Yury Liavitski

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Yury Liavitski

Yury Liavitski

@Heliocene

Building @rocknroll_build, product planning for devs. 20 yrs shipping at Miro, eBay, etc.

Amsterdam Katılım Şubat 2012
244 Takip Edilen293 Takipçiler
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Yury Liavitski
Yury Liavitski@Heliocene·
Since the words "Big Data" started appearing in presentation slides in 1999, we've heard how important it is to treat your company data with respect and that sort of fearful admiration that little children have for bulldozers and garbage trucks. 🧵
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Yury Liavitski
Yury Liavitski@Heliocene·
Since when does C# have pattern matching on lists?? This is awesome
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Yury Liavitski
Yury Liavitski@Heliocene·
@ProudBavaria The problem with modern mmos is level scaling. Seems that people forgot how to balance games without it. Classic WoW doesn't feel like it fits the mmo genre anymore for that reason.
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One Proud Bavarian
One Proud Bavarian@ProudBavaria·
Games designed by MMO formulae, whether multiplayer or single player, really don't differ from each other. ESO is an MMO, but many don't use social features at all. Only distinction worthwhile: Singleplayer MMOs don't waste your time explicitly to generate microtransactions.
unchimico@unchimico

@ProudBavaria So can we call this the start of the MSO genre - the Massively Singleplayer Offline game? Though as others have pointed out, that's what the Xenoblade games are, and a few other jRPGs.

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Yury Liavitski
Yury Liavitski@Heliocene·
I might skip the first presentation, but I'd be very curious to join the second one after a year. Some good lessons to learn there most likely.
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Aaliya
Aaliya@aaliya_va·
@Heliocene weird but super interesting u got my upvote
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Yury Liavitski
Yury Liavitski@Heliocene·
I've made a website that collects lifestyle concepts from around the world! theartofliving.vip (it's all bullshit ofc, just like all those articles)
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Yury Liavitski
Yury Liavitski@Heliocene·
@spiderwebsoft "At least we didn't lose a lot of money. Which is because we never really risked anything. Which is why we failed." I could say the same about our projects. If I could write that well 😁
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Jeff Vogel
Jeff Vogel@spiderwebsoft·
Nerd Deep Housecleaning Update: The last known floppy of one of the games Spiderweb Software published. In the 90s, we weren't sure what direction we wanted to take our business. But a Mac company called Ambrosia was having huge success publishing other shareware games. We had put in a huge amount of work building the infrastructure to run an online business in 1997. (My wife coded an entire web store from scratch.) So the stage was set for us to become one of the very first businesses to fail at publishing indie games! Two problems. First, publishing well requires a huge amount of grinding work we simply weren't well-suited to do. Second, really good games are very rare. We published several games. Varying quality, but some were cool. They sold ok for shareware, but honestly we felt we could do better for our clients. We lost touch with the developers long long ago. At least we didn't lose a lot of money. Which is because we never really risked anything. Which is why we failed.
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Yury Liavitski
Yury Liavitski@Heliocene·
Arguing with a compiler is the best part of programming for me. Luckily LLMs still leave that part to a human, mostly.
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Yury Liavitski
Yury Liavitski@Heliocene·
@levelsio Not how public companies operate. If a major stakeholder wants you to sell a part of your business, you will sell. I guess the lesson could be don't go public?
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Yury Liavitski
Yury Liavitski@Heliocene·
The tools, the consumers, the interfaces all change. But the underlying problem remains: structuring the knowledge and metrics into a trustworthy source for decision making. Full post: theelderscripts.com/why-you-need-a…
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Yury Liavitski
Yury Liavitski@Heliocene·
Without well-defined entities, reliable lineage, consistent metrics and discoverable documentation, a human might have filled in the blanks using common sense and experience. The agent will happily print out nonsense at 80 tokens per second.
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Yury Liavitski
Yury Liavitski@Heliocene·
Since the words "Big Data" started appearing in presentation slides in 1999, we've heard how important it is to treat your company data with respect and that sort of fearful admiration that little children have for bulldozers and garbage trucks. 🧵
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