Its Rascal

26 posts

Its Rascal

Its Rascal

@ItsRascalDev

Gamedev & Content Creator Co -Owner of MettleWorks

Katılım Mart 2026
11 Takip Edilen30 Takipçiler
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Vivian
Vivian@Vivian1997401·
Class deadline render vs post-semester polishing. Still more I want to do, but I can't believe how far this project has come! #characterart #gamedev
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cyril guichard
cyril guichard@luxregina·
In case you wonder what I do for a living (I teach video game design and production), here's a video of our yearly "Beta Day" where our seniors show their projects, after 15 weeks of HARD WORK! Tons of interviews and gameplay footage here > youtube.com/watch?v=KIMa_-… #indieGameDev
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Its Rascal
Its Rascal@ItsRascalDev·
@devsanddorks Just pre-launched our Kickstarter page a couple days ago and its already to 100 followers! 🎉 We're a group of students about to graduate, so this is a huge moment for us and we would love some feedback on our page! kickstarter.com/projects/mettl…
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Its Rascal
Its Rascal@ItsRascalDev·
Our Game Just Hit 100 Followers in 3 Days On Kickstarter!🎉 #indiegame
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Gavin Graves
Gavin Graves@Gavin_M_Graves·
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE FOLLOW FOLLOW FOLLOW FOLLOW FOLLOW KICKSTARTER KICKSTARTER KICKKARTER #screenshotsaturday
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Its Rascal
Its Rascal@ItsRascalDev·
Made this tool for setting up enemy encounters in our game! Once you press play, it'll randomly pick one. It's helping a lot with quickly adding some designed randomness in our levels! #screenshotsaturday
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Its Rascal
Its Rascal@ItsRascalDev·
Some VFX work for the "Toxic Insults" in Suck It Up! We're taking different types of insults you might hear in a workplace and assigning them to different elements to give each of our projectiles their own personality! #indiedev #gamedev
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Its Rascal
Its Rascal@ItsRascalDev·
@Gavin_M_Graves Thanks! Definitely a challenge blending the 2D and 3D elements together, but its coming along!
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Keagan Settle
Keagan Settle@Keagan_Settle·
No one told me the hardest part about learning Houdini to UE was not making giant playgrounds to "stress test" every tool #screenshotsaturday
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Its Rascal
Its Rascal@ItsRascalDev·
@Gavin_M_Graves Yes! Combination of a vector field particle system, a scene capture component rendering out to a render target, and then WPO to drive the effect! I believe the node I am using for the rotation is called "Rotate About Axis" Gonna try and post a more thorough breakdown soon!
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Gavin Graves
Gavin Graves@Gavin_M_Graves·
@ItsRascalDev Woah! How are you making the grass slide back up like that? Uv displacement?
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Its Rascal
Its Rascal@ItsRascalDev·
Working on some grass interaction within my grass shader. Not perfect, but I think it's good enough for now! #indiedev #unrealengine
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