Growlor Media (COMMISSIONS FULL)

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Growlor Media (COMMISSIONS FULL)

Growlor Media (COMMISSIONS FULL)

@Growlor_Media

3D render artist based in Sydney 🇦🇺

Sydney Katılım Temmuz 2024
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Growlor Media (COMMISSIONS FULL)
Growlor Media (COMMISSIONS FULL)@Growlor_Media·
Commissions are open (4 Slots Available) Character Portrait - $150 Examples below ⬇️
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mash
mash@mashmashmashd·
@Growlor_Media what exactly warrants the high price-tag?
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Growlor Media (COMMISSIONS FULL)
Growlor Media (COMMISSIONS FULL)@Growlor_Media·
Commissions are open (4 Slots Available) Character Portrait - $150 Examples below ⬇️
Growlor Media (COMMISSIONS FULL) tweet mediaGrowlor Media (COMMISSIONS FULL) tweet mediaGrowlor Media (COMMISSIONS FULL) tweet mediaGrowlor Media (COMMISSIONS FULL) tweet media
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Growlor Media (COMMISSIONS FULL)
Los Sueños PD Metro Division Gang Task Force Making some Ready or Not inspired characters at the moment using assets from the game as well as custom gear and weapons. #B3D #Blender
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Gorilla Da Spoon
Gorilla Da Spoon@gorilladaspoon·
@ControlledPairs I’m not trying to trash the film or anything with this question but it’s a genuine question: did seals wear ACU in early GWOT?
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ControlledPairs
ControlledPairs@ControlledPairs·
Good movie. *spoilers maybe* The single most important GWOT film to date. There is no epic adventure, no major battle, no named operation, no victory or defeat. It's a simple film. It tells the story of a single SEAL platoon in one strategically unimportant tactical engagement over the course of a few hours on a bad day. The story is told in real time, so each minute of screen time is a minute of real time progression in the story. When I learned this was the way A24 planned to tell the story, my assumption was that it was a gimmick. It wasn't. Instead, it afforded the opportunity for audiences to see, or even feel in some small way, what the chaos of combat is like on the ground. There is no musical score. One song is used at the start of the film, but only to contrast the comfort of relative safety with the tension of imminent violence. The jump cut from Eric Prydz' "Call on Me" to the streets of Ramadi BMNT was, I think, one of the most powerful and poignant cinematic storytelling choices I've ever seen. From that point forward, there is no music. It's replaced by, dare I say, the best sound design I've ever experienced in a war film. The real-time narrative coupled with the sound design was more emotive than any score. I think the feeling is likely exaggerated for those with similar experiences to those in the film. (I've not been in anything remotely as fucked as what was depicted) The shuffle of boots through the street, sling swivels making more noise than they should, hushed whispers from your buddies, radio squelch, gear getting dragged across dusty floors, distant gunfire, rotary and fixed wing. It's perfect. The monotony of anticipating action as the situation deteriorates builds tension in a powerful way. Gear was fine. Tactics were fine. Not too Hollywood. It's obvious the actors had some training and SMEs were on site to keep it on the rails. The decision making - big and small - and the human element of dudes in chaos is what stood out to me as real. And I think that's where the movie shines and does the kind service of telling the story of GWOT grunts. The different kind of exhaustion associated with field work bereft of combat - sweating in a hide site, the heavy breaths of concentration when you're on glass for hours at a time, SALUTE reports, building patterns of life, the frustrating challenges of pushing LOS comms through mud walls and coordinating maneuver and SITREPs off of GRGs, the risk calculus of seemingly insignificant decisions. All stellar. Hands down the best I've seen on film. Gun fights were cool, but again, what stood out to me was the intimate human response to it: Chief putting the interpreters in the front of the stack on breakout and letting them shoulder the risk of defending their country before he sent his boys, ANGLICO Marines trying to play it cool in front of the SEALs, some dudes responding to the chaos with decisive leadership, some looking for work, some freezing altogether. More than anything else, I think, the movie depicts the chaos of war. Jocko will approve, no doubt. The sound design does a lot of the heavy lifting here - In moments of chaos, the camera is telling one story and the sound is amplifying it. Dude got his bell rung from a blast? The sound design reflects it - tinnitus, hollow/under-water like effect, the sound of your own lungs trying to fill, the sound of your own screaming in pain. Leader/RTO perspective in chaos? Muffled gunfire and explosions, meanwhile your dudes are asking you questions while you have two separate conversations going on in your headset - one in each ear. It's powerful and authentic. There's a saying I heard growing up in the Army. It's attributed to Karl himself "In war, everything is simple, but the simple things are hard." Karl would approve of this film. Treating and loading casualties isn't really all that hard. But in chaos, everything is hard. Dudes have to pull security, casualties have to get triaged, you have to task organize to get all the little stuff done and sometimes you have to choose to accept risk - gaps - in exchange for speed or as a matter of course when your combat power is unequal to the task. So your RTO ends up treating the medic, except he's task saturated monitoring two nets, so he unplugs his PTT to focus on the more important task - but now he doesn't have comms. And even though he can focus a bit better now, he's under stress such that his heart rate is up, he's concussed from blast overpressure, his cortisol levels are through the roof, his decision making and fine motor skills are compromised, and the casualty's TQ wasn't staged.... so now the casualty is bleeding, conscious, scared, screaming, in pain, and the RTO, who should be monitoring the net, is putting his knee on a junctional bleed because his hands are shaking too much to route a TQ strap on a TQ that should have been staged from the get go. Simple shit. Common stuff. Stuff we've all seen that should be easy but nonetheless becomes difficult in chaos. I've never seen a film depict it so well. The litter team without a litter (pole-less or otherwise) that ends up using a carpet, but can't fit through the doorway during EXFIL three wide. The SI that get's left at the point of injury when shit goes sideways. At one point the Platoon Commander gets his bell rung pretty good. He's essentially out of the fight and knows it. Amidst this chaos - MASCAL, 1 FKIA, 2 WIA (urgent surg), and numerous walking wounded, still TIC, enemy inside 50 meters, no air... One of his only dudes who isn't totally fucked looks at him and hits him with a "Sir, what do we do?" Weird as it is, that's the only part of the whole movie that fucked me up.
ControlledPairs@ControlledPairs

Warfare. First solo flick in at least a decade. Got the place to myself!

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SweetJason
SweetJason@Sweet_Jason_HZ·
@Growlor_Media Your squadron and mine squadron. As the best soldier in the world. hahaha
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