Jimray3

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Jimray3

Jimray3

@Jimray3mta

Challenger TFT player from The Netherlands. https://t.co/Nqatwtzwlo

Amsterdam, Nederland Katılım Ocak 2019
245 Takip Edilen270 Takipçiler
Jimray3 retweetledi
David Nolskog
David Nolskog@ImpetuousPanda·
🏆Feedback on @TFT's Tier 2 Circuit 🏆 A couple weeks ago Riot announced the dates/format for Set 17 TFT esports, both for T1(pro) & T2(aspirational) circuits. I wanted to share some thoughts regarding these announcements and some constructive criticism on some of the pain points I personally believe the T2 circuit has and open a discussion around possible solutions that can be implemented going forward. To preface/contextualize the post for those who don't know me, I have been involved with TFT as an esports caster since Set 6, and have worked closely with Riot on essentially every single major tournament broadcast since then, as well as behind the scenes in different capacities focusing on esports narrative/format/player relations. I also enjoy competing, and since the cancellation of official broadcasts for regular season tournaments I have shifted my focus to competition the last two sets, competing in the Tier 2 Trials/Cups and making it to TC day3 and peaking around 1.4k LP on ladder, just to say I have direct experience as a competitor with the T2 circuit. The major issues I wish to address: 1) Disproportionately long offseason 2) The Dead Ladder Issue 3) Consistency of T2 Cup qualification routes 4) Tier2 Circuit Visibility 1) Disproportionately long offseason: Using Set 16 as an example: The tournament season for T2 if you don't make regionals lasts a total of 31 days. 1 month in which all competitive tournaments are played(Trials#1, Cup#1, Trials#2, Cup#2) while if you are a top T2 player qualifying directly to cup and skipping Trials(roughly 15-20% of competitors) your season lasts 25 days. Only 32 T2 players per set qualify to Regionals via Cups/Ladder, the hundreds of remaining T2 competitors have no direct incentive to compete in any capacity until next set's launch, over two months after their last tournament day. This same bulk group of T2 players will not have any competitive tournament experience within the official circuit until roughly THREE months later with Trials#1 in Set 17(May 2nd). 2) Dead Ladder Issue: Due to the elimination of a 3rd T2 Cup and with all qualification routes to Play-Ins/Regionals Week1 being finalized by the end of Cup#2, there is ZERO competitive incentive to play ranked ladder from that point onward. There is nothing to qualify for, nothing to play for(outside of the love of the game). If you do choose to play, the quality of competitive matches and the level of play even at the highest MMR echelons take a nosedive in comparison to the "active" part of the season due to the aforementioned lack of incentives, making it a significantly less enjoyable experience than I think it should/could be, especially taking into account the considerably more refined competitive environment the end of a set may offer in regards to balance(consider the fact less that only a very small minority of competitive players get to experience a patch like 16.6(in a competitive setting), with considerable improvements in balance/system changes when it comes to competing in Set 16, which is a shame). 3) Consistency of T2 Qualification Routes: As it currently stands, there are two paths towards Regional Qualification from T2 a) Qualifying via ladder snapshots: 12 best performing players in the region b) Qualifying via Cup performances: 10 best players from Cup#1 + 10 best players from Cup#2 Ladder qualification is decided across 6 snapshots spanning hundreds of games and across a period of 2.5months and multiple patches Tournament qualification is decided across two seperate weekends, spanning a maximum of 18 games(30 if including Trials) sample size and a singular patch for each tournament. Failing to finish among the top 10/128 in either Cup offers no reward, as there is no cumulative point total system where consistency is rewarded and no amount of regional slots are allocated for this purpose. In addition, single-tournament cup results are rewarded more heavily than ladder play, as the top 8(80% of) tournament performers in each cup qualify directly to RW1 and skip play-ins, while only the 4(33%) best ladder performers qualify to RW1 and the rest must play first go through the Play-In phase, despite proving their ability through a considerably longer and harder qualification route with 10x sample size. This was changed from Set 15 in which ladder qualification was more heavily rewarded for the following reason "Ultimately this change was made, because we felt that it's important to maintain a system where TPC players don't feel