George Bolba

465 posts

George Bolba

George Bolba

@Gikster007

Graphics Programmer, 3rd Year Student @BuasGames

Breda, Nederland Katılım Temmuz 2020
975 Takip Edilen73 Takipçiler
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George Bolba
George Bolba@Gikster007·
For the past ~8 weeks I've been working on Ocean Rendering for a school assignment. I wrote a blog post going into the details of my implementation and how you can do it too! Give it a read and let me know your thoughts 😁 gikster.dev/posts/Ocean-Si…
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
Just got out of my final exam, which means I am officially done with university. Finally I can have peace and never set foot in this place ever again Should be getting my diploma sometime in September
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Alex Goldring
Alex Goldring@SoftEngineer·
Learning about TAA on technical level, there's an amazing SIGGRAPH presentation by @BrianKaris from 2014 "High Quality Temporal Supersampling" de45xmedrsdbp.cloudfront.net/Resources/file… Also, this article is a great source: elopezr.com/temporal-aa-an… It builds on @MyNameIsMJP 's MSAA demo github.com/TheRealMJP/MSA… Matt himself did a presentation "Rendering The Alternate History of The Order: 1886" at SIGGRAPH ~2015 which gives a little more context I hope this gets you to where you need to be!
Brian Breiholz@BrianBreiholz

@guycalledfrank @SoftEngineer Any pointers for which books to look into when trying to solve these particular problems? :D

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Panos Karabelas
Panos Karabelas@panoskarabelas·
I don't think I'll ever get tired of working while listening to Vangelis. Something about his sound fits perfectly when you're exploring ideas or writing code on a beautiful evening or late at night...
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Milan Bonten
Milan Bonten@MilanBonten·
A little showcase of my custom voxel physics + destruction! Its for an upcoming game I'm working on👀
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Panos Karabelas
Panos Karabelas@panoskarabelas·
Sometimes I think, how much can I take? You know what I mean?
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Urmston, England 🇬🇧 English
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Panos Karabelas
Panos Karabelas@panoskarabelas·
Mr. Potato will study the technology.
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Dan Greenheck
Dan Greenheck@dangreenheck·
After 5 failed attempts and a week of long nights (thanks for nothing Claude), I finally have seamless air/water transitions in Three.js Water Pro. I was going to save this for V3 but the existing transition was so bad, I wanted to get it fixed and done right. If you want to get notified when Three.js Water Pro V2 gets released—plus weekly Three.js tips and tutorials—be sure to sign up for my newsletter. You'll also receive a code for 10% OFF you first order when you sign up! threejsroadmap.com/join
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
Do a generalized computer science degree basically
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
Man. I am honestly so disappointed with how I handled academics in my life, maybe I should write a thread about it in the future so that the youngens don’t make the same mistakes as I did
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Acerola
Acerola@Acerola_t·
here's an actual real time realistic 3D ocean simulation I wrote a few years ago without AI just by reading some papers. maybe someday Gemini can catch up to 30 year old rendering tech
Deedy@deedydas

Wow, Gemini 3.1 Pro just crushed one of my test problems no other model could solve. "Write a photorealistic 3D ocean simulation" 3D graphics is extremely hard. It has to encode 9-10 techniques based in physics. Being off by just 1 number can lead to bonkers results

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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
bio update can you notice whats new? big things are coming…
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L 3 M U R
L 3 M U R@JakeTheL3mur·
The left is The Requirements for LEGO Star Wars: The Skywalker Saga The Right is the Requirements LEGO Batman: Legacy of the Dark Knight WHAT THE ACTUAL FUCK ARE WE DOING HERE GUYS!? #LEGO #LEGOStarWars #LEGOBatman
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Disaster-Proof Life
Disaster-Proof Life@DPL_Virginian·
@screentime That would’ve been Star Wars with consequences. Great conversation. Wrong franchise. Gilligan doesn’t do safe universes.
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ScreenTime
ScreenTime@screentime·
Kathleen Kennedy says she had a conversation with Vince Gilligan about doing a 'STAR WARS' series (via: Deadline)
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Massimo
Massimo@Rainmaker1973·
What’s missing from this dinner?
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Ioannis Koukourakis
Ioannis Koukourakis@JKoukourakis·
Sure! A bit of a headache but the process goes like this: ImGui rasterizes the requested font into an atlas map once at startup. Look at ImFontGlyph, CalcTextSizeA, and ImTextCharFromUtf8 for a start. So yes, ImGui is doing most of it. Then: - Calculate the total pixel dimensions needed for the specific string (CalcTextSizeA). - Create a blank RGBA pixel buffer of that size. - Iterate through each character, get its data from ImGui, and manually copy the pixels from the atlas to the buffer (FindGlyph). During this stage, you can also apply colors and such. - Upload buffer to your graphics API as a standard texture (OpenGL in my case). - Map that texture onto a simple quad mesh in the 3D scene. I believe if you feed this to an AI model it should give you a good starting point.
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
-- JOB SEARCH POST/RT APPRECIATED -- Hello everyone! I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. My past experience at Quantic Dream and UBISOFT as an intern have strengthened my skills as a graphics programmer in AAA and am now looking for the next step in my career. My skills include C/C++, graphics programming using APIs like Vulkan, Metal, DirectX 12, and console APIs. I am also familiar with modern rendering techniques including GPU driven rendering, raytracing and more. If you're looking for a engine/graphics programmer to join your team, or if you know someone that might be interested, feel free to DM me!
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Dan Greenheck
Dan Greenheck@dangreenheck·
"The sea was angry that day my friends." 🌊 Getting this foam to work was NOT easy. Tried a million different approaches but eventually landed on calculating foam from the Jacobian (aka steepness), adding in a persistence buffer with decay, then layering fractal Voronoi noise on top of that. Fairly standard approach as far as I can tell but getting Claude to do it correctly was 75% of the challenge. It's still not perfect (still have some tiling issues over large distances), but it feels good enough to move on. Next I will be adding some sea spray before adding in objects! #threejs #webgl #webgpu #shaders
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