Johannes Frøystad
205 posts

Johannes Frøystad
@JFroystad
Certified IT-technician.
Sauda, Norge Katılım Mayıs 2016
135 Takip Edilen28 Takipçiler

@ExoGhost @JFroystad one day ull realise that we played these games on 30fps and ud never understand that or cherish these moments
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@ExoGhost Good old frame rounding lmao. W or L it was fixed in T7? Would be funny if it was never fixed, imagine how MW19/Warzone would play out with this quirk.
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It's insane to think Germany created this in the 1940s..
The Horten Ho 229 was a radical 1940s flying-wing aircraft that seemed decades ahead of its time, with an early form of stealth-like design. Developed by the Horten brothers for Nazi Germany, the jet-powered prototype reached speeds around 607 mph and later influenced designs such as the B-2 Spirit.

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@EnvictedYaoiFan @VGWeaponryIRL imfdb.org/wiki/Call_of_D… Nope, a hybrid mix-and-match, somewhat inaccurate for 1961-1968. But kinda fitting for BO2 in 1986-1989.
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@Konrad7Konrad My point was America had homegrown designs they developed themselves. So, why look at a German flying wing when they have their own?
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@JFroystad @HistoryArcs They build the jet ! long after the horton brothers.
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Equipment counterplay is coming to Call of Duty #Warzone.
Season 01 will introduce 2 new mechanics:
- Smoke grenades will put out molotov fire
- Stim shots will remove the effects of flash and concussion grenades
More rock-paper-scissors mechanics will come later down the road.
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@VietnamViG PS4/Xbox One require data duplication on their HDD to load fast, else MW19/Warzone wouldn't work. Plus CoD HQ integration. BF6 is not going to be on last gen so DICE can fully leverage PS5/Xbox Series X/S SSD tech without compromises.
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@MoiDawg Why does Call of duty need soo much?! Is it the graphics?
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@thespacewizaard Did anything from the cut BO3 expansion became implemented for BO4 and/or BOCW?
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CDPR did not have multiple studios to help. Rockstar have plenty of offices around the globe, San Diego maintain the RAGE engine, Toronto are probably making the PC port (they did that for GTA 5) and North in Edinburgh are probably the lead dev. CP2077 had none of this luxury so no wonder it was broken. Red Engine was rebuilt simultaneously as CP2077 was in development.
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@videotechuk_ You promise a date, go radio silent, and Then outta nowhere say The game is getting delayed.. also cyberpunk had delays and was a nightmare on lauch, lets not forget cd projekt red are almost on par With R*
And if The game is 80-100 dilla idk why we shouldnt be upset
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@Perseus_CW You can use that to finish it with a time of 0 seconds. Just trigger the enemy spawns.

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@bigballs232 @DKasumovic12 @HeyImAlaix Correct, IW7 had some of the graphical tech that was further iterated on for IW8
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@DKasumovic12 @HeyImAlaix yes but they still use parts of old engines, mw19 was the biggest engine change ever but it still used a shit ton of infinite warfares parts (the last iw game before mw2019)
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@rassleagh @GhillieYT @Nuro_Citrix Rust runs on dedicated servers, while GTA Online doesn't. However, Rockstar did hire FiveM devs, so hopefully it changes for GTA 6. But, Rust is not GTA either. There are no large NPC population/traffic to simulate in Rust.
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@GhillieYT @Nuro_Citrix Try playing Rust. 500 pop on a server on wipe day is not at all unusual. And you can build bases to your own design and place deployables within them with total flexibility. Rust is more than 10 years old. I'd be surprised if Rockstar couldn't do even better.
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@cheaterxhades Probably a "heavily modified" Frostbite. Frostbite itself has been around since 2008. It is notoriously bad for building non-shooting titles given the messy development of Mass Effect and Anthem.
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@proreborn @JGODYT Some games does it by restricting the FOV range, based on aspect ratio. At 16:9, the slider will go all the way up to 120, but at 21:9 or 32:9, it stops at either 105 or 90.
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@ShitpostGate Military based society? What? It’s not Sparta.
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