like they are offered an easier path to Regional Finals if they play in the Tier 2 ecosystem." which I don't believe should factor as the primary factor in making a decision regarding the T2 circuit in which TPC players are not even a part of in the first place. A final point is the idea of re-introducing a qualification path via point accumulation across both tournaments, to rewards consistency in the same way changes were made to T1 to directly qualify top pro point earner to Tac Crown if they hadn't won a TPC cup. 4) Tier2 Visibility Starting with Set 17, Tier2 Cups will be played at exactly the same time/days as TPC. This means the most important tournaments for Tier2 will be given the same preferential treatment when it comes to syncing with balance patches that favor competitive integrity in the best way possible, which I believe is a big positive. It also syncs together a lot of the TFT esports action into less total weekends, giving creators deeply involved with the ecosystem more free weekends throughout the set and not being "forced" to engage every single weekend of the set essentially with TFT which for a small number of people could be relevant I suppose. This also means that there will be essentially be close to zero visibility for the T2 scene, either for players who may choose to stream their tournament experience or even with co-streams who choose to cover the Tier2 scene(or like in my case, players/creators who would now have to choose between competing or co-streaming/covering Tier 1 TPC tournaments). This will create an even bigger rift between competing in Tier1/Tier 2, with Tier1 players being propped up in terms of their career sustainbility/visibility(deservedly so) but at the expense of T2 being buried deeper down in comparison. My suggestions/feedback to help remedy these issues: a) Add an LCQ tournament on the weekend prior to Regional Play-Ins/Week 1. Top 64 ladder players(snapshot few days prior) not already qualified to any phase of Regionals qualify, two days, 6-7 games per day, top X(8, most likely) qualify to Play-Ins. Keep 4 other Cup players in Play-Ins(#9-10 from Cup1&2) and move ladder players back to Regionals Week 1 and increase starting field of players there back to 48. Extends ladder importance with a 2-3 week longer period with the snapshot for this proposed lcq. Keeps T2 players engaged for longer and adds more tournament sample size for them to spike if they can't rely on consistency. Can also be used in some capacity as a guinea pig test run on the final competitive patch build for regionals/TacCrown(the weekend of 16.5 for example this past set). Also adds a sole weekend of visibility/hype for T2 with hero-building opportunities and no contest on that weekend with TPC. This helps address every single point: 1) Extends season for T2 2) Extends relevance of ladder 3) Rewards consistency for ladder qualification by moving majority of slots back to Week1Day1 and adds another chance for tournament qualification to combat variance/sample size concerns. 4) Adds a weekend where T2 is fully highlighted Other considerations: b) Add meaningful end of ladder incentives: Afaik, the only current end-of-set rewards for your ranked performance in TFT is a victorious LL(Victorious Noctero). Finish Challenger? That's your reward. Finish Gold+...yup, same reward. Surely top ranking player can be incentivized with more meaningful cosmetic rewards(at no extra cost to Riot) for the player who do value this and potentially would be more incentivized to not decay away or continue playing ranked in the end of the season. Either much better cosmetic rewards generally per rank(chall-gm-master) like some kind of exchangeable token/code/cosmetic currency for Chibi LL or boards and something marginally better for diamond-gold or even truly special high value LL/boards for the absolutely highest positions on ladder. c) Different rank reset for new season depending on ladder finish: Not 100% sold on this idea but happy to open discussion around it. Currently there is no real difference on your rank reset at the start of the next TFT season depending on what rank you finished the set before. Is there not a possibility of rewarding Challenger players with a less aggresive reset(Say, Emerald IV for all Challenger players in a region and Gold IV for all GMs) with the rest of competitors being reset as usual. Any other competitors who wish to decay would still be able to do well enough in their 5 placement games to land somewhere in high gold anyway iirc so it isn't a huge punish anyway. I can assume this would also make start of set matchmaking a tiny bit better(not entirely sure how matchmaking threshholds work for placements matches in a new set so can't confirm on this). tagging some involved community/riot folks for vis in case they care to chime in from comp ops/costreamer perspectives and competitors with t2 experience(sorry) @Naturesbf @DylanFraley @Frodan @TheoDokhy @DalesomHS @BrosephTech @demacianraptor @kevinparkertft @Loescherdinger @SamuelKristan1
