Owl

171 posts

Owl

Owl

@JudgingOwll

22 Big into Overwatch and some Dbd but can't resist heavily modding Rimworld to have some fun.

Katılım Mayıs 2021
231 Takip Edilen34 Takipçiler
Owl
Owl@JudgingOwll·
@chuddotte @popcornow_ Inspire has a 1 second cool down so essentially every other melee she'll proc it
English
1
0
0
244
ddotte
ddotte@chuddotte·
@popcornow_ everytime you proc inspire probably but im assuming inspire has to run out before it can proc again otherwise Brawl will be really fucking strong
English
4
0
53
12.4K
poppy #NonBuncle
poppy #NonBuncle@popcornow_·
does the brig change imply you get 12 healing every melee
Overwatch Cavalry@OWCavalry

New #Overwatch Patch Notes 📋 👊🏿 Doomfist Rocket Punch: → Empowered Punch collateral range gain reduced from 75% to 40%. → Empowered Punch collateral radius gain reduced from 50% to 40%. 👑 Junker Queen Commanding Shout: → Cooldown reduced from 12 to 10 seconds. (5v5.) → Cooldown reduced from 15 to 13 seconds. (6v6.) 🏝️ Mauga Chainguns: → Maximum spread while firing individual Chainguns increased from 1 to 1.5. → Number of shots until maximum spread increased from 0 to 30 shots. 🔮 Ramattra Ravenous Vortex: → Explosion damage increased from 15 to 30. Block (Nemesis Form): → Cooldown reduced from 1 to 0.5 seconds. 🎼 Sigma General: → Shield health reduced from 275 to 250. Hyper Regeneration (Minor Perk): → Damage conversion reduced from 40% to 30%. 🤠 Cassidy Silver Bullet (Major Perk): → Projectile size reduced from 0.17 to 0.07. 🎯 Freja Revdraw Crossbow: → Fire rate increased from 5 to 5.5. Take Aim: → Recovery reduced from 0.5 to 0.4. → Explosion delay reduced from 1 to 0.8 seconds. 💀 Reaper Soul Reaving (Minor Perk): → Pickup radius of Soul Globes increased from 5 to 8 meters. The Reaping: → Lifesteal increased from 25% to 30%. 🔺 Shion Execution: → Recovery time reduced from 0.4 to 0.3 seconds. Joyride: → Impact damage while riding reduced from 60 to 30. 🪖 Sierra Anchor Drone: → Cooldown reduced from 12 to 11 seconds. → Duration reduced from 10 to 9 seconds. → Health increased from 80 to 125. 🐺 Vendetta Palatine Fang: → Overhead swing bonus range increased from 2.0 to 2.5 meters. 🪨 Venture Clobber (Quick Melee): → Cooldown/Recovery reduced from 1.6 to 1.2 seconds. 💉 Ana Biotic Grenade: → Explosion damage and healing increased from 75 to 90. 🪛 Brigitte Inspire: → Now grants 12 instant healing on trigger. → Healing over time reduced from 60 to 45. 🦊 Kiriko Healing Ofuda: → Healing per projectile reduced from 13 to 12. 🐸 Lucio Sonic Amplifier: → Damage per projectile increased from 20 to 22. What do you think of the changes? 💭

English
17
2
973
104.9K
Owl
Owl@JudgingOwll·
@somanotsterben Love slowdown builds cause in chase its purely you both against each other and there's a reward for both killer and survivor on "winning a chase"
English
0
0
0
11
Soma
Soma@somanotsterben·
Okay wait I’m curious which killer builds do y’alls like going up against most and is there any reason for it
English
26
1
43
5.6K
Owl
Owl@JudgingOwll·
@Andrei_C0 @iCoerceTv Yeah makes me wonder what there ping was cause nothing came up on the right
English
0
0
1
48
Puppycat
Puppycat@Andrei_C0·
@iCoerceTv In the right part of the screen you can see they didnt get the endurance for some reason
English
2
0
3
696
Owl
Owl@JudgingOwll·
@tokenofsleepp @BlueDream47TTV I personally believe perks need to be acknowledged at there strongest also cause it can be used that way and will be by people who card about winning
English
1
0
0
15
Gleep Glorp
Gleep Glorp@tokenofsleepp·
@JudgingOwll @BlueDream47TTV Okay but like I only ever use it so people don’t get tunneled, i don’t play competitively like that so I don’t see the problem tbh
English
1
0
0
30
BlueDream47
BlueDream47@BlueDream47TTV·
Almost 50% of my games last night had a shoulder user in the lobby. People saying it doesn't get run are just flat out wrong. And this argument still doesn't excuse how unhealthy of a perk it is.
BlueDream47 tweet mediaBlueDream47 tweet mediaBlueDream47 tweet mediaBlueDream47 tweet media
English
10
2
33
4K
Owl
Owl@JudgingOwll·
@tokenofsleepp @BlueDream47TTV Tbf this perk also ruins games if you dont tunnel if the one running it hides and hides they wait for the second someone's second stage and then shoulders them immediately eliminating a massive amount of pressure the perk punishes you probably more for playing nice then tunneling
English
1
0
0
37
Gleep Glorp
Gleep Glorp@tokenofsleepp·
@BlueDream47TTV Killer complaint about STB really shows what king of killer you are.. you still get a hook so it makes 0 difference. Playing Jason with badge so shi is lowkey deserved 💀
English
1
0
1
110
Owl
Owl@JudgingOwll·
@TheOnlyChoy Like even a swf doesnt have to make it good only the person using it has to know when and it makes this perk absurd.
English
0
0
1
31
Owl
Owl@JudgingOwll·
@genbates69 @riversknife Not technically a bug as all hes doing is moving his hitbox its just an over sight on how hillbilly cant really look down when charging and there for cant hit it consistently sometimes he does still its weird but nothing is a bug here just a big oversight
English
0
0
3
320
Ben 🦕
Ben 🦕@genbates69·
@riversknife Correct me if I’m wrong as this is a genuine question but isn’t this exploiting a bug and can be a bannable offense
English
5
0
11
2K
ace ♡ ji woon 🦈
ace ♡ ji woon 🦈@riversknife·
they could never take the crouch button away from me
English
13
12
525
34.4K
Chaos
Chaos@chaosn1ghtmare·
@FantasiaXttv @renatoesdbd How is it uninformed? A lot of people tried doing that exact strat and were successful in doing so in public lobbies.
English
2
0
2
113
renatoes
renatoes@renatoesdbd·
it must be exhausting
renatoes tweet media
English
32
3
220
20.9K
Owl
Owl@JudgingOwll·
@JuniorLD6 @TotallyNOTTrio Its absolutely fair other companies deserved it far more and its sad they suffered from others loss
English
0
0
0
6
junior LD
junior LD@JuniorLD6·
@JudgingOwll @TotallyNOTTrio I am not blaming Asha, but Xbox in general. They have fired soooo many people this last years. Also ID Software has lost like half the team. This keeps happening over and over and there is always some excuse thats the problem.
English
1
0
0
16
Owl
Owl@JudgingOwll·
@SynthPotato My geuss is the studio was thinking of like 5 other projects and the big heads wanted only doom to be focused as its safer rn so its probably just enough of a team left to work on doom and accounting for the 14 lvls of management gone meaning less work force needed
English
0
0
0
20
Synth Potato🥔
Synth Potato🥔@SynthPotato·
Id Software being gutted and likely turned into a support studio is genuinely insane. I thought The Dark Ages wasn’t as good as Eternal but just because it couldn’t sell as well as Eternal (A lockdown game) doesn’t mean Id is suddenly incompetent… Such a short sighted decision.
Andy Robinson@Andy_VGC

