
The Grumbling Loner
1.2K posts

The Grumbling Loner
@GrumblingLoner
#indiegamedev on #unrealengine, #telecom engineer IRL, PhD in #drone swarming, I love #space, #AR/#VR and good western #RPG
Katılım Mayıs 2019
1.1K Takip Edilen1.3K Takipçiler
The Grumbling Loner retweetledi

UploadVR's Ian Hamilton and David Heaney went hands-on with Steam Frame at Valve HQ, trying both standalone use and PC VR.
Read their impressions here: uploadvr.com/valve-steam-fr…
English
The Grumbling Loner retweetledi

The Steam Frame 'core module' is tiny, weighing in at just 190 grams. The core module architecture means this thing is going to get modded until the end of time. Sharing photos of a prototype with a translucent shell that's unfortunately not going to be commercially available 🥲. Check out all of our Frame coverage: roadtovr.com




English
The Grumbling Loner retweetledi

Hands-on: Steam Frame Reveals Valve's Modern Vision for VR and Growing Hardware Ambitions
See more 👉 roadtovr.com/steam-frame-ha…

English
The Grumbling Loner retweetledi

It appears that Vertex Block Descent is going to dethrone XPBD as the defacto standard method to simulate softbody AND rigidbody physics in realtime.
AVBD appears super robust and highly parallelizable.
Definitely going to experiment with this one!
graphics.cs.utah.edu/research/proje…
English

The Grumbling Loner retweetledi

Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition.
This will align Unreal with Y-Up, right handed standards of USD and glTF.
Why? Because future 3d tools and ecosystems will be increasingly interoperable and standards-based. There are a lot of missing standards we’ll need to propose, and Team Unreal will be far more successful proposing new things if we adopt and add to existing standards and conventions.
The USD-glTF-Maya-Houdini quadrant is the center of mass for complex code-art-pipeline tooling that is highly sensitive to coordinates. (Flipping coordinates when exporting from AutoCAD or Blender is easy enough; changing a movie vfx pipeline is not).
Coordinates based on project settings sound like a have-it-your-way compromise but are a combinatorial mess when projects are a mix of code modules and content packages from many independent authors.
The best time to make this change would have been 1995, but I believe the second best time is now with the launch of Scene Graph in UEFN.

Inu Games@games_inu
They changed the orientation of axis in ortho view in #UE5.6. Is the LUF coming here too?
English
The Grumbling Loner retweetledi

Today’s the day: State of Unreal is nearly here. It’s only one hour away, in fact.
Grab your snacks, make yourself comfortable and get ready for what’s next in the Epic Ecosystem🤩
epic.gm/state-of-unrea…
English
The Grumbling Loner retweetledi

You can now sculpt correctives right in-engine. And then drive them at run-time with a Spherical Pose Reader!
Inu Games@games_inu
There's a morph target editor plugin in #UE5.6
English
The Grumbling Loner retweetledi

Unreal Engine 5.7 Main is now live, featuring a built-in MetaHuman Creator plug-in with auto-rigging and other new features.
Learn more: 80.lv/articles/check…
Video by Anderson Rohr
English
The Grumbling Loner retweetledi
The Grumbling Loner retweetledi

This incredibly thin haptic patch lets you feel interactions in VR and AR, imagine wearing a full suit or gloves made of these.
Source: science.org/doi/10.1126/sc…
English
The Grumbling Loner retweetledi

Andras Ketzer unveiled a new demo of Unreal Engine 5's @FluidNinjaLIVE 2.0 pre-alpha, showcasing water repulsion using Mesh Distance Fields.
See more: 80.lv/articles/smoot…
English
The Grumbling Loner retweetledi
The Grumbling Loner retweetledi

Despite Years of Reports to the Contrary, PC VR Just Won't Die—In fact, It's Growing
Read the analysis 👉 roadtovr.com/pc-vr-wont-die…

English
The Grumbling Loner retweetledi

Blender Foundation and the online developers community proudly present Blender 4.4! 🚀
A massive milestone in stability, with over 700 issues fixed and packed with features. Ready for production.
✨ What's new: blender.org/download/relea…
🧡 Donate: fund.blender.org #b3d
English
The Grumbling Loner retweetledi

Check out my Tutorial created for Nvidia on how to Bake Lightmaps and Lighting a Sci-Fi interior inspired by Alien
Unreal Engine 5.3
Will show the process on how to bake lightmaps and settings, color grading , final Cinematic and Gameplay. 👇
Project tutorial and more details on Artstation artstation.com/artwork/49ZvxW
#ue5 #UnrealEngine5 #lighting #tutorial #scifi #cinematic #NVIDIA #trailer #Videogame #videogames #artstation #unrealengine #lightmaps #Aliens @UnrealEngine @ArtStationHQ @NVIDIAStudio @nvidia @80Level
English
The Grumbling Loner retweetledi
The Grumbling Loner retweetledi

It's time for free #UnrealEngine assets again! The Fab Bi-Monthly giveaway is here with 3 free assets (MSRP over $1100 this month!) available until March 25th. Can be exported to #GodotEngine, #Unity3d, etc. so hoard away!
gamefromscratch.com/fab-march-2025…
#gamedev #Indiedev
English
The Grumbling Loner retweetledi

Shader stutters in your game, how do you fix them??
We made a live-stream, an article, and a blog post to get into the nitty-gritty: dev.epicgames.com/community/lear…
But that's a lot of text and video, just follow these takeaways from the end of the article 👇 #uetips

English
The Grumbling Loner retweetledi

Valve's Standalone XR Headset 'Deckard' Reportedly Launching This Year at $1,200, Leaker Claims
See more 👉roadtovr.com/valve-deckard-…

English