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Jimray3
Jimray3@Jimray3mta·
Me going for the same old reroll comp on the new patch
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Jimray3
Jimray3@Jimray3mta·
@AlanzqTFT Darius seems scary, but I feel like he's gonna need some kindof card draw to take full advantage of his playstyle without running out of cards quickly
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Jimray3
Jimray3@Jimray3mta·
They call me the Virgil van Dijk of Rematch
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Jimray3
Jimray3@Jimray3mta·
3,67. I averaged a 3.67 at TTrials and still didn't make the cup. That should tell you how much of a casino this circuit is. I am gonna be playing next set to qualify for the Paris open, but that will probably be the end - a good way to finish this full-circle I think.
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Jimray3 retweetledi
Finntasy
Finntasy@FinnsTech·
Looking for an org for @EWC_EN 2025 🏆 Every great tournament needs an underdog story… We’re Bicycle Buddies — a close-knit Teamfight Tactics team that just made a 5-0 Open Qualifier run, taking down Europe’s best. BUT WE’RE NOT DONE YET. ("Show more" for full details 👇) We’re looking for an organisation to represent at @EWC_EN 2025. We're currently in the closed qualifiers, where 3 of the 8 teams qualify for the main event and 2 additional teams qualify for the global Last Chance Qualifier Why us? ✅ We’ve proven we can go toe-to-toe with Europe’s best. ✅ Our long-standing friendship gives us unmatched synergy. ✅ Our mental game is elite. Our roster: deadash: @deadash_TFT Finntasy: @FinnsTech iBlazeTheGamer: @iBlazeTheGamer Spelingmitsake: @SpelingMitsake Contact: Twitter DMs / Discord: finntasyy Email: thebicyclebuddiestft@gmail.com Likes and retweets appreciated! 💙 #EWC25 #EWC2025 #BicycleBuddies #LookingForOrg
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Jimray3
Jimray3@Jimray3mta·
@OracionGi same... Ik had hem maar voor een paar uur maar ik zal hem koesteren
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Oración🌙
Oración🌙@OracionGi·
Ik mis de REMATCH beta.....
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Jimray3
Jimray3@Jimray3mta·
@RamsesDecrees Nice to hear! I'm certain you have it in you to push even higher. Let me know if I can help you in any way!
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Ramses
Ramses@RamsesDecrees·
@Jimray3mta Thank you! I'm pretty motivated this set :> Gonna see how high I can make it rather than just coast Masters 0lp, I'm excited to see how deep the rabbit hole goes
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Ramses
Ramses@RamsesDecrees·
I like this set a lot
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Jimray3
Jimray3@Jimray3mta·
@Mortdog @Deis1k He might've had some harshly-worded tweets recently, but here deisik's just giving his early thoughts on the patch to help others get a grasp on the meta. I think the callout here is a bit undeserved
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Riot Mort
Riot Mort@Mortdog·
Deisik, I'm not sure what's going on but it seems like all of your posts have a layer of toxicness that really isn't helpful or should be a part of the tft community. You clearly enjoy the game or you wouldn't be playing it this long, but what makes you feel like you need to communicate like this? You're a skilled player, and I wish you could set a better example. If you think stuff needs changed, let us know, and we usually respond within a patch or two at the most.
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Egor Popov
Egor Popov@Deis1k·
Patch 14.2 early tier list, will update in 12h - Golden Ox / Vayne reroll is the best comp in the game - Rengar / Jinx is only good with Jinx main/secondary carry - Zeri best item is Holobow - Chogath and A.M.P's are the worst units in the game 😂 - Hero augments are still mid
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Jimray3
Jimray3@Jimray3mta·
We back. The open fort meta had me stuck in D4 for a bit but I locked in for the B-patch real quick.
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Jimray3
Jimray3@Jimray3mta·
The first time augment stats were disabled, it was to stop everyone from jumping to the strongest legend in set 9. It didnt succeed. Now, it seems like it's to make up for a shorter pbe cycle and a less balanced augment pool. I don't think it's going to succeed now either.
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Jimray3
Jimray3@Jimray3mta·
Jimray3 tweet media
Riot Mort@Mortdog

