GhostOfNewOrleans

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GhostOfNewOrleans

GhostOfNewOrleans

@GhostOfDaSouth

Down south gamer. Single father. Saints fan. PlayStation ❤️

New Orleans, LA Katılım Mayıs 2024
169 Takip Edilen41 Takipçiler
GhostOfNewOrleans
GhostOfNewOrleans@GhostOfDaSouth·
@CultClassicCage It’s just that gamers are a bunch of pussies and don’t like hard games. I’m playing it now and it’s amazing.
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𝐂𝐔𝐋𝐓 𝐂𝐋𝐀𝐒𝐒𝐈𝐂 𝐂𝐀𝐆𝐄
PlayStation fanboys bragged that they were going to play Saros and I can't because I only want to play games on PC. Turns out they didn't even want to play this fucking game. 🤷🏽‍♀️ They just wanna brag on twitter And put down gamers while slobbering on the knob of PlayStation.
Push Square@pushsquare

Saros PS5 Sales Estimates at 300k, Selling Slower Than Returnal on a Bigger Install Base. pushsquare.com/news/2026/05/s…

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GhostOfNewOrleans
GhostOfNewOrleans@GhostOfDaSouth·
@Romudeth That’s a shame because I’m at the end of the game and it’s fucking awesome people who want gameplay first games need to play this and support it because if we don’t get another game by them, it would be one of game’s greatest losses
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GhostOfNewOrleans
GhostOfNewOrleans@GhostOfDaSouth·
@CadilDeville @poliwa_93 I’m at the end of the game and it was fucking awesome. I love it and I’m gonna play it again and do a second run. People don’t know what they’re missing out on this game is quintessential the gameplay first game.
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Cadil Deville
Cadil Deville@CadilDeville·
@poliwa_93 Nunca le vi futuro a ese juego Pero entonces fue peor de lo que se esperaba ?
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Poliwar
Poliwar@poliwa_93·
🚨FRACASO HISTÓRICO🚨 La basura woke de Saros ha vendido solo 300K copias en sus primeras dos semanas, en una base de consolas de 93 millones. Nadie va a pagar $70 para jugar con un indio cornudo.
Poliwar tweet media
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GhostOfNewOrleans
GhostOfNewOrleans@GhostOfDaSouth·
@madcap412 Xbox ain’t doing so great neither they’re barely sold any condos and what games do they have coming besides the same old Forza halo and gears
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Noir 浮世
Noir 浮世@madcap412·
- Marathon flopped - GOW Sons of Sparta flopped - Saros flopped - PS5 sales took a huge dive in the last financial report - Horizon Hunters Gathering is next PlayStation is having a terrible year, so far 🥳
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GhostOfNewOrleans
GhostOfNewOrleans@GhostOfDaSouth·
@Xbox_Series_XS Do you think that’s bad Xbox has their games on PC and Xbox where there’s 1 billion gamers and they only sell 500,000 copies
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Xbox_Serious_X|S 🧬 🇺🇸
SAROS attach rate: 94 million PS5 300K units sold ≈ 0.32% of all PS5 owners bought the game Playstation fans do not support their exclusives.
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Gamefan
Gamefan@Gamefantweets·
Hey Playstation fanboys, go get an Xbox and stop begging for Xbox games. 🤣
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GhostOfNewOrleans
GhostOfNewOrleans@GhostOfDaSouth·
@johniibo Whether a box or PlayStation, it doesn’t matter, most gamers are casual and they only play Fortnite Call of Duty® and Madden
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Johniibo
Johniibo@johniibo·
Do PlayStation fans even like PlayStation games? lol
Rhys Elliott@superhys

