Daniel

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Daniel

Daniel

@Hunsenbargen

yo.

Katılım Temmuz 2018
82 Takip Edilen6 Takipçiler
Daniel
Daniel@Hunsenbargen·
@kelsburn3r @KingGalvex >art director keyword: director. How can the DIRECTOR's poor artistic work be the fault of, let's say, John the programmer #3?
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Kurai Sumire-Ito
Kurai Sumire-Ito@kelsburn3r·
@KingGalvex You think the executives are the ones coming up with shitty art styles like we see in Avowed? Or do you think the devs (like the art director that was fired) have something to do with the end product? Do you think every game dev is good at their job?
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𝚂𝚗𝚘𝚠𝙱𝚛𝚘
𝚂𝚗𝚘𝚠𝙱𝚛𝚘@MeltingSnowBro·
I have no class solidarity with game devs. If they didn't wanna get fired they should have made better games.
Shoola@SH0OLA

@ShitpostRock “I personally didn’t like the direction of the new game so they all deserve to get fired”

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.Del
.Del@DejectedAnge1·
@ReactionaryLuma @deezlol74273 Avellone is overrated as fuck let's be completely honest. The main thing he did for New Vegas are the DLCs which while it has some highs, also has some of New Vegas' biggest lows too.
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DannyCanTalk 🌈
DannyCanTalk 🌈@dannycantalk·
Surprised you're biting the bullet there. So communism (no private ownership of the means of production) is Christian morality? And presumably capitalism (private ownership of the means of production) is also Christian morality?
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Seamus (FreedomToons)
Seamus (FreedomToons)@seamus_coughlin·
Guy living in Ancient Rome: That's not "roman architecture" lol that's just how buildings look
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Daniel
Daniel@Hunsenbargen·
@sergio103040 @ShitpostRock Witch hunting was considered by the Catholic Church a pagan superstition. Interpretations of the bible or failing to uphold Christian morality is irrelevant to the argument of "Where does your morality come from?"
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sergio1030
sergio1030@sergio103040·
@Hunsenbargen @ShitpostRock like I said, morality is subjective so it changes with time, long before slavery, christians also conducted witch hunts, go further back, and you will find even worse things that christianity committed.
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Rock Solid
Rock Solid@ShitpostRock·
Notice how they have no argument? Because there is none! That's the entire point!!! Without the objective moral foundation Christianity imposed on the West for centuries, our morals would be far more fluid, self-serving, and unrecognizable. Reduced to whatever feels good or whatever the current culture tolerates. You can quite literally see the effects of it The roadkill test simply exposes that vacuum
Denims@DenimsTV