Hey folks. I’d like to talk to you today about removing Augments from the end of game and match history, and, therefore, from stats sites. The last time we tried to remove the Augment stats in Runeterra Reforged, we saw some immediate positives toward TFT game health—lobbies had a wider range of Augments taken, unique compositions crafted, and innovative strategies appeared more frequently. However, due to the way we implemented the change, people could scrape match history, creating an unfair advantage. You can read about the last time we talked about it on Reddit. Since then, we’ve been monitoring the impact and are still unhappy with what stats sites do to how players interact with TFT. Rather than experiment and explore the large amount of content, players rush to conclusions based on that data. In addition, we’ve seen on the competitive side that not every region has equal access to stats, which creates another competitive integrity issue. We saw at the Vegas Open that having everyone play without access to those led to a fantastic event with unique plays—anyone remember Milala’s Learning to Spell victory (back when that Augment was not high-priority)? Since then, we’ve kept all other mechanics mostly out of our match history and APIs. We kept portals off of there explicitly to ensure we didn’t end up with a world where sites were saying exactly what the best champs and Augments were on each portal, each encounter, etc. Anomaly buffs in Into the Arcane are similarly not on match history for this very reason. So, in the spirit of game health and competitive fairness, we will take another stab at this and remove Augments from match history, starting with the launch of Into the Arcane. Removing them from match history ensures there is no way to scrape everything to create stats and should lead to a more dynamic discussion around the content of the set. We know some players won’t be happy with this change, and we get that. But that does not change that this is the fairest thing to do for future competitions. Past that, this change will also lead to better game health and enjoyment. Having tried this once before, we’re pretty confident in our updated approach to this decision. All that said, we will monitor and change if it turns out we were wrong. Have fun, enjoy the launch of Into the Arcane, and take it easy :)

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Jimray3
Jimray3@Jimray3mta·
My best run in the bazaar so far; had tech against both aggro, stall and skyscraper build. Game is loads of fun, even though it hasnt been a smooth ride so far on EU. Best autobattler since Teamfight Tactics? The potential is there.
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Jimray3
Jimray3@Jimray3mta·
@esportslaw @TFT Your insight and enthusiasm for the game added so so much to the game as a whole. Best of luck in the next chapter of your life!
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Bryce Blum
Bryce Blum@esportslaw·
I'm retiring from @TFT. Very sad to be closing this chapter of my life, but it's the right decision for my family. Thank you, TFT community. You've been a genuine highlight of my life. Wrote some long winded reflections on everything for those interested...
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Jimray3
Jimray3@Jimray3mta·
A Percentual fine on prize money is not the correct punishment for wintrading at TFT worlds. Players who do that are already giving up their placements to try and aid someone's chances of winning, meaning that they already don't care about losing placements/prize money.
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Jimray3
Jimray3@Jimray3mta·
I like set 12 as a whole (I think?), but man it has never been this mentally draining to make master at the start of the set. 3 comps that you can do well with, of which 2 have to be uncontested... I hope we can start playing the actual set 12 next patch
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