? Were you on the dev team? Show me the devs saying this violates their artistic intent.
English

@ItsSkullss @SynthPotato @NVIDIAGeForce The character models look so different from what the devs intended, they look so uncanny and unnatural, it Modifies and brightens every environment to give it a clean and bright look which doesn’t really match with a lot of scenes the game is going for
English

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → nvidia.com/en-us/geforce/…
English

@TwistyShape How do you know this information is not already in the game? Did the RE team come out and say this was not what they intended? Big assumption on their behalf.
English

@GameswithDeath Graphics cards are supposed to render the graphics as designed by the art team, not generate 'better' versions of the art made by the team based on an AI.
English

@FailishTV How do you know this isn't what the devs intended? DLSS is not remodeling the game or making creative decisions. Better hardware performance brings out more details, you'd expect it to change.
English

@GameswithDeath IMO it's completely changing the faces of characters. That Starfield lady does not look like the original at all. It's giving everyone the same plastic look and its diminishing the art style of the devs
English

@norgmang She looks like she's flat and featureless in the before and actually like the devs want in the second. Any info on shadowing, composition, or the model itself is coming from the devs, DLSS just renders it better. It's like going from a PS4 to a PS5.
English

@GameswithDeath The tech is taking far too much creative freedom on the faces especially but frankly every aspect of the art direction. There's too many corners being cut here to be rightly called anything but a "slop filter," as it presents the same kind of sickly pseudo photoreal sheen.
English

@Dexerto An accurate description of the technology. Just like DLSS 4 and 3, but better.
English

@Kotaku Yeah, that's not what is actually happening with DLSS 5, but okay.
English












