Luca Quartesan

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Luca Quartesan

Luca Quartesan

@LQrtsn

Approximating the rendering equation with fancy weighted sums @TraverseBreda; Video games programming lecturer @BuasGames;

Breda, Nederland Katılım Ekim 2020
366 Takip Edilen103 Takipçiler
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Jasper de Winther
Jasper de Winther@J__Winther·
Hey all, next week me and @LQrtsn will be at Siggraph Asia 2025. We will be presenting our Neural Radiance Caching implementation and how we got it to run on the Samsung Xclipse 950. Feel free to reach out if you are also working on path tracing or neural rendering!
Evolve-benchmark@Evolve_TR

We will present Neural Radiance Caching on Samsung Xclipse 950 at Siggraph Asia 2025 The video shows our hybrid renderer with NRC as its cache for indirect illumination. NRC scales from discrete GPU’s, all the way to mobile processors, we are excited to see how far we can push it

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Tom Stochastic | Making Tiny Glade 🏰🌿
Tiny Glade's rendering started simple, but now we have real-time global illumination, GPU-driven rendering, novel DoF, ray tracing, and entirely too much ray marching :D Wanna know more? Come see my GPC talk! Nov 14, Breda, NL. #tiny-glade" target="_blank" rel="nofollow noopener">graphicsprogrammingconference.nl/#tiny-glade
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Hannes Vernooij
Hannes Vernooij@HVernooij·
We present A Fresnel Model for Coated Materials at Eurographics this year, where we propose an analytical RGB model for rendering coated conductors. Our method provides improved accuracy of Fresnel reflectance in BRDFs. I'll be presenting this paper Wednesday at 9:00 in Megaron A
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Traverse-Research
Traverse-Research@TraverseBreda·
Something we as Traverse are helping organize here in Breda. DM this account, @JasperBekkers or @NIV_Anteru if you're interested in speaking or sponsoring!
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Emilio Laiso
Emilio Laiso@EmilioLaiso·
Volumetric shadows are in, accompanied by impressive GI improvements courtesy of @dbalthazr!🫣 Emission disabled on the second looping :) Next big challenge is to have the fire lighting up the scene 🔥
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Traverse-Research
Traverse-Research@TraverseBreda·
🎄 Blogpost number 5 in the Christmas series! This one is about our raytraced micro polygon (nanite style) geometry experiments by @oisyn , read more over at @s.hesp/creating-a-directed-acyclic-graph-from-a-mesh-1329e57286e5" target="_blank" rel="nofollow noopener">medium.com/@s.hesp/creati…
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Andrew Schneider 📦🌩️
Andrew Schneider 📦🌩️@vonschneidz·
Here is the link to the Nubis Voxel Cloud Pack: bit.ly/NubisVoxelClou… This contains two Nubis Voxel Cloud NVDF's as well as the Voxel Cloud Noise Generator and the 3D Texture itself. Formats: TGA slices and VDB archives. #rtradvances #SIGGRAPH2023 @Guerrilla
Andrew Schneider 📦🌩️@vonschneidz

I'm honored to be presenting @Guerrilla's new Voxel Cloud tech from #HorizonForbbidenWest #BurningShores @ #rtradvances during #SIGGRAPH2023 with "Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds". 👇 #Nubis3" target="_blank" rel="nofollow noopener">advances.realtimerendering.com/s2023/index.ht…

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Massimo
Massimo@Rainmaker1973·
Graphical visualization of the unit circle, the functions sine and cosine and why cos²(x) + sin²(x) = 1 [source: buff.ly/3DzBaQV]
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Luca Quartesan
Luca Quartesan@LQrtsn·
Super proud of our students 🥹
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Stefan Pijnacker
Stefan Pijnacker@StefanPijnacker·
It's done! After 8 Weeks, working with a team of 20 passionate students and consuming a bit too much coffee. We finished our game: 'Viking Hiking' I'm so proud of the result and the team behind it, by far the biggest project I've ever worked on. #indiedev #gamedev #UE5
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