Sven Otto

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Sven Otto

Sven Otto

@nens_anders

CEO @cosmorama_com Development of the first realistic space flight simulator for virtual reality. Wishlist here: https://t.co/0hA86m9lF9

Hamburg, Deutschland Katılım Nisan 2012
468 Takip Edilen261 Takipçiler
Sven Otto retweetledi
Tesla Europe, Middle East & Africa
Together with RDW, we have officially completed the final vehicle testing phase for Full Self-Driving (Supervised) and have submitted all documentation required for the UN R-171 approval + Article 39 exemptions. The RDW team is now reviewing the documentation and test results package internally. They have communicated the expected approval for Netherlands date of 4/10, shifting from 3/20 previously and we look forward to successful completion of this cooperation.  Following the Netherlands’ approval, European countries will be able to recognize this approval nationally. We are anticipating a possible EU-wide approval during the summer. Over the past 18 months, this approval has involved a series of intense documentation, development, testing, research & audits. Including but certainly not limited to: – 1,600,000+ km of FSD (Supervised) testing on EU roads – 13,000+ customer sales ride-alongs – 4,500+ track test scenario executions – Thousands of pages of written documentation for 400+ compliance requirements – Dozens of research studies into safety performance/results We're extremely proud of the work conducted with the RDW team up until this point. We very much look forward to the approval in April, and sharing FSD (Supervised) with our patient EU customers!
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Matt - BMFVR
Matt - BMFVR@bmfshow·
Who has something crazy you are working on for the Quest 3? Maybe something that looks visually amazing, something crazy unique, an MR experience that will blow peoples minds? Look for some cool new stuff to showcase.
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Sven Otto@nens_anders·
@cyannick How can I get openxr working on a Mac? I am building a Space Flight Simulator and it already runs on Mac, but this is my development target.
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Yannick Comte
Yannick Comte@cyannick·
To makes VR on Mac EVEN more easy for everyone, I made an iOS google cardboard like app . It uses ARKit for tracking, I'll try to add hand tracking too with an emulation for controllers using hands. Right now it simulates a Meta Quest 3 :-D Do you need and Android app too? I can also make a Vision Pro app, BUT I don't have the Vision Pro... I need to find a way to get a used one and do that, but it's a bit expensive =D
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Sven Otto retweetledi
NASA
NASA@NASA·
Happy vernal equinox! 🍀 Today marks the first day of spring in the Northern Hemisphere and the first day of autumn in the Southern Hemisphere. After today, the Sun will shine more directly on the Northern Hemisphere than on the Southern Hemisphere until the autumnal equinox.
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Sven Otto
Sven Otto@nens_anders·
@Hoang_HQ Following her on YT since years. She is great.
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Sven Otto
Sven Otto@nens_anders·
Working on validating demand for a VR orbital sim built on NASA's JEOD/F´ stack. Same dynamics frameworks used for actual mission planning, running standalone on Meta Quest. 🚀 Presented at @FSWWorkshop 2024 @NASAJPL @SwRI - now the question is whether there's a market beyond aerospace engineers who miss Orbitersim.
Sven Otto tweet media
Spacecraft Flight SW@FSWWorkshop

Sven Otto of Cosmoram, Germany showed us progress on his simulations with his talk "Integrating NASA Libraries in Virtual Reality: The Journey of Cosmorama Space Flight Simulator"

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Matt - BMFVR
Matt - BMFVR@bmfshow·
No matter how many videos I make or how many times I say it, I see new posts every day on all social platforms that say "Meta is leaving VR" "The Quest is dead" or "What happens now that Meta is done with VR?" Sometimes it's fear mongers just rage baiting or people just spreading misinformation. But sometimes it's legit people who don't understand what is actually happening or who are just confused because they were given wrong information. It doesn't help that a lot of online news outlets have zero desire to do research or report facts and just parrot whatever they see or whatever they want to say. Meta isn't done with VR. The Quest isn't dead. Horizon Worlds is switching to mobile where it honestly probably should have been in the first place. Lots of devs still working on amazing projects for Quest.
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Yannick Comte
Yannick Comte@cyannick·
Hey @XPlaneOfficial I'm the author of an upcoming @OpenXR runtime for MacOS that brings PCVR on Mac. It works today with Quest. I'll release the runtime on github. I tried to force OpenXR on MacOS but it doesn't work, I suspect that it's because OpenXR is not linked with the executable and because the checkbox is disabled. I can give you an early access to the openXR runtime if you want.
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John Dagdelen
John Dagdelen@jmdagdelen·
VR is an amazing technology and I absolutely love it. It’s an incredible combination of hard-core performance computing, artistic expression, human experience, and utility. Nothing is quite like it.
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Ryan Engle | GOLF+
Ryan Engle | GOLF+@Rengle820·
If you're building for VR, build something so good that people buy a headset purely to use your thing.
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Scott Manley
Scott Manley@DJSnM·
@geerlingguy I’m still enjoying games from the era where the CPU wrote bytes directly into the frame buffer
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System Critical
System Critical@rxpharmacytech·
Wishlist System Critical 3 on PSVR2 now! 🎮🔥 Built exclusively for PSVR2, System Critical 3 is gearing up to deliver an action-packed, fast-paced VR platformer shooter with serious golden era arcade energy. Expect intense movement, stylish combat, and that classic pick-up-and-play adrenaline rush — reimagined for virtual reality. If you love high-speed action and old-school-inspired gameplay with a modern VR punch, this is one to watch. Wishlist it now and get ready to jump in. Link 👇 store.playstation.com/en-us/concept/… youtu.be/lEkUp1FraQ8?si…
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Spacecraft Flight SW
Spacecraft Flight SW@FSWWorkshop·
Announcing keynote speakers for Flight Software Workshop 2026. Scott Manley. Scientist, astrophysicist, programmer, and YouTube star, Scott is known for his space-themed YouTube channel where he teaches the science & math behind rocket science.@DJSnM
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