Jasper de Winther

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Jasper de Winther

Jasper de Winther

@J__Winther

I try to make pretty things @TraverseBreda prev at @UniUtrecht, @TUeindhoven

Utrecht, The Netherlands Katılım Haziran 2022
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Jasper de Winther
Jasper de Winther@J__Winther·
Finally finished my thesis @TraverseBreda on volumetric data structures for real-time ray tracing. The thesis can be found in the link below, as well as the slides of three presentations I gave during this period. github.com/rosaliedewinth…
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Dennis Gustafsson
Dennis Gustafsson@voxagonlabs·
The talk @RundlettGabe and I gave at GPC in November last year is finally out. I talk about the voxel rendering techniques we use in Teardown and Gabe covers the rendering in our new engine. Enjoy! youtube.com/watch?v=IM1Dr9…
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Evolve-benchmark
Evolve-benchmark@Evolve_TR·
Closing out the year with a simple message Thank you to everyone who tested Evolve, shared feedback, challenged our assumptions, and supported our work in 2025. This is the team behind it all 👇 Wishing you a calm Christmas and an exciting 2026🎄
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Jasper de Winther
Jasper de Winther@J__Winther·
Hey all, next week me and @LQrtsn will be at Siggraph Asia 2025. We will be presenting our Neural Radiance Caching implementation and how we got it to run on the Samsung Xclipse 950. Feel free to reach out if you are also working on path tracing or neural rendering!
Evolve-benchmark@Evolve_TR

We will present Neural Radiance Caching on Samsung Xclipse 950 at Siggraph Asia 2025 The video shows our hybrid renderer with NRC as its cache for indirect illumination. NRC scales from discrete GPU’s, all the way to mobile processors, we are excited to see how far we can push it

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Jasper de Winther
Jasper de Winther@J__Winther·
Hey all, this week I will be at the Graphics Programming Conference in Breda. Please say hi! And lets talk about path tracing, neural radiance caching, texture compression, volumetrics or anything else related to rendering!
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Jasper de Winther
Jasper de Winther@J__Winther·
Quick PSA, Rosalie -> Jasper. Now onto summer holiday!!
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Evolve-benchmark
Evolve-benchmark@Evolve_TR·
Summer Internships 2025 – Traverse Research is Hiring! This summer, join us from July 1 to August 30 and get hands-on with cutting-edge graphics tech! We’re looking for programming students to join our team. 📌Graphics Intern, Engine / Tools / QA Intern careers.evolvebenchmark.com
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Rik Arends
Rik Arends@rikarends·
Looks like the EU really made sure nobody serious about AI can stand up to the US now. We won't even get the latest open models available here.
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Jasper Bekkers
Jasper Bekkers@JasperBekkers·
Today mark the first day where we're publicly talking about our upcoming GPU benchmark suite called EVOLVE! We'll be at SIGGRAPH to spread the word, if you're interested in talking to us directly please book a spot: calendly.com/jasper-travers… Otherwise: evolvebenchmark.com
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Hannes Vernooij
Hannes Vernooij@HVernooij·
We present A Fresnel Model for Coated Materials at Eurographics this year, where we propose an analytical RGB model for rendering coated conductors. Our method provides improved accuracy of Fresnel reflectance in BRDFs. I'll be presenting this paper Wednesday at 9:00 in Megaron A
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Jasper de Winther
Jasper de Winther@J__Winther·
@kulkalkul @rikarends I pretty much went the route of nalgebra (too many traits/complexity) -> ndarray (still too complex) -> my own (ended up being very similar to ndarray) -> ndarray, and now settled and very happy
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Bora
Bora@kulkalkul·
@rikarends I experienced something similar with nalgebra recently. To figure out what implements where, one needs to keep dozens of abstractions and all the combinations in mind. I'm glad alternatives do exist that fulfills 99% cases out there. docs.rs/nalgebra/lates…
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Rik Arends
Rik Arends@rikarends·
After trying to use the ESP32 api for Rust i really think this library is essentially destroying the usability of Rust by going bonkers on traits and generics. Any 'hobby' programmer who tries to use this stack is going to run screaming from Rust.
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Emilio Laiso
Emilio Laiso@EmilioLaiso·
Happy to see things coming together. Shadows are next! 🙌🏼
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Jasper de Winther
Jasper de Winther@J__Winther·
Wrote a blog post with @EmilioLaiso, it includes a more approachable version of my thesis. Let me know if parts are unclear; I'd love to help out!! ❤️🧡💛💚💙💜
Traverse-Research@TraverseBreda

👀Check out our latest blog post by @EmilioLaiso and @R__Winther at Traverse Research, exploring our approach to real-time volumetric rendering with Breda. ⛅ We'll go over the fundamentals of the data structure, sampling and rendering techniques ☁️ blog.traverseresearch.nl/intro-to-rende…

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Jasper de Winther
Jasper de Winther@J__Winther·
@wilbarbier @TraverseBreda Both compression methods are applied to the entire voxel data of the animation sequence. Which means that bricks that are similar between frames will be reused. Unfortunately the trees did not have temporal compression. I am working on that now, but that is not part of the thesis
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Jasper de Winther
Jasper de Winther@J__Winther·
Finally finished my thesis @TraverseBreda on volumetric data structures for real-time ray tracing. The thesis can be found in the link below, as well as the slides of three presentations I gave during this period. github.com/rosaliedewinth…
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