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LostError Studios
59 posts

LostError Studios
@IndieBuffs
👾 VR Dev 👾
Brisbane, Australia Katılım Mart 2017
739 Takip Edilen85 Takipçiler

@NathieVR The buttons are way too tiny and the design is tacky, but I'm glad you can open the menu straight to the apps list without anything else getting in the way.
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LostError Studios retweetledi

I have an awesome little game in my VR Arcade we call Archer's Kingdom. Created exclusively for me by the very talented @IndieBuffs. It has its bugs, but it gets played loads, is easy to play, and quick to get people together! We need more games like this!
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@benz145 💯! In the iPhone & Switch your last used app is 1 swipe or click away after unlocking, only takes half a second to do, and you don't even have to look at the screen to be able to use.
VR UX has got so far to go & optional thumbstick controls for the menu should be a no-brainer
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LostError Studios retweetledi
LostError Studios retweetledi

@MetaQuestVR Harry Potter VR where you have to actually shout the spells
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My new VR game - Cosmic Storm Attack, is out now on Oculus Quest!
@SideQuestVR:
sidequestvr.com/app/5590
App Lab:
oculus.com/experiences/qu…
#VR #OculusQuest #indiedev #gamedev
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@benz145 Wii Sports Resort is closer to feel of Ready Player One, than FB Horizon. There's a lot they got wrong...
USA & Oculus Only = quickest way to kill any multiplayer experience.
Social VR needs to be more than a collection of low-effort janky games.
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@boztank A healthy platform is a growing platform.
Can you ensure no ads that delay being able to click UI (no unskippable/full screen ads)?
Can you not put ads in paid content after its already released?
Instead of ads, what about giving indie devs 88% rev. share?
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@schrep Pretty sure the real world includes more than just the US & Canada?
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Here’s a great opportunity for developers looking to build in VR — this field is only going to get bigger, and we want the dev community to be as diverse and vibrant as the real world developer.oculus.com/blog/introduci…
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@Anticleric If you sell >20k units on steam using the VR tag, you're in the top 17.88%. I'd consider that a success.
Based on SteamSpy data (steamspy.com/tag/VR)

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How many copies of a #VR game do you think need to be sold for that game to be considered a success?
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@boztank Can you set "installed apps" as the default view so uninstalled free apps don't fill the view & so people are more willing to try random app lab games?
& can you add a "current queue position" on app lab submissions so we can get some sign of progress? Or shorten wait times?
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@sarafischer @axios Hi Sara, are you familiar with @thegameawards ? Be great to include gaming alongside other forms of entertainment.
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@humble I hope you realise how bad this is. IT'S IN YOUR NAME! Your name is now a constant reminder of how you use to be good wholesome thing, now ruined by greedy capitalists.
You're going to have so many people swear they'll never use you again, your not even going to make more $$$.
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Humble launched over a decade ago with a bundle that featured the ability to pay-what-you-want and support charities. Today we’re sharing some updates coming to bundle pages and how they will help us continue to support charity. blog.humblebundle.com/2021/04/23/a-n…
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@SideQuestVR can you add a separate platform filter for App Lab vs sideloading?
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@larsiusprime What I'd do:
1. Allow anyone to publish to the store.
2. Get rights to stream retro games (incl. Flash Games).
3. No purchasing individual games, just a teired subscription, W/ Premium incl. AAA games.
4. Add a free teir, with selection of free & ad supported games.
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@AntonHand Quest is very quickly going to be a lot bigger than SteamVR. 1 game not on the store isn't going to make much of an impact.
Why not use some of the millions of dollars to invest in mobile VR competitors or something?
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@GameSpot 1. It's a single player game.
2. People are waiting for bug fixes.
3. It's playerbase is still 3x higher than The Witcher 3 at this point.
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