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sergio1030
sergio1030@sergio103040·
@ShitpostRock your argument falls apart the moment we bring up slavery, since god fearing christians were perfectly fine with it just a couple hundred years ago, it proves that we humans are the ones who define morals, which are subjective and change easily with the passing of time.
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Daniel
Daniel@Hunsenbargen·
@midnight9345 @mmmaher355649 @doradoxcruzadox El Hinduismo/Budismo seria la única religión que puedes argumentar ser "más empática" que el cristianismo. El mensaje central del cristianismo es el amor al prójimo y el perdón, más empático no se puede. Sin contar la caridad y los misioneros católicos.
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Midnight
Midnight@midnight9345·
@mmmaher355649 @doradoxcruzadox Sí lo es, y aunque no lo fuera religiones aún más antiguas que el cristianismo tenían doctrinas más empáticas que el cristianismo.
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Daniel
Daniel@Hunsenbargen·
@therealbuni Josh Sawyer es tremendo director, y entiende bastante de juegos (Uno de sus juegos favoritos es Ninja Gaiden Black, lo cual es hiper basado) El detalle con Avowed y Outer Worlds, es que fue hecho por otro grupo de gente y Avowed fue reiniciado como 2 veces
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ElBuni
ElBuni@therealbuni·
Confirmaron que se viene fallout nuevo de OBSIDIAN Lo bueno es que trajeron devuelta al director de new vegas y pentiment, osea un gordo bien gordo jueguito Lo malo es que obsidian y sus empleados viene de hacer ranciedades como avowed ☠️☠️☠️☠️☠️
ElBuni tweet mediaElBuni tweet media
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Daniel
Daniel@Hunsenbargen·
@aluvlyuwu @JonZalakashvili @champepro @ozimandiashd "La administración anterior"; ahí siguen Aaron Greenberg y Matt Booty, por cierto. Sin contar que gran parte de los problemas (específicamente gerencia) también es culpa de Nadella y Hood
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Champe
Champe@champepro·
Lo más llamativo del tweet de Asha Sharma no son los 3.200 despidos. Es todo lo que reconoce: - Márgenes 3-10 veces inferiores a la competencia - Game Pass no creció como esperaban - Exceso de adquisiciones - Hasta 14 niveles jerárquicos. • Una plataforma un 40% más grande pese a perder jugadores - Y, hasta hoy, ni siquiera existía un COO con responsabilidad sobre toda la cuenta de resultados Esto no es una reestructuración. Es admitir que Xbox llevaba años con un grave problema de gestión y ejecución.
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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Daniel retweetledi
vx-underground
vx-underground@vxunderground·
The fact the United States Department of Homeland Security took down an anime streaming website, and arrested the websites administrators, can only mean one thing. Weebs pose a serious threat to the United States government. They're dangerous. They must be contained.
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Erin Catto
Erin Catto@erin_catto·
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/…
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Valentin Ignatev
Valentin Ignatev@valigo·
New delete your account format just dropped
Valentin Ignatev tweet media
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John Romero 🤘🏽
John Romero 🤘🏽@romero·
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing. Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world. By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended. That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number. I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways. So yes: pay developers. Buy the games you love. Support the people who make them. But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
Sandy Petersen 🪔@SandyofCthulhu

F*ck pirates, as a man who designed video games from 1988 through 2012. 70-90% of Doom's players pirated it. If not for that we would literally have had so much more for our workspace and upcoming projects - Quake may not have gutted id Software. At least 50% of Age of Empires was pirated which helped lead to our MicroSoft buyout and eventual demise. And your excuses of "we have to try before we buy" are complete bullsh*t. Doom let you play a full 9 levels free. Age of Empires let you play a battle free to see how it worked. We bent over backwards to ensure you'd know what you were getting into. Damn pirates are the guys who killed game companies. like Atari, Amiga, Cinemaware, 3D Realms (Duke Nukem!) And if you're NOT a pirate, I salute you. You are a gentleman and if you ever see me at a convention, walk up and say, "Hey Sandy, I never pirated a game." and I'll buy you a drink.

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Daniel
Daniel@Hunsenbargen·
@vxunderground Thanks bro, love your content. Both the malware and the cats
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vx-underground
vx-underground@vxunderground·
My deepest condolences to my colleagues in Venezuela and those impacted by the recent earthquakes. I wish I had more to offer other than words. I hope you're all doing well and I hope you're all safe.
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Jerome Khoury
Jerome Khoury@GokuJerome·
@natxeula @anconyo @Halo They clearly stated that you need active subscriptions for both Xbox and 2 active subscriptions for PlayStation. There’s no way it was an error and they just meant an account
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Daniel
Daniel@Hunsenbargen·
@ChristinaTasty I'm not a fan of those face-scan, but let's be real, cartoony or not: ugly woman = internet cries A lot of people use South of Midnight as "ugly" despite having a really good art-style I'm not a gooner but my main concern is actually the lack of sexuality it looks very "safe"
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Paul HappyFeet
Paul HappyFeet@paul_happyfeet·
@maps_black Curioso que Uruguay esté igual que Argentina, pero por una triste razón. Pero más me llama la atención que Brasil también tenga a una ex banda de rock. 😅
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BlackMaps 🗺️
BlackMaps 🗺️@maps_black·
Artista más escuchado en cada país en SPOTIFY 🎤
BlackMaps 🗺️ tweet media
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