ItsSkelly

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ItsSkelly

ItsSkelly

@ItsSkeIIy

i like making roblox games itsskelly on discord

Katılım Mayıs 2020
331 Takip Edilen969 Takipçiler
matt_hxw
matt_hxw@matt_hxw1·
@ItsSkeIIy i was for forgetting to tag u so i bought premium just to edit the tweet
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ItsSkelly
ItsSkelly@ItsSkeIIy·
@Fr4nkCD It had a problem which we haven't figured out yet, it's not in game
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Frank
Frank@Fr4nkCD·
@ItsSkeIIy Was this feature scrapped because I don't see it in game
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ItsSkelly
ItsSkelly@ItsSkeIIy·
@Vamonoz4 It’s hard if you only have one dev. If you have multiple devs, let one dev work on the big feature (battle pass, etc), and the rest of the devs work on the smaller weekly updates.
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Ian
Ian@Vamonoz4·
rant warning: the hardest part about trying to continue to run a game with a lot of players: the main way you will maintain players is by adding big concepts like battle passes, etc. these things take so much time and now that our players are used to us putting an update out every 1-2 weeks we are kinda getting stuck because we have set somewhat unreasonable expectations for smart long-term moves do any other developers have a solution to this and if so, what should we do?
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Max ¯\_(ツ)_/¯
Max ¯\_(ツ)_/¯@MaximumADHD·
@plasma_node My terminology is iffy, but essentially I’m just referring to the practice of creating a bigger thing from smaller core components. Cross referencing should never happen, anything that needs two-way communication should do so through a shared middleware dependency.
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Max ¯\_(ツ)_/¯
Max ¯\_(ツ)_/¯@MaximumADHD·
I’ve found that you really don’t need Knit to make a decent codebase. There’s a lot of devs who keep trying to use Lua like an object oriented language with static cross dependency instead of doing data composition.
Plasmanode@plasma_node

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ItsSkelly
ItsSkelly@ItsSkeIIy·
@sleitnick Do you know anything about how Roblox calculates those forces? I’m curious if it would fly differently with a modeled airfoil/wing rather than parts
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sleitnick
sleitnick@sleitnick·
Playing around with Roblox's aerodynamics! This is NOT using my airfoil module. I did add some control logic for flight stability, but raw control surface input is pretty stable still. I'm just actuating control surfaces and applying forward velocity! #RobloxDev
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matt_hxw
matt_hxw@matt_hxw1·
been off this website for a while but wanna work on some projects for either modeling or some intermediate scripting so if you know anyone lmk
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