Derek Dennis

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Derek Dennis

Derek Dennis

@IceChest06

Former Riot Games Head of VALORANT League Management for NA Esports. Sports and Esports enthusiast. He/him.

Los Angeles Katılım Kasım 2011
1K Takip Edilen4K Takipçiler
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Fahros
Fahros@Fahros·
Send this tweet to World of Warcraft Hunter players How many of you have a pet IRL that you also venture with in game? If so, show us! I want to see! I'll start - Here's me and Kira, my partner in crime #warcraft #wow #worldofwarcraft #hunter #pets
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Respectful Memes
Respectful Memes@RespectfulMemes·
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Tom Bogert
Tom Bogert@tombogert·
We, as a society, desperately need to make “tickets cannot be scalped or resold” the norm. Or tickets resold with a strict cap on upsell. It’s gotten absolutely insane.
Adam Crafton@AdamCrafton_

Important point on this: These tickets cannot be scalped or resold. Non-transferable and will be given to winners on the day of the games, at the site from which fans will be transported via (free) buses to MetLife Stadium.

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Zac Djellab
Zac Djellab@ZacDjellab·
Very nearly got all my fans for my video on Tuesday! Just need a few more. Reach out if you can represent: Tunisia 🇹🇳 Uzbekistan 🇺🇿 Mexico 🇲🇽 Jordan 🇯🇴 Colombia 🇨🇴 Bosnia 🇧🇦 Uruguay 🇺🇾 Iran 🇮🇷 DM or reply to this ❤️
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Parth N
Parth N@parthenaan·
This is something that is pervasive throughout LoL despite it being touted as a team game. You are shown mostly individual statistics after the game. I know players love to go look at their own K/D/A or damage numbers after the game as a metric to determine how they performed. Broadcasts for years have shown individual statistics without proper consideration of sample size and context, leading to really skewed perceptions of players. The problem isn't that individual stats are wrong, but they present an incomplete picture. If LoL is a game of efficient resource allocation and usage, then there are times where it's more efficient for you as a player to earn less gold or deal less damage by putting your allies in the position to do so or to prevent your opponents. I honestly believe that a lot of problems in LoL from players in ranked to scouting for professional teams to player focus in development comes from the lack of transparency around how to quantify the impact of your decisions on the people around you. We built a model a few years ago that somewhat addresses this issue and it's been cool to find value in players, especially those who know when to play for others: arxiv.org/abs/2403.04873 We've mostly used it for research, but if anyone wants to ever chat about the use case of this for teams, broadcasts, or game itself -- would be happy to. The last thing I'll say about this is that statistics in a game as complicated as LoL should only be used as a supplemental criteria and never should be the sole source of truth.
Gen.G Arnold@arnoldwh

I want to say something about Kiin, because I want to be direct with our fanbase about how I feel. They published the selection criteria. Read them for yourself, because they matter. After the achievement-based shortlist, the final roster came down to what they themselves called "detailed individual metrics." If you understand the game, look at that list and ask one question: what does a top laner do to make most of those numbers go up? He gets the favorable matchup. He gets the comfort pick. He gets resources funneled into his lane. Solo kills, DPM, DPG, gold diff at 14, CS diff at 14, every one of those climbs when the draft is built around you, and sinks when you give the lane up so a teammate can have theirs. Now ask what Kiin does. Kiin is the top laner who says "draft around everyone else and give me the leftover pick, I'll make it work." He takes the counterpick so a teammate gets comfort. He eats the hard matchup so the map opens elsewhere. Every one of those choices is a teammate's DPM going up instead of his. He trades his stat line for his team's win condition, every single game. There's no column on that list for that. The closest it comes to team value, gold share, damage share, still rewards the player who gets the resources, not the one who gives them up. And champion pool size is right there on the list: a metric that should favor exactly the kind of flexible player Kiin is. He plays one of the widest, most selfless pools in the role and still didn't make it. And before anyone runs with this: this is not about Zeus. Zeus is world-class and earned his spot. The players aren't the problem. The measuring stick is. We need to more rigorously test the statistics we cite, especially when it becomes a measuring stick that can impact decisions like these. If your criteria are built mostly from individual mechanical stats without proper statistical context, you haven't found the best players, you've found the players whose teams were built to make them look best. Kiin plays the game the right way. If these metrics say otherwise, the metrics are the problem, not Kiin, and not the players who were picked. To Kiin's fans: you already know this. You watched him do it. Please show him more support than ever.