An Id Software developer claims it’s been 'nuked into the dirt' and ‘relegated to support studio size’, as 136 layoffs are confirmed at the Doom and Quake studio. vgc.news/news/id-softwa…

English
75
177
3.3K
116.5K
𝓡𝓪𝔂
𝓡𝓪𝔂@Raven__621·
@Arieyus_ If it was like a couple of people, I would've understood your point but I highly doubt in a studio of less than 200, 136 were mostly in executive decision making position.
English
2
0
0
110
𝓡𝓪𝔂
𝓡𝓪𝔂@Raven__621·
They announced a Fallout game by Sawyer to take the eyes off of ID layoff. All this time they knew what people wanted and yet kept serving garbage after garbage for no reason at all.
English
12
30
338
5.9K
Owl
Owl@JudgingOwll·
@pissedpant Tbf Microsoft is absolutely forcing them to work on this so idk how much love will be put in considering they mentioned only last year they wanted to do independent projects and not work on others stuff.
English
0
0
0
56
Owl
Owl@JudgingOwll·
@deathbian Idk how much love is going into it when obsidian stated last year they have been enjoying working on there own projects more and wanted to move away from the new vegas tag and focus on new stuff by there company
English
0
0
0
20
The Striddest in the Game
The Striddest in the Game@deathbian·
avowed had major problems, but it was trying something good and it had some cool systems going on. a new obsidian fallout game could be good because there's actual love going into it, especially if it's done in a previously existing engine (because that's where obsidian tends...
English
2
0
28
614
Owl
Owl@JudgingOwll·
@nickjcal @Ian_Fisch The German office was apparently untouched which was the main one behind id tech so curious how that'll play into things
English
0
0
0
22
Nick Calandra
Nick Calandra@nickjcal·
@Ian_Fisch I'll be frank that I don't think anyone in the current Xbox leadership team thought that deeply about it. From accounts from people who worked at these studios and were blindsided by how extensive the cuts seem to be, this feels like a spreadsheet culling.
English
2
0
10
492
Owl
Owl@JudgingOwll·
@moon_dweller5 Id tech in Germany is untouched the main ones responsible for id tech it sucks but its not as bad as it seems still feel sorry for the people who got overhired just to get laid off
English
0
0
2
23
Owl
Owl@JudgingOwll·
@hurc_hv Id tech in Germany is untouched the main ones responsible for id tech it sucks but its not as bad as it seems still feel sorry for the people who got overhired just to get laid off
English
1
0
1
16
Hurc
Hurc@hurc_hv·
They could've invested into idTech and turned it into Xbox's version of DECIMA or RE Engine, but instead they do this? What's the plan here? Just fire everybody and outsource cheap labor to milk the IPs?
English
63
159
2.3K
37.8K
Owl
Owl@JudgingOwll·
@JuniorLD6 @TotallyNOTTrio Shes so far stopped 5 companies from being shutdown and even helped them go indie or be under someone else. Its not the optimal everyone is happy ending but no company is gonna stay bloated and lose money for no reason.
English
1
0
0
15
Owl
Owl@JudgingOwll·
@JuniorLD6 @TotallyNOTTrio Only id in Dallas was cut the German office the one mainly responsible for id tech is untouched its not as severe as its been sounding still sucks though but its what happens when the previous ceo over hires and compensates. Under the previous company after company was shutdown
English
1
0
1
30
Owl retweetledi
ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
English
9.3K
8.6K
85.4K
15.6M
Owl
Owl@JudgingOwll·
@Rahetalius Personally hit him with the brick
English
0
0
0
16
Rahetalius (is learning Polish)
My boyfriend won't stop staying up until 1am no matter how many bricks I throw at him, any advice?
English
23
3
220
5.4K