Saros has sold 300K+ in its first two weeks, generating over $22M (@alineaanalytics estimates). Almost a third of those copies came during the early-access period, which suggests that Housemarque superfans (including myself!) are propping this one up. We have a big deep dive with a lot more Saros data on our free Substack (playtime, audience overlap etc.) Link's on my profile. Players who consistently show up for PlayStation’s other first-party games at launch – or shortly after – make up a significant share of Saros’ early players: - 56% of Saros‘ players previously played Ghost of Yotei (released in October 2025). - 37% played Death Stranding 2 (released last June). - 11% played God of War: Ghost of Sparta (a February 2026 shadow-drop). - And 8% played Marathon (early March). Launch-aligned, our estimates show that Saros is actually selling a little slower than Returnal, despite there being only about 8M PS5s in the wild when Returnal launched vs the 93M+ install base Saros launched into. On first look, that seems rough. But there’s a bit more to it. When Returnal hit in April 2021, less than six months after the PS5 launch. Those early PS5 adopters (the ones who inherently buy a lot of new games at full price) were dying for something to play. Returnal was the first big first-party PlayStation release since launch, and it made amazing use of the unique DualSense haptics and spatial audio. Many core PS5 players flocked to it almost by default. It’s a different story for Saros. It’s launched not too long after Crimson Desert, Resident Evil Requiem, Hades 2 on PS5, Pragmata, and a whole bunch of rad 2026 games. This is a more niche PlayStation Studios game. It was never going to do numbers like God of War or Ghost of Yotei. Of course, Saros is also competing with the whole cumulative backlog of PlayStation releases that have built up across the cycle. The PS5 install base is over 11x bigger than it was at Returnal’s launch, but the share of that audience actively shopping for a new niche first-party title is structurally smaller. It really is a shame, as Saros is a fantastic game and frankly deserves better numbers than this. But 3D bullet-hell-type games, especially those with a $70+ price tag, are a tough sell in today’s market. Particularly without a big IP behind it, or a studio that’s recognised outside of the PlayStation hardcore. But there’s plenty to love about Saros. I’m loving it, and so are many others. It’s also already sold more copies than Marathon on PS5, so there’s that. This slow start suggests it will struggle to break even, given the reported $76M development budget. But at the same time, exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services. Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do. Sony will inevitably find new revenue and players via PlayStation Store discounts and its eventual PS Plus inclusion. But if revenue is the priority on this one for Sony, this fantastic game has sadly had a lukewarm start, as per our estimates. The broader point Saros’ launch underlines is one I’ve been making for a while. The PlayStation hardcore is an extraordinarily valuable audience, but it’s a finite one, and Sony’s first-party release cadence is increasingly bumping up against the limits of that audience’s wallet share. The elephant in the room is that Sony recently closed Bluepoint. Now that Housemarque has presumably closed the book on Saros, I sincerely hope PlayStation keeps them on the books. Like Bluepoint, Housemarque are some incredibly talented folks. More on the free Subsack.

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GhostOfNewOrleans
GhostOfNewOrleans@GhostOfDaSouth·
@ExclusivesFTW Y’all see this every generation y’all say that the power is gonna make y’all win you say a new leadership is gonna make y’all win y’all say exclusives are gonna make y’all win y’all had all that done it before over and over and still never win
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Gojira83💚
Gojira83💚@ExclusivesFTW·
Head of xbox - we need to get back to the fundamentals that made xbox great, listen to what the fans want and make xbox the best place to play. Sony CEO - playstation dead 💀
Gojira83💚 tweet mediaGojira83💚 tweet media
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GhostOfNewOrleans retweetledi
Jamessmokeee
Jamessmokeee@Jamessmokeeee·
Just rolled the credits on Saros, didn’t want this game to end. MY GOTY so far 10/10 The sun is forever☀️
Jamessmokeee tweet mediaJamessmokeee tweet mediaJamessmokeee tweet mediaJamessmokeee tweet media
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GhostOfNewOrleans
GhostOfNewOrleans@GhostOfDaSouth·
@NextGenNero PlayStation gamers and Xbox gamers are majority casuals. Mostly cod and madden. And people wonder why Sony was chasing live service. It’s what most people play.
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ADS 🎯Nerø
ADS 🎯Nerø@NextGenNero·
PlayStation gamers don’t appreciate the gems they have lol. Saros reportedly only selling 300K is embarrassing, game is amazing. I said the same thing about Returnal at launch way back. People don’t value dope, innovative gameplay anymore
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JayWood2010
JayWood2010@JayWood2010·
PlayStation's CEO calling PlayStation "A Plastic Box Without Content" is being taken out of content. However, the PS5 is by far Sony's weakest generation in terms of first party content in my opinion. They need to do better
JayWood2010 tweet media
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Yorch Torch Games
Yorch Torch Games@YorchTorchGames·
I've been playing games since 1988. I've seen companies rise and fall. I've seen generations come and go. So when I see a studio that releases a game with this type of character design, I can confidently call it a flop immediately after release.
Yorch Torch Games tweet media
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GhostOfNewOrleans
GhostOfNewOrleans@GhostOfDaSouth·
@XboxJoker33 What does this got to do with PlayStation? Always got PlayStation on there mind when Xbox is promoting its own game
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Kabrutus
Kabrutus@kabrutusdeid·
Saros is a flop. Deserved.
Rhys Elliott@superhys

