

Tone
1.5K posts

@InOneProjects
Education, Software, Game Dev, AI.



















video games and programming are addicting for the same reason: the dopamine hit from *applied understanding*, manifesting in progress towards a goal. see: Koster, Theory of Fun the spiritual turmoil of today comes from a bizarre new reality: rapid progress without understanding





@NoemiTitarenco @shubgaur I use whisper ai. Also my first drafts are nearly always perfect. In the cases I need to write a big prompt I write the 1000 words on Google doc and just paste it once. I am not drafting any prompts in an interface that caps the test box size to 400px tall.

This is not an insult. I didn’t grow up in the upper echelon of culture. I watched really bad tv shows like Ultraman, the Bugaloos, my toys were plastic figures from sugar and chemical cereal boxes. My music was pop trash, we collected Wacky Packages stickers, played in arcades, used Wheel-Os and glow in the dark slime. I’ve always been a tee shirt artist. What you call slop is art comfort food. I’m still open to the philosophical idea that quantity is not a quality, but I’m certainly not convinced by anyone arguing with me on X. Let’s go through your media collection, look at what you consume and you can tell me you have no slop in your life. And nobody has addressed what happens if Ai productions get better and make higher quality quantity. Calling it names doesn’t address what is happening. The comment that it’s slop is non-Ai slop.


And yet - for the vast majority of domains, this kind of deep optimization is absolutely unnecessary. A $350 ralph loop that takes you from 88ms/150k to 1.5ms and 500 is *amazing*, and you didn't even have to look at it in order to get there. The core point stands - you can't delegate the core of what makes your product great to a machine that builds the machine. You never could. But the vast majority of the software you write? It's not in the category @mitchellh is talking about. It's just code. You could gain massive optimizations for little to no effort.



I had early access to Opus 4.8. Was impressed by it. Here is Opus 4.8's one shot of "create a visually interesting shader that can run in twigl, make it like an infinite city of neo-gothic towers partially drowned in a stormy ocean with large waves" (this is all done with math)