Howtwoboss

544 posts

Howtwoboss

Howtwoboss

@HowtwobossFNC

I create, make tutorials, and cover the news for all things Fortnite Creative and UEFN!

Katılım Şubat 2024
50 Takip Edilen879 Takipçiler
Howtwoboss retweetledi
Fortnite Developers
Fortnite Developers@FNCreate·
These ARE the tools you’re looking for! Create your own galaxy with Star Wars in UEFN and Fortnite Creative. Find out more: fn.gg/star-wars-tools
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Howtwoboss
Howtwoboss@HowtwobossFNC·
STAR WARS brand templates are out now!
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Howtwoboss@HowtwobossFNC·
There's an ATAT skeletal mesh and control rig which is pretty fun!
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Immature
Immature@ImmatureGamer·
🌟 Fortnite Ecosystem v40.00 Update Summary 🌟 📅 March 19, 2026 🎮 STAR WARS Comes to UEFN 1️⃣ Full STAR WARS toolkit added to Creative & UEFN 2️⃣ Includes templates, weapons, characters, vehicles, audio, and devices 3️⃣ Publishing opens May 1 via Creator Portal 🌌 STAR WARS Templates & Content 🔹 New starter islands: Tatooine, Hoth, Nevarro, Space 🔸 Gameplay templates: • Lightsabers + Force Powers • Team Conquest • Narrative / Roleplay 🔹 Characters: Luke Skywalker, Darth Vader, Princess Leia, The Mandalorian, Boba Fett, Chewbacca, Stormtroopers, Jawas 🔸 Creatures: • Rideable Tauntauns 🔹 25+ weapons/items including blasters and lightsabers 🔸 Biomes usable beyond STAR WARS: • Desert, snow, volcanic 🛠 New STAR WARS Systems 1️⃣ Hero Device • Transform into heroes or villains with abilities 2️⃣ Custom Lightsabers + Force Powers • Barrier, Heal, Mind Trick, Detection, Distraction 3️⃣ Vehicles • X-Wing, TIE Fighter, N-1 Starfighter, AAT • Includes secondary fire 4️⃣ STAR WARS Audio • Official music via Audio devices (limited-time) 5️⃣ Guard Device Update • Themed NPC dialogue with hire and dismiss 🔧 Device Updates 🔹 Disguise Device • Supports STAR WARS characters 🔸 Conversation Device • Weighted and randomized dialogue 🔹 Capture Area Device • New neutralize event • Option to hide visuals 🔸 Player Spawner + Team Settings • New Verse respawn functions 💻 UEFN Improvements 🔹 New Home Panel • Quick access to projects, docs, and updates 🔸 Revision Control Branch Explorer (Beta) • Create, switch, and manage branches in-editor 🔹 Flight debug command in Play mode 🔸 Verse Tags • Tag and query objects at runtime 🧠 Verse + UI Updates 🔹 Verse events in widgets 🔸 New UEFN Button widget 🔹 Keybind support for Verse UI 🔸 Action Widget display types 🔹 Text wrapping in Verse UI ⚙️ Gameplay + Physics 🔹 Carryable Spawner • Physics-enabled objects you can pick up, throw, and stack 🔸 Physics updates • Improved structure interaction • Prop Mover reaction updates • Default physics behavior improvements 🔫 Weapons & Items 🔹 New weapons: • Chaos Reloader Shotgun • Ice King’s Gauntlets • Seven Cluster Cannon • Vector 7 DMR 🔸 Updated: • Combat AR (non-modular) • Nemesis AR • Pistol reload variant 🔹 New items: • Seven Power Gloves • Skyline Deployer • Slapperoni Pizza + Slice • Stimpulse Grenade 🏗 Prefabs & Galleries 🔹 Kappa Kappa Pickle Co. prefabs and galleries added 📚 Documentation Updates 🔹 Book of Verse now the main Verse reference 🔸 New docs: • Memory optimization (draw calls) • Live event design • Device design examples 🛠 Bug Fixes 🔹 Fixed: • Cooker memory and timeout issues • Prefab editor crashes • Mesh update issues • NPC spawner sync issues • HUD resource display bugs • Proximity chat attenuation ⚙️ More Fixes 🔹 Creative: • Placement, rotation, copy/paste • Score and replication fixes • Lighting updates 🔸 Devices: • Vehicle fuel issues • NPC pushing • Conversation UI bugs • Carryable material fixes 🔹 UEFN: • Scoreboard visibility • Test player cleanup • Live Edit material issues • Validation improvements 🔸 Physics: • Sliding behavior • Prop Mover updates • Default physics tuning ⚠️ Known Issues 🔹 STAR WARS: • Force Awareness only works once • Hero device scaling issues • Saber Throw cooldown issues • Weapon damage inconsistencies • Narrative template validation bug • Force Heal and Barrier start at 0 energy via Verse 🔸 Verse Tags: • Stale tags in UI after deletion • Duplicate tag issues
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Howtwoboss
Howtwoboss@HowtwobossFNC·
@CrusaderCentral @ImmatureGamer It's in 1.0, in limited form of course, you don't get things like Jawa control rigs, custom lightsabers in scene graph, but you get items, prefabs etc.
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Howtwoboss
Howtwoboss@HowtwobossFNC·
@dummblond @FNCreate I just want the props, a treasure trove of classic chapter 1 style props just sitting there.
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Dummblond
Dummblond@dummblond·
I would pay for the STW husk NPCs for UEFN @FNCreate also the weapons... just a thought.
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Howtwoboss
Howtwoboss@HowtwobossFNC·
@FNCreate Wait Live Edit session level sequence editing? Live edit during game mode too? That sounds pretty rad! Does that also mean 1.0 is getting some kind of sequence creator/editor? And 50% less iteration times is lovely. UEFN really needed this! I think I did too 😭
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Fortnite Developers
Fortnite Developers@FNCreate·
Improving stability and iteration time in UEFN: We’ve just shared our progress, planned updates, and goal of a 50% reduction in iteration time by June – and we hope to overdeliver. Learn more about new tooling and optimizations here: forums.unrealengine.com/t/a-look-ahead…
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Howtwoboss retweetledi
Fortnite
Fortnite@Fortnite·
SHOWDOWN. 3.19
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Howtwoboss
Howtwoboss@HowtwobossFNC·
I feel like this should have been a rule years ago, and it really comes down to if Epic will enforce it or not, BUT it's cool to see actual punishments for such a huge problem that makes creative actively significantly worse. This also needs to work for ALL the methods bad actors are using to spam maps e.g multiple accounts spam. And address workarounds people find quickly, but this very nice.
Fortnite Developers@FNCreate