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Division ONE
Division ONE@DivOneEsports·
Shoot your shot. 🎯 Get drafted, train with the best, and compete live. Apply by June 12 ⬇️ #DivOneVAL
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Blaze
Blaze@GuyBlaze·
Free Marvel Rivals tournament! If you win the last qualifier, you gets tickets to Dreamcon, and a stipend to help you with your travel. This is a great opportunity for any pro team to make some new fans 🔥
Dream Con@dreamconvention

‼️ HALFWAY POINT ‼️ We have 2 more Qualifier Matches left on The #RoadToDreamCon Marvel Rivals Online Circuit. Watch teams go head-to-head & catch a couple of the #MarvelRivals Voice Actors popping in for a special appearance on both dates 🙌🏽 Both matches begin at 1 PM CST/2 PM EST, so make sure you’re following us on Twitch! twitch.tv/dreamconvention The Commentators & teams have been lit! Save the dates 📆

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Derek Dennis
Derek Dennis@IceChest06·
@chhopsky Yeah that was a lot of my complaint with recent installments as well. Plus my PC is getting old so the idea that it can run well still has a lot of value for me
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christina 死神
christina 死神@chhopsky·
@IceChest06 having a direct progression line that directs me towards the next unlock while also providing options to deviate helps a lot :)
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christina 死神
christina 死神@chhopsky·
FORZA HORIZON 6 THOUGHTS: First off, I’m having tonnes of fun. It’s avoiding the progression pitfall of a lot of the previous Horizon games by constantly tying a through-line into the next wristband and keeping me moving (generally) forwards. Almost everything about this game is excellent. The music will find a section of the song to loop seamlessly if a race finishes. They fixed a behaviour from FH5 so if you have shifting set to Manual+Clutch, using paddles without clutch no longer causes a failed shift. It’s so well-optimized the limiting factor is NVMe bandwidth. It holds down 60FPS on ultra on my TV computer from 2019. There are only three things that don’t feel absolutely perfect to me. 1. Destruction. Way too many things that should keep you on track, you just blast right through. I can see the vision, but in practice for me the fact that I can easily slide off a bridge it would be impossible to IRL is an immersion break. My brain expects lguard rails and other traffic guides to be guardier and it’s weird when they’re not. The opposite end of this spectrum was NSFU2, with Most Wanted being more like I think would have been a good balance to achieve the goal of “dont stop the player driving”. 2. Races too short. Enemy AI is beatable but chaotic. I can put down way better times than my opponents and still lose because I don’t get an opportunity to actually apply the skill. Having to repeat entire races (short) feels bite sized and there’s so much left on the table trying not to overstay its welcome. Which leads to.. 3. Car attachment. These cars don’t matter. I’m not upgrading anything, I don’t have to. They’re so plentiful I can just buy basically anything, they always perform, and because of that I have no reason to make them mine and get attached, pushing them to what feels like peak. I get the car and race it for 2-3 laps or a sprint and then it’s gone until the next opportunity for that class. I feel like, with the distinct race types, I would have preferred to invest in a smaller number of starter cars and build them up or save up for better ones. I can tell you my entire roster from every racing game that’s required me to spend time with each car. These feel like borrowed cars, rather than mine. All that said, these are small complaints that stand out in a sea of excellence. I am aware we will never return to the old ways. The series has moved this direction and that is how things are now. FH6 is a brilliant achievement that both runs and plays incredibly, and every part of it is so good that listing the things that aren’t perfect is actually possible. I played all last night and all tonight and it’s what I’ll be doing tomorrow. I skipped two gym days for this. Massive round of applause for everyone involved, 9.5/10
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David Copeland Smith
David Copeland Smith@BeastModeSoccer·
Most parents choose a trainer by looking at Instagram first. I get it. The clips look sharp, the drills look fast, and the follower count makes it feel legitimate. But being good at content and being good at developing players are not the same thing. I’ve been doing this for over twenty years, and some of the best developers I’ve seen barely post online. No viral clips. No big audience. Just players improving over time and families quietly sending more players their way. Here’s the real filter. Ask one question: “Can I speak to a family you’ve worked with consistently for more than two years?” You can fake a clip. You can fake a testimonial. You cannot fake long-term trust and development. And when you speak to that family, ask if the player actually improved technically, if the trainer challenged them honestly, and if they would go back again. That tells you more than any Instagram reel ever will. Judge the trainer by the players they’ve helped over time. Not by the content they post. That’s how you find the real ones. #OwnYourDevelopment
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Clayton Raines
Clayton Raines@CaptainFlowers·
Caster's Couch Reunion for the 6th @ATT Annihilator Cup League of Legends event this Thursday! I've joined up for this event before, but never on the desk with both Ovilee AND Raz. Nothing could possibly go wrong. #attpartner
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Jonathon
Jonathon@Jonathon_GG·
We'll be going live with our Q&A with @razlol and @lol_eXyu in 20 minutes! Just making sure we get all the settings done right!
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Ben Forbes
Ben Forbes@draggles·
are you a local tournament organiser who runs 2XKO US-based in-person events? or, are you someone who plays 2XKO at a local? please tell me about your event, i want to know more about you
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Caleb Cousens
Caleb Cousens@CalebCousens·
Performance coaches, what's the biggest gap in your business knowledge right now?
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Derek Dennis
Derek Dennis@IceChest06·
@iiKlemm @amylaix Can you point to any research that substantiates this? I haven't done a ton of research, but what I have done didn't turn up anything conclusive
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G2 amy
G2 amy@amylaix·
Has anyone ever done a study on how women perform in game when they are on their period and if hormones can effect performance? i personally never really noticed big diff but im wondering, since I remember some of my past teammates did struggle with this
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VALORANT
VALORANT@VALORANT·
It’s happening.
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