Green Pulse Wire

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Green Pulse Wire

Green Pulse Wire

@GreenPulsewire

Gaming news, opinions and reviews for the hardcore casual gamer!

Katılım Mayıs 2026
101 Takip Edilen28 Takipçiler
Green Pulse Wire
Green Pulse Wire@GreenPulsewire·
You’re conflating gross profits vs net profits and margins. It I make a console for 5 dollars and sell it for 20, I made 15 dollars. If I make console for 20 and sell it for 25, the sale is higher but the net profit is only 5. “Making more money than ever” is only true when you exclude the rest of the story.
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ZulqRoyale
ZulqRoyale@ZulqRoyale·
@GreenPulsewire @NextGenPlayer How can you keep panic down about profits when they're having their most profitable generation ever...since ps1, most of their content was 3rd party partnerships.
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Hunter 🎮
Hunter 🎮@NextGenPlayer·
PlayStation head of third-party content is “unbelievably positive” about games coming this year, next year and in 3-5 years “We as an industry should be super optimistic about where we’re going in spite of the headwinds” ▶️ videogameschronicle.com/news/playstati…
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Green Pulse Wire
Green Pulse Wire@GreenPulsewire·
@xMBGx No matter how you cut it, Saros isn’t selling well for a 1st party Sony studio game on a base of over 90mil shipped consoles. You can double the estimate to 600k, and that’s still under preforming.
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MBG
MBG@xMBGx·
You're seeing reports that Saros only sold 300k units in 2 weeks & is struggling. However the source is Alinea Analytics. This is the same source that claimed Ghost of Yotei was selling slower than Tsushima only to have Sony confirm the opposite.
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Green Pulse Wire
Green Pulse Wire@GreenPulsewire·
@tomwarren lol you could have thrown it at your bed or pillow instead of the floor.
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Tom Warren
Tom Warren@tomwarren·
I love that Valve’s Steam controller does the Wilhelm scream if you drop it 😂 what a fun little Easter egg
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Forza Horizon
Forza Horizon@ForzaHorizon·
Your road trip across Japan begins in 6 days.
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Green Pulse Wire
Green Pulse Wire@GreenPulsewire·
I never understood the conversation around needing to buy physical. I can see the collectors angle, but these days being basically discs with just the license key on them, what’s the point. I used to buy physical like everyone else, but as soon as the digital options started to arrive, I never looked back. And to be honest, I have more games now because I saved the digital version vs what I used to do which was take several to game stop and trade them in for discounts on new games.
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Jeremy
Jeremy@ManaByte·
Helix and PS6 will be digital only. People are in denial of the future.
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Oliver Darko
Oliver Darko@oliver_drk·
When I say “Alinea Analytics missed Ghost Of Yotei sales by one million”, then I'm just citing facts. • Yotei released on October 2 • officially sold 3.3m in one month • officially sold more than 5m in 4 months • Alinea estimated only 4m in 4 months gamespot.com/articles/ghost…
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NerdPropellant@NerdPropellant

@oliver_drk Alinea also had Ghost of Yotei at 2.5mil in 3 weeks btw. Not sure why you insist on lying to preserve your mental model.

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Green Pulse Wire
Green Pulse Wire@GreenPulsewire·
@MrJmoneyDeus Saros didn’t / hasn’t sold well. Has nothing to do with the studios quality or the games quality for that matter, it just doesn’t connect with the Playstation base and that’s where the sales are at right now. This is where a PC port would come in and bolster sales.
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Deus ❅
Deus ❅@MrJmoneyDeus·
A lot of dumbasses are really following made up AI screenshots and believe the lies. Saros is a wonderful game and a lot of people need to go play it. Yes I'm shilling. Housemarque is a marvelous studio. ✨️
Rhys Elliott@superhys