We’ve added a new Fortnite Developer Rule to address spam islands in Fortnite: 1.9.1 - “No one likes spam. Do not publish multiple copies of the same island or metadata in an attempt to manipulate search ranking, engagement, or visibility from the same account, alternate accounts or teammate accounts.” Starting March 11, developers breaking this rule will face escalating penalties, including impacts to monetization, island removal, and account suspension. We’ll also be rolling out new automated tooling in the coming weeks to prevent spam islands from being published. legal.epicgames.com/fortnite/devel…

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Howtwoboss
Howtwoboss@HowtwobossFNC·
It's all about habits in my experience. I drank Coke almost every day. You need to fundamentally change how you operate. Make the conscious decisions to not buy Coke, not ask for it at restaurants (even if everyone else at the table gets it), and look for other places to get a sugary fix. My personal favourite is apple juice. (but consume in moderation!). Eventually, those small conscious decisions become second nature, and you don't even think twice. And soon you'll find yourself actually craving a nice glass of water. I haven't had a glass of Coke in 5 years.
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Brandibuilds
Brandibuilds@Brandibuilds·
As long term supporters of myself will know, I have struggled with a soda (coke specifically) addiction.🫗 I have attempted to quit multiple times and I'm not ashamed to admit, I failed miserably. Tomorrow marks a fresh start and a more motivated attempt to improve my life!🙂
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Howtwoboss
Howtwoboss@HowtwobossFNC·
@MFTFGames Use the property matrix editor, select everything you want, then right click -> edit in property matrix OR edit components in property matrix. Then once you're in, go to the left side in lighting, and turn off cast shadow.
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Matt | MFTFGames
Matt | MFTFGames@MFTFGames·
In UEFN is there an easier way to turn off shadows on all objects rather than selecting every single static mesh and turning off CAST SHADOW?
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Howtwoboss
Howtwoboss@HowtwobossFNC·
@dummblond I sometimes fly around thinking about what I'm going to build without building anything for a solid 20 minutes 😭
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Dummblond
Dummblond@dummblond·
@HowtwobossFNC I just sometimes hit a dead zone where I am just moving without thinking lmao
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Dummblond
Dummblond@dummblond·
Does anyone else randomly build in absolute silence... no music, no tv show, just nothing
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Howtwoboss
Howtwoboss@HowtwobossFNC·
@GhostUEP @giovauefn From testing the chairs work the same, but I think mainly you should be using the player ref from now on because it can be controlled directly with a sequencer and just has better overall support.
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Howtwoboss
Howtwoboss@HowtwobossFNC·
OH MY GOD
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Brandibuilds
Brandibuilds@Brandibuilds·
Hey, do you guys know if this Creative/UEFN update fixes props disappearing when you fly away from them too fast?🤔 Its a critical issue that's been going on for like a month now.🙏 @Flak @KaliShane @FNCreate #FortniteCreative
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