
This is built using Gradio 6's super easy new HTML component! You can play with the demo here: huggingface.co/spaces/multimo…
Alexandr Notchenko
1.8K posts

@Gang1man
Engineer ⋂ Scientist ⋂ Maker Prev: Co-founder and CTO at https://t.co/YweWtzzgM8 PhD grad from @Skoltech Founder of ODS London and @ods_ai

This is built using Gradio 6's super easy new HTML component! You can play with the demo here: huggingface.co/spaces/multimo…


I'm excited to share that Limitless has been acquired by Meta! Here’s why we joined forces, what this means for customers, and what comes next.

Qwen Image Edit w/ Camera Control is wild 🤯 Quickly rotate the camera, switch between bird's eye and worm's eye views using just clicks. Here's how plus 7 wild examples:👇



First fully ML-framework-free 3D Gaussian Splatting implementation in LichtFeld Studio. I’ve completed the migration of the full training pipeline to a custom CUDA-based tensor library. No PyTorch, no LibTorch, no autograd. Every gradient is implemented by hand, either through CUDA kernels or minimal abstractions on top. This makes it the first full training setup for 3D Gaussian Splatting with zero dependencies on existing ML frameworks. It’s not just about independence, it's about control! We now manage every byte of GPU memory, which opens the door to tighter optimization and finer performance tuning. The framework footprint is minimal, without pulling in gigabytes of ML runtime code that was never designed for real-time or graphics-driven applications. A few modules, such as the metrics and 3DGUT interfaces, are still being ported, and some operations are temporarily naïve, so performance is not yet on par with master. But this refactor lays the groundwork for: - A fully self-contained binary - Fine-grained memory optimization - Easier experimentation without the weight of an ML stack We’re getting close.


SMPL is 10 years old and has done what we hoped — it changed the way the field estimates and models 3D humans and their motion. I’m delighted that the original team has been recognized today at @ICCVConference with the Mark Everingham Prize. The prize is given to individuals or teams who have worked to further progress in the computer vision community as a whole. Mark Everingham understood that to have an impact, it is not enough to simply publish a paper. SMPL’s success is due to lots of hard work to provide the community with code, data, and support. My deepest thanks go out to all the members of the @PerceivingSys department who have supported SMPL and related technology over the years. It has been a team effort of many dedicated people and we share this award with you. Mark understood that big changes require community effort. Consequently my big thanks go to all the users of SMPL and related tools. You have pushed the field forward as a community in ways that no small team could. I’m constantly inspired by your work. Computer vision has changed a lot in 10 years but people keep finding new uses for SMPL, most recently in training humanoid robots. There are many more applications to come in games, interactive entertainment, sports, and biomechanics. Congratulations to my coauthors Matt Loper, @naureenmahmood, Javier Romero and @GerardPonsMoll1. smpl.is.tue.mpg.de


Those who can, do; those who can’t, get really into AI safety.






Wanted to make a screenshot of gemini as it wrote "Rewriting in Rust for no particular reason..." but seems macOS 26 has some new security features... or AGI doesn't want to be mocked.

I read the first 4 books extensively during my PhD, highly recommended 👍 I'd also highlight the 5th book as my first read re deep learning. Mind-blowing for a young math undergrad (me) at the time, made me decide to go for ML


