Geek Garden VR

139 posts

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Geek Garden VR

Geek Garden VR

@GeekGardenVR

Geek Garden VR - gateway to all things VR. We host immersive VR birthday parties, review the latest VR tech, and explore real-world VR applications wor

Katılım Şubat 2025
79 Takip Edilen17 Takipçiler
Geek Garden VR
Geek Garden VR@GeekGardenVR·
@IstMidlife @YouTube The scale of VR experiences like this is exactly why Quest 3 is such a game changer. Fighting giants in roomscale VR is something you just can't replicate anywhere else. Adding this one to the list at our VR Studio in Zagreb!
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
@GamerStyle1980 @nens_anders Air Link / Virtual Desktop is the move — stream your PC library wirelessly to Quest 3, no storage used at all. Also clearing game cache regularly helps. Quest 3 storage management is an art form but totally worth it once you crack it!
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GamerStyle1980
GamerStyle1980@GamerStyle1980·
@nens_anders Meta Quest is cool it's just the lack of memory for storage so I was hoping it was on PC VR or PSVR 2 I'll pick it up on Meta Quest and delete something 😂
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Sven Otto
Sven Otto@nens_anders·
The first VR space flight simulator built on the same orbital dynamics frameworks used by NASA for mission planning. True-scale solar system • Realistic orbits • Standalone VR Watch trailer 👇 Wishlist NOW (even without headset!)
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
Most Meta Quest 3 owners miss this: adjust the IPD slider (under the headset) for dramatically sharper visuals. It takes 5 seconds and it's the single biggest clarity upgrade you can make. What's your go-to Quest 3 tip? Drop it below. #MetaQuest3 #VRTips #MetaQuest #VR #VirtualReality
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
@StockMKTNewz Interesting combo. Government creates the account, Robinhood builds the UX, BNY holds the assets. The real question: will these accounts actually use AI-powered tools to grow, or just park money in index funds and call it a win?
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Evan
Evan@StockMKTNewz·
The 🇺🇸 Treasury Department just announced that it has designated the Bank of New York Mellon $BNY as a financial agent to manage the initial Trump Accounts for American newborns BNY is partnering with Robinhood $HOOD to tap its design and technology know-how to develop a Trump Accounts app and provide customer service - WSJ
Evan tweet mediaEvan tweet media
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
@SadlyItsBradley Synth Riders still draws solid crowds at Geek Garden — players who'd never buy a headset will queue for it in an arcade setting. Consumer market turbulence hits studios hard, but location-based VR keeps demand alive even when home adoption stalls. Hope the team lands well.
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Brad Lynch
Brad Lynch@SadlyItsBradley·
I’ve been told that Kluge Interactive, makers of Synth Riders, also had major layoffs recently Primarily due to Meta stopping VR support entirely for Horizon Worlds. Which Kluge was funded to build games in Synth Riders is still available for VR platforms and Nintendo Switch
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
@MetaQuestVR @CortopiaStudios TMNT: Empire City is perfect arcade bait — recognizable franchise, instant co-op energy, zero explanation needed. A group walks in, picks their turtle, and suddenly they're all coming back next weekend. April 30 launch can't come soon enough for VR studios like ours.
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Meta Quest
Meta Quest@MetaQuestVR·
The Foot Clan isn't going down without a fight. Karai, Rocksteady, and waves of Foot Soldiers are waiting for you in Teenage Mutant Ninja Turtles: Empire City, launching April 30th on Meta Quest. Pre-order now and save 20% ➡️ vr.meta.me/s/20Mbt6NTSCEL… #TMNTVR @CortopiaStudios
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
@UploadVR At our VR arcade Beat Saber is still the most reliable skeptic-converter we have — players who say "VR isn't for me" are convinced within 2 minutes. Visually legible to spectators too, which creates social pressure to try it. Makes complete sense from where we sit.
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UploadVR
UploadVR@UploadVR·
Beat Saber was once again the most downloaded PlayStation VR2 game in March, despite stopping updates and ending multiplayer: uploadvr.com/beat-saber-ret…
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
@ThrowbackVR Those numbers are seriously impressive — +23.4% DAU WoW tells you the update hit exactly right. From the arcade side, session time drives repeat visits, so that +11.9% bump stands out most. What was the biggest driver — new content, a gameplay tweak, or something else?
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Throwback Studios
Throwback Studios@ThrowbackVR·
@GeekGardenVR Community response has been incredible! Stats since the latest update: Avg. Time Per Player: +16.8% Avg Time Per Session: +11.9% Daily Active Players: +23.4% WoW
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
Seeing this play out from the retail side too. As a VR arcade operator, the titles that survive long-term are the ones built around actual replay value and consumer willingness to pay — not platform subsidies. The studios you mentioned get it: find real demand first, then scale. VR needs more of that mindset.
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John Dagdelen
John Dagdelen@jmdagdelen·
One thing I found interesting after becoming a VR dev and seeing behind the curtain a bit: Lots of the studios were essentially set up to only survive if they were getting supplemental grants/money from Meta and other VR platforms. These grants are pretty common and we have even taken one too at Fluid. However the danger is that many of them have you doing work that pays in the short term but doesn’t really have a shot at making you sustainable revenue in the long term (e.g. making horizon worlds content) When that temporary money dries up, you find yourself with expenses that are higher than your income and your cash starts disappearing really fast. Often these studios find it easier to find the next grant/contract than building a durable income stream based on real consumer demand. Usually the next short term project is even less likely to fix the problem than the last. This death-spiral cycle repeats a few times and then you find yourself exhausted and back exactly where you started. It used to be possible to raise outside money to build that durable thing and break the cycle, but VC is pretty thin in VR right now so the only way out is to cut your burn and do whatever it takes to get “default alive”. Studios that I admire like @Rengle820 , @WalkaboutMG, @YeepsVR , @weareFitXR have figured this out and focused on finding real PMF in profitable niches and kept their expenses low rather than staffing up a lot and chasing less concrete goals.
Brad Lynch@SadlyItsBradley

