Jibbsyn
26 posts


Elon Musk: "In the next 6 to 12 months, we’ll be doing our first implants for vision, where even if somebody is completely blind, we can write directly to the visual cortex."
"Long term, you would have very high resolution and be able to see multispectral wavelengths... you could see in infrared, ultraviolet, radar. It's like a superpower situation."
English

@americanmcgee This is a big reason why I like Kepler being in the industry now. They grant full creative freedom to the developers/authors of the IP. Can't imagine the kind of headaches EA gives creators today.
English

It would be fair to say that there was a fairly big disconnect between the game I wanted to make and the game EA Marketing wanted me to make when we were developing Madness Returns.
The marketing team felt strongly that a Hard M title focused on gore, horror, and featuring a "psychotic" Alice was what audiences would respond to best.
I did NOT want portray Alice as a psycho, cover her in blood, or "make things more sexy" (yes, that was a request). Famously, I pasted dildos onto the head of a giant snail in response to the "sexy" request and emailed that to the Marketing team.
They stopped making those requests 😂
That I was even able to say "no" to any of this was a function of the finance deal that underpinned the project. It wasn't EA that funded the project - it was a bank in Los Angeles. And the deal was structured as film production deals are structured, via something called bond finance.
This meant that so long as we stayed on schedule and budget, we maintained complete autonomy in relation to the design, story, and production. We had to stick to the original design and script that we submitted after the end of pre-production.
And we did. For the entire project, we never missed a milestone. And as a result, we could say "no" to any and all requests or demands from EA.
This setup was fantastic until it wasn't. When we got to end of the project, I knew we needed another 30-60 days for polishing (the game felt overly long in some places - editing was needed).
EA, probably a bit out of spite, said, "no." Fair play.
And so, we delivered the game precisely on budget and schedule without interface from EA. But also without the ability to request and receive a final month or two of editing.
We made history in relation to all this. Madness Returns wasn't just the first AAA game fully developed by a Chinese team. It was also the first ever game to be bond financed in China. We were also the first team ever to tell EA gyf and (kinda) get away with it 😂
VideoArtGame@VideoArtGame
Alice: Madness Returns (2011)
English

@Sir_Osvaldo This guy had a pretty wild attack where he beats you almost like a gorilla with bongos.
GIF
English

@NikTek Glad to see you're including this to show that the damage isn't exactly reversed. It's just been lessened. I'll consider Game Pass again when it goes back to what it was before the price hike. Get rid of the Vbucks and Ubislop that nobody asked for and problem solved.

English

Asha is already doing much more for Xbox than Sarah Bond ever did.
Xbox Game Pass Ultimate pricing is dropping from $29.99 to $22.99 a month
PC Game Pass will also drop from $16.49 to $13.99 a month
However, Game Pass Ultimate is losing COD day-one launches and it is still $3 more expensive than the previous hike.
However Ubisoft+ Classics and Fortnite Crew is still included, a reasonable feature for some gamers and a deal-breaker for others.
What are your thoughts on this decision?


English

@DeepPsycho_HQ This post sounds like it was AI generated and I’m not seeing anything about this story. The psychologist isn’t even named.
English

A HARVARD psychologist says: “if you’ve achieved nothing by 25, you’ve avoided the most destructive illusion of youth”
> In 2021, a Harvard psychologist surprised a lecture hall with an unexpected statement:
“If you haven’t accomplished much by 25, you may have escaped one of youth’s biggest illusions.”
At first, the room laughed.
She wasn’t kidding.
> The illusion of early success.
In your early 20s, the brain seeks quick proof of worth ~status, attention, rapid achievements.
But psychologists warn that chasing recognition too soon can lock people into roles or paths they never consciously chose.
They decide too early… and spend years trying to undo it.
> The exploration phase.
Research on career development suggests that people who explore more before 30 often build stronger long-term directions.
Testing ideas.
Making mistakes in public.
Changing course.
At 25 it looks like confusion ….but by 35 it often turns into clarity.
People who feel “behind” in their mid-20s frequently gain something others miss:
Perspective.
Patience.
And a clearer sense of what truly matters to them.
That foundation often leads to better decisions later on.
At the end of the lecture, the psychologist left the students with one final thought:
“You’re not meant to have life fully figured out at 25.”
“You’re meant to discover who you’re not.”

English



@Dostoevskyquot I have yet to find this quote by him because I cannot find it anywhere. It’s like he never said this and the quote is fake.
English

@Maciej66123148 @Kareg23 @tothemoon0978 Why are people in the canvas less valuable than people outside it?
English

@Kareg23 @tothemoon0978 No, it's not. They are literally painted and the paintress can paint them/repaint them and make them whatever she wants. It's shown in Maelle's ending that paintress can force them to do things they don't exactly want to. So let's not put '=' between canvas people and real ones.
English




