Saros has sold 300K+ in its first two weeks, generating over $22M (@alineaanalytics estimates). Almost a third of those copies came during the early-access period, which suggests that Housemarque superfans (including myself!) are propping this one up. We have a big deep dive with a lot more Saros data on our free Substack (playtime, audience overlap etc.) Link's on my profile. Players who consistently show up for PlayStation’s other first-party games at launch – or shortly after – make up a significant share of Saros’ early players: - 56% of Saros‘ players previously played Ghost of Yotei (released in October 2025). - 37% played Death Stranding 2 (released last June). - 11% played God of War: Ghost of Sparta (a February 2026 shadow-drop). - And 8% played Marathon (early March). Launch-aligned, our estimates show that Saros is actually selling a little slower than Returnal, despite there being only about 8M PS5s in the wild when Returnal launched vs the 93M+ install base Saros launched into. On first look, that seems rough. But there’s a bit more to it. When Returnal hit in April 2021, less than six months after the PS5 launch. Those early PS5 adopters (the ones who inherently buy a lot of new games at full price) were dying for something to play. Returnal was the first big first-party PlayStation release since launch, and it made amazing use of the unique DualSense haptics and spatial audio. Many core PS5 players flocked to it almost by default. It’s a different story for Saros. It’s launched not too long after Crimson Desert, Resident Evil Requiem, Hades 2 on PS5, Pragmata, and a whole bunch of rad 2026 games. This is a more niche PlayStation Studios game. It was never going to do numbers like God of War or Ghost of Yotei. Of course, Saros is also competing with the whole cumulative backlog of PlayStation releases that have built up across the cycle. The PS5 install base is over 11x bigger than it was at Returnal’s launch, but the share of that audience actively shopping for a new niche first-party title is structurally smaller. It really is a shame, as Saros is a fantastic game and frankly deserves better numbers than this. But 3D bullet-hell-type games, especially those with a $70+ price tag, are a tough sell in today’s market. Particularly without a big IP behind it, or a studio that’s recognised outside of the PlayStation hardcore. But there’s plenty to love about Saros. I’m loving it, and so are many others. It’s also already sold more copies than Marathon on PS5, so there’s that. This slow start suggests it will struggle to break even, given the reported $76M development budget. But at the same time, exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services. Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do. Sony will inevitably find new revenue and players via PlayStation Store discounts and its eventual PS Plus inclusion. But if revenue is the priority on this one for Sony, this fantastic game has sadly had a lukewarm start, as per our estimates. The broader point Saros’ launch underlines is one I’ve been making for a while. The PlayStation hardcore is an extraordinarily valuable audience, but it’s a finite one, and Sony’s first-party release cadence is increasingly bumping up against the limits of that audience’s wallet share. The elephant in the room is that Sony recently closed Bluepoint. Now that Housemarque has presumably closed the book on Saros, I sincerely hope PlayStation keeps them on the books. Like Bluepoint, Housemarque are some incredibly talented folks. More on the free Subsack.

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Green Pulse Wire
Green Pulse Wire@GreenPulsewire·
@eurogamer What I really want to see is a Switch 2 lite. I have yet to upgrade as my first Switch was the lite and I love it.
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Eurogamer
Eurogamer@eurogamer·
Nintendo has promised to provide "a robust software line-up to enhance the Switch 2 ownership value" following the Switch 2 price increase. bit.ly/4uNw8J9
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Green Pulse Wire
Green Pulse Wire@GreenPulsewire·
@PlayerEssence I mean, the news that Sony won’t port to PC is also just rumors. This game is a prime candidate for PC at this point.
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OJ - PlayerEssence
OJ - PlayerEssence@PlayerEssence·
If these sales numbers are true for Saros at 300K+ in 2 weeks, that's definitely a soft launch considering the game's budget was reportedly at $75 million+ These aren't Sony's reports & should be taken as rumor for right now as they are estimates from Alinea Analytics.
Rhys Elliott@superhys