Saros has sold 300K+ in its first two weeks, generating over $22M (@alineaanalytics estimates). Almost a third of those copies came during the early-access period, which suggests that Housemarque superfans (including myself!) are propping this one up. We have a big deep dive with a lot more Saros data on our free Substack (playtime, audience overlap etc.) Link's on my profile. Players who consistently show up for PlayStation’s other first-party games at launch – or shortly after – make up a significant share of Saros’ early players: - 56% of Saros‘ players previously played Ghost of Yotei (released in October 2025). - 37% played Death Stranding 2 (released last June). - 11% played God of War: Ghost of Sparta (a February 2026 shadow-drop). - And 8% played Marathon (early March). Launch-aligned, our estimates show that Saros is actually selling a little slower than Returnal, despite there being only about 8M PS5s in the wild when Returnal launched vs the 93M+ install base Saros launched into. On first look, that seems rough. But there’s a bit more to it. When Returnal hit in April 2021, less than six months after the PS5 launch. Those early PS5 adopters (the ones who inherently buy a lot of new games at full price) were dying for something to play. Returnal was the first big first-party PlayStation release since launch, and it made amazing use of the unique DualSense haptics and spatial audio. Many core PS5 players flocked to it almost by default. It’s a different story for Saros. It’s launched not too long after Crimson Desert, Resident Evil Requiem, Hades 2 on PS5, Pragmata, and a whole bunch of rad 2026 games. This is a more niche PlayStation Studios game. It was never going to do numbers like God of War or Ghost of Yotei. Of course, Saros is also competing with the whole cumulative backlog of PlayStation releases that have built up across the cycle. The PS5 install base is over 11x bigger than it was at Returnal’s launch, but the share of that audience actively shopping for a new niche first-party title is structurally smaller. It really is a shame, as Saros is a fantastic game and frankly deserves better numbers than this. But 3D bullet-hell-type games, especially those with a $70+ price tag, are a tough sell in today’s market. Particularly without a big IP behind it, or a studio that’s recognised outside of the PlayStation hardcore. But there’s plenty to love about Saros. I’m loving it, and so are many others. It’s also already sold more copies than Marathon on PS5, so there’s that. This slow start suggests it will struggle to break even, given the reported $76M development budget. But at the same time, exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services. Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do. Sony will inevitably find new revenue and players via PlayStation Store discounts and its eventual PS Plus inclusion. But if revenue is the priority on this one for Sony, this fantastic game has sadly had a lukewarm start, as per our estimates. The broader point Saros’ launch underlines is one I’ve been making for a while. The PlayStation hardcore is an extraordinarily valuable audience, but it’s a finite one, and Sony’s first-party release cadence is increasingly bumping up against the limits of that audience’s wallet share. The elephant in the room is that Sony recently closed Bluepoint. Now that Housemarque has presumably closed the book on Saros, I sincerely hope PlayStation keeps them on the books. Like Bluepoint, Housemarque are some incredibly talented folks. More on the free Subsack.

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MythHalo
MythHalo@MCDEEZFN·
@JamiesAct With less textures 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣and Segastaition Exclusive DRM
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James
James@JamiesAct·
"PS5 Pro is a scam." 🤡 Where are those people now?😭
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Uncle Dee
Uncle Dee@UncleDee2103·
@RinoTheBouncer GTA, and it's not even remotely close. Those games ALWAYS deliver.
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Rino🚀
Rino🚀@RinoTheBouncer·
You can play only one🚀 ✅Marvel Wolverine ✅Grand Theft Auto VI ✅Phantom Blade 0 ✅Assassin’s Creed Black Flag: Resynced Let’s go!😎
Rino🚀 tweet mediaRino🚀 tweet mediaRino🚀 tweet mediaRino🚀 tweet media
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RainBow
RainBow@RainbowzZz9·
@RinoTheBouncer Wolverine hands down. GTA VI is overhyped. Black Flag was meh the first time around I don’t even know what Phantom Blade is but it looks hella generic
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