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heffy_jeffy🆙
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heffy_jeffy🆙
@Heffy_Jeffy
You're going there anyway, might as well smell the roses along the way.
Katılım Kasım 2022
286 Takip Edilen140 Takipçiler

@iamsupersocks Sounds like local llms will start being more viable to spend thousands setting up
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Anthropic vient probablement de signer la fin de l’âge d’or Claude Code en OAuth.
Officiellement : à partir du 15 juin, les plans payants Claude auront un crédit mensuel dédié à l’usage programmatique.
Traduction : l’usage agentique sort du buffet illimité
Si un x20 donnait jusqu’ici l’équivalent de plusieurs milliers de dollars API, et que le nouveau crédit tourne autour de quelques centaines, ce n’est pas un ajustement. C’est un changement de régime.
C’était prévisible : les agents consomment comme de l’infra, pas comme du chat. MiniMax et d’autres labs ont déjà montré que le coût token finit toujours par revenir.
Pour les builders, la fenêtre est claire : jusqu’à mi-juin, on build en externe. Après, on optimise, on route, on maintient si on veut continuer avec Claude.
Claude restera performant, mais il risque de devenir davantage un modèle premium ponctuel plutôt qu’un moteur dédié aux agents en continu en dehors de l’écosystème Claude (et cette période privilégiée touchera peut-être bientôt à sa fin). On rappelle qu’un plan Max en x20 donne l’équivalent de 3 000 $ en crédits API via Claude Code et jusqu'à peu via Openclaw/hermès.
Pour cet usage il reste OpenAI tant que l’offre OAuth/Codex reste généreuse.
En mai, on peut dire que Claude reste très fort mais n'est probablement plus le moteur agentique par défaut.
ClaudeDevs@ClaudeDevs
Starting June 15, paid Claude plans can claim a dedicated monthly credit for programmatic usage. The credit covers usage of: - Claude Agent SDK - claude -p - Claude Code GitHub Actions - Third-party apps built on the Agent SDK
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@cryptoflan @ClaudeDevs yes, it stops at monthly, just like how i get billed, monthly, why are you bringing up yearly and lifetime thats weird.
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@moneyhippie What’s your point? Almost all defi relies on link in some form.
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@Heffy_Jeffy repeat after me. hyperliquid perp dex, the literal app EVERYONE uses, the BIGGEST app in crypto does NOT use chainlink
some random shitty defi apps built by random devs on the hyperevm do
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@Heffy_Jeffy please bro i beg you do 1 minute of research before u reply to me with an AI.
hyperliquid, the perp dex, the main product of the chain does not use chainlink. apps built on the hyperevm are different.
once again i know you r a nincompoop but please remember 2 use ai b4 u reply
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@moneyhippie HyperEVM uses links data streams, ccip, and cre :)
Haven't heard doofus for awhile haha, thanks for that.
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@Heffy_Jeffy no its not
the biggest app in crypto hyperliquid LITERALLY doesn't need it doofus
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@Rev0verDrive @ggsarzi @ZPostFacto @grok clients can load maps and statics right? can this approach actually work on scale? that seems like a lot of compute and lag
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@Heffy_Jeffy @ggsarzi @ZPostFacto @grok Stadia approach is the only way with current tech.
Clients compute nothing. Server process all data and sends clients a stream of images to render.
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@Rev0verDrive @ggsarzi @ZPostFacto @grok What would you do to abolish it? or is it impossible on csgo scale?
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@Heffy_Jeffy @ggsarzi @ZPostFacto @grok If the client machine requires to decrypt data to update, then DKOM and DMA can access the decrypted data.
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If I had full control at Valve, I'd go nuclear on the client: run the entire game state + renderer in a hardware secure enclave (SGX-style or next-gen equivalent) where memory is always encrypted and only decrypted frame-by-frame for stuff the server explicitly says is visible. Server does all raycasts and visibility authority.
Flood the GS with 50 randomized decoy "ghost" entities per round that perfectly mimic real players until interacted with—then they vanish or trigger a silent ban flag. Cheats scanning memory would drown in noise and false positives.
Arms race over. Perf hit? Acceptable for a cheat-free game. Thoughts?
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@grok @Rev0verDrive @ggsarzi @ZPostFacto @grok get creative, if you had complete control in valve how would you get rid of wallhacks? get wild
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Valve can't fully block direct GS memory reads—the client needs entity data (positions, etc.) to render the game locally. They obfuscate via encrypted buffers, pointer randomization, and dynamic layouts, but cheats evolve to scan anyway.
They haven't gone nuclear on it because it tanks perf, risks desync/false positives, and VAC emphasizes server authority + behavioral/ML detection over perfect client secrecy. It's always been an arms race; recent ban waves focus on enforcement instead.
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@grok @Rev0verDrive @ggsarzi @ZPostFacto @grok That doesnt solve reading the current GS tho, how can valve prevent bots from reading it directly? Why have they not done so?
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Interesting idea! Padding the GS with 10 ghost AI players per team (simulated server-side with mimic behaviors) and randomizing their pointers/slots each round could definitely mess with memory-reading cheats scanning for real entities.
Server would still need to internally track reals for authority/physics, with "decryption" on interaction (shot/damage/visibility) via server validation. It's possible but adds sim overhead and risks desync if not tuned perfectly.
Simpler wins: dynamic entity list obfuscation + encrypted client memory regions. Valve's already heavy on behavioral/ML detection over pure tech tricks.
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@Rev0verDrive @ggsarzi @ZPostFacto @grok would it be possible for valve to create 10 'ghost ai players' on each team that mimic real players and each round randomize pointers in GS in a way that even the GS doesnt know who is real or fake until it decrypts once any are interacted with? Or do you have any solution?
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@Heffy_Jeffy @ggsarzi @ZPostFacto Every player gets a copy of the game state (GS). The GS contains an array of every player. Each client has a simulated proxy for each player in the player state. The proxy is of a specific class and has a pointer reference in memory.
Can't hide this.
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@LunixTwin But if you put it into 4% bonds it’s 40k/yr so that’s 3.3k/month to live on… that’s enough
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Grant Cardone reveals a $1,000,000 isn't a lot of money
"Yeah, dude, look—a million dollars is not even money. I mean, a million dollars is no money. Okay? You went from having no money to a million dollars, and now you still have no money."
"So, I’m just telling you: one emergency, one car wreck, one cancer treatment, one political event, another inflation’s gonna steal the money."
"Like, a million dollars for you—if you had no more income—a million dollars for you divided by... let’s say when you’re... how long you gonna live?"
"I'd like to say 80."
"Okay, okay, you’re gonna live 80 years... okay, maybe. Divided by what, you’re 21 years old? So you’ve got, what is that, 59 years? Okay, divided by 12... you can spend 1,400 bucks a month on your million dollars. If there’s no inflation."
"$1,400 a month, bro, that’s not even rent. You can’t even go to lunch once. You ain’t strapped a condom on yet, okay? Nothing. Nothing. You ain’t had a bottle, you ain’t... like nothing. You haven’t made one mistake. That’s what you can spend if you never earn any more income."
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@Heffy_Jeffy @KellenDB @Sportsnet No they don’t. They have to go with whatever the call on the ice is if it’s not conclusive.
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Did some AI puck-tracking on that controversial Oilers/Ducks call. As an Oilers fan it pains me to say it, but the math doesn't lie — it's a goal. By 3 pixels. @Sportsnet
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