
Rafael Mendiola
16.5K posts

Rafael Mendiola
@GroundControl
I like making products with #reactnative. Talk to me about making products efficiently, AI coding, design, making cool shit. @ raf . dev


🚁 The rotors are spinning… and a new mission begins. Gunship: Origins is officially coming, published by MicroProse! Take the pilot seat in iconic helicopters, plan your approach, and strike across dynamic battlefields - solo or in co-op with up to 8 players. Fly low, hit hard, and lead your flight to victory. 🔥 Dynamic missions 🎖 Career progression 👥 Co-op multiplayer 🌍 Real-world terrain This is your call to the cockpit. 👉 Wishlist now on Steam and don’t miss takeoff: store.steampowered.com/app/4055780/Gu…

24 hours ago, I posted this article about @FactoryAI's take on React's useEffect which has surpassed 1.7M views and is still growing. This caught the attention of numerous execs, startup founders, and even the React core team. It has sparked a conversation about a paradigm shift in how we design software for the agentic era. Traditionally, software frameworks were designed for humans who spent time mastering fundamentals before writing their first line of code. Today, that is no longer the case. At Factory, all of our "backend engineers" ship frontend code. Any engineer should be able to prompt agents to tweak features "out of the box" with built-in guardrails. We learned the hard way that when agents write nearly all the code, useEffect often becomes the culprit behind systemic frontend bugs. We only encountered these issues because we are constantly pushing the boundaries of agentic software development. Fixing the process is more important than fixing the (direct) problem. On a note regarding marketing strategy: traditional, polished product announcements from PR teams don't work anymore. Sharing raw, authentic, "on the ground" stories about the interesting problems teams are solving is far more engaging.










Indie game devs are about to love me (or hate me) for this... I built an AI workflow (app included) that spits out spritesheets in minutes, from assets created on freepik. Breaking it all down below 👇




yeah it is but everything in moderation. Internally we always talked about main quest and side quests. Everyone should focus on the main quest, and moderately or not all on side quests. Both quest lines feel productive but only one of them advances the main mission of the company.