I’ve been told that Kluge Interactive, makers of Synth Riders, also had major layoffs recently Primarily due to Meta stopping VR support entirely for Horizon Worlds. Which Kluge was funded to build games in Synth Riders is still available for VR platforms and Nintendo Switch

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Geek Garden VR
Geek Garden VR@GeekGardenVR·
@MetaQuestVR @CortopiaStudios TMNT in VR is the kind of title that sells itself at arcade events. We've seen co-op brawlers consistently pull the biggest crowds at our VR parties — there's something about teaming up in a headset that just clicks. April 30th can't come soon enough.
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
That mindset is exactly what VR needs right now. We run a VR arcade and the platform fragmentation is real — guests show up with Quest experience, PCVR experience, or none at all. Cross-play titles always get the best reactions because everyone can jump in together. What's the co-op player count looking like?
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A Long Survive ™ - Wishlist Us on SteamVR & PSVR2
@GeekGardenVR It's a lot of work, but we believe it's necessary so that all players can play together. Not everyone has the same platforms to play on, so we wanted to make sure everyone had the chance to play, and this was the way to do it. Thank you for your support!
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
@VistaLargaGames 100% agree. Quest 3 nailed the price-to-performance sweet spot. We run a VR studio in Zagreb and it's our go-to headset for everything from Beat Saber parties to escape rooms. Nothing else comes close at that price point for actual gaming.
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
@MRileyGolf @Markshannon93 @TheMasters VR course tours would be a game-changer for golf fans. The elevation detail alone would blow people's minds — TV really flattens everything. Quest 3 would handle that kind of immersive environment beautifully too.
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Michael Riley
Michael Riley@MRileyGolf·
@Markshannon93 @TheMasters I'm using a Meta Quest 2, so this isn't available to me. As awesome as it would be to have a VR telecast of the action, all I really want at this point is to be able to tour the course, to overcome the "it's so much hillier in real life than you ever see on TV" problem.
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Michael Riley
Michael Riley@MRileyGolf·
I still very much want a @TheMasters VR app. I want to be able to tour the course, get a sense of the terrain, and walk through the buildings. Holding out hope that I'll do it in person someday, but this would be the next best thing.
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
@ConnectomeGame This is such a cool concept — learning constellations by actually connecting dots in VR. The kind of experience that makes Quest feel like more than just a gaming device. Adding this to our studio playlist!
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
Saturday VR vibes: Spring 2026 is absolutely stacked for Meta Quest. Spymaster, Payday: Aces High, Trombone Champ in VR, EXOSHOCK co-op... the lineup is wild. What's your most anticipated Quest title right now? Come try the latest releases at our VR Studio in Zagreb — walk-ins welcome on weekends! geekgarden.hr #VR #MetaQuest #VirtualReality #VRGaming #MetaQuest3
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
The smart glasses race is heating up fast. From an arcade operator perspective, the real shift happens when spatial computing moves from headsets to everyday eyewear — that's when VR/AR stops being a destination and becomes ambient. Apple entering would validate the entire category overnight.
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Nathie
Nathie@NathieVR·
Tim Cook was just asked about Apple smart glasses. Here’s what he said:
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
Not surprised at all. Beat Saber is still the single best VR onboarding tool that exists — we use it daily at our arcade and it converts skeptics into VR fans within one song. No updates needed when the core gameplay loop is that tight. The real question is what eventually dethrones it.
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
@MetaQuestVR @CortopiaStudios Licensed IP titles like TMNT are exactly what drives first-time VR adoption. From running a VR arcade, we see co-op brawlers consistently pull the biggest groups — nostalgia + multiplayer is a killer combo. April 30th can't come soon enough.
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Geek Garden VR
Geek Garden VR@GeekGardenVR·
@MoonMonsterSt @MetaQuestVR Appreciate that! We love connecting with VR devs — Space Control VR looks awesome and we'd love to feature it at our arcade events. DM us anytime, always keen to explore collabs with studios pushing the medium forward!
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Meta Quest
Meta Quest@MetaQuestVR·
6 years of dev. 🇧🇪 Small indie team. 🤝 Star-studded cast. 🎙️ Space Control is OUT NOW on MetaQuest! 🛸 This episodic VR journey is a self-funded labor of love. Help them spread the word and start you shift at Glorpo inc. today! #SpaceControl #MetaQuest
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