Saros has sold 300K+ in its first two weeks, generating over $22M (@alineaanalytics estimates). Almost a third of those copies came during the early-access period, which suggests that Housemarque superfans (including myself!) are propping this one up. We have a big deep dive with a lot more Saros data on our free Substack (playtime, audience overlap etc.) Link's on my profile. Players who consistently show up for PlayStation’s other first-party games at launch – or shortly after – make up a significant share of Saros’ early players: - 56% of Saros‘ players previously played Ghost of Yotei (released in October 2025). - 37% played Death Stranding 2 (released last June). - 11% played God of War: Ghost of Sparta (a February 2026 shadow-drop). - And 8% played Marathon (early March). Launch-aligned, our estimates show that Saros is actually selling a little slower than Returnal, despite there being only about 8M PS5s in the wild when Returnal launched vs the 93M+ install base Saros launched into. On first look, that seems rough. But there’s a bit more to it. When Returnal hit in April 2021, less than six months after the PS5 launch. Those early PS5 adopters (the ones who inherently buy a lot of new games at full price) were dying for something to play. Returnal was the first big first-party PlayStation release since launch, and it made amazing use of the unique DualSense haptics and spatial audio. Many core PS5 players flocked to it almost by default. It’s a different story for Saros. It’s launched not too long after Crimson Desert, Resident Evil Requiem, Hades 2 on PS5, Pragmata, and a whole bunch of rad 2026 games. This is a more niche PlayStation Studios game. It was never going to do numbers like God of War or Ghost of Yotei. Of course, Saros is also competing with the whole cumulative backlog of PlayStation releases that have built up across the cycle. The PS5 install base is over 11x bigger than it was at Returnal’s launch, but the share of that audience actively shopping for a new niche first-party title is structurally smaller. It really is a shame, as Saros is a fantastic game and frankly deserves better numbers than this. But 3D bullet-hell-type games, especially those with a $70+ price tag, are a tough sell in today’s market. Particularly without a big IP behind it, or a studio that’s recognised outside of the PlayStation hardcore. But there’s plenty to love about Saros. I’m loving it, and so are many others. It’s also already sold more copies than Marathon on PS5, so there’s that. This slow start suggests it will struggle to break even, given the reported $76M development budget. But at the same time, exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services. Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do. Sony will inevitably find new revenue and players via PlayStation Store discounts and its eventual PS Plus inclusion. But if revenue is the priority on this one for Sony, this fantastic game has sadly had a lukewarm start, as per our estimates. The broader point Saros’ launch underlines is one I’ve been making for a while. The PlayStation hardcore is an extraordinarily valuable audience, but it’s a finite one, and Sony’s first-party release cadence is increasingly bumping up against the limits of that audience’s wallet share. The elephant in the room is that Sony recently closed Bluepoint. Now that Housemarque has presumably closed the book on Saros, I sincerely hope PlayStation keeps them on the books. Like Bluepoint, Housemarque are some incredibly talented folks. More on the free Subsack.

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Green Pulse Wire
Green Pulse Wire@GreenPulsewire·
@oliver_drk Saros sales are soft, it is what it is. Still probably under 1 mill at this point any way you want to slice it.
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Green Pulse Wire retweetledi
Xbox Insider
Xbox Insider@xboxinsider·
The first 2606 Xbox PC App update [2606.1000.26.0] is now available for #XboxInsiders enrolled in the PC Gaming Preview. Release notes are located at the link: ow.ly/KIvt50YYvt3
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GameSpot
GameSpot@GameSpot·
Saros May Struggle To Recoup Its Budget, Despite Great Reviews - Analyst dlvr.it/TSVzrZ
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Green Pulse Wire
Green Pulse Wire@GreenPulsewire·
@craigderrick Such an awesome game. Would love to see Indy get another installment under Machine Games!
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Green Pulse Wire
Green Pulse Wire@GreenPulsewire·
@machinegames With Update 8, it looks like the bug that kept me from getting the archivist achievement was fixed 😭😭😭. Thank you!!!
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