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@JustSad42

Burger Flipper Twitch: https://t.co/F7PfHzG72q

Egypt Katılım Eylül 2019
349 Takip Edilen299 Takipçiler
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Sad@JustSad42·
Saving this for the future.
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Sad@JustSad42·
@MonsterSSS_lol @drewlevin Your lp gain is not tied to the rank of the lobby you're playing in. Usually it just looks like it because riot is usually consistent with mmr + lp gains, but master+ is now a little fucked. You can he playing in a GM/chall lobby one game then full low master the next. Just weird
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MonsterSSS
MonsterSSS@MonsterSSS_lol·
So my friend is in master 800 LP gaining +18-22 Playing in GM CHALL lobbies if someone is playing against challenger while he is in masters shouldnt he be atleast gaining +20? if the LP gain is not around your lobby why not give everyone +20-20 it would fix everything @drewlevin
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Sad@JustSad42·
@pinkaoz You go exhaust and you kinda just beat her. Doesn't seem to be much that she can do unless you screw up into her.
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Sad@JustSad42·
Fiora Matchup Tierlist assuming Master level of skill from both sides and Fiora has matchup knowledge.
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Sad@JustSad42·
Drututt is the devil
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Sad@JustSad42·
I'm glad twitter message requests is working as intended.
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Sad@JustSad42·
CAN WE STOP GIVING ME QUEUE DELAY FOR BEING AFK IN ARENA AFTER DYING. PLEASE RIOT. STOP.
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Sad@JustSad42·
I'm playing Arena. I died in a round. Alt-tabbed. Didn't select anything in the guest of honor screen. Got afk warning, then got this after the game. Lovely. @drewlevin
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Sad@JustSad42·
Vayne killed me once then said sit. Lovely.
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Sad@JustSad42·
You will always remember this day as the day you almost caught Captain Puss in Boots
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Sad@JustSad42·
This is what EUNE challenger looks like
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Sad@JustSad42·
What has EUW done to Canna? He's the Vayne
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Sad@JustSad42·
@RiotPhroxzon Can we fix demolish just being a 50/50 chance of whether it works or doesn't on a turret?
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch Preview 26.02! Gameplay Thoughts - Game Time & Snowballing: For the most part, our metrics around snowballing have come in and they're not looking any higher than last season (and for average play are lower). This is pretty much the same across every region. Game time is also looking slightly longer in each region, and even moreso given that the game starts earlier. But at the same time, players have reported that games feel a lot faster. We have a few hypotheses: Certainly, downtime with more frequent minion spawns and homeguards makes it feel like there's constant action happening. Hitting towers and getting those chunks of damage from crystalline overgrowth both feels more rewarding (and more confronting on the receiving end), so it feels like progress is being made faster, even if it's not actually that much faster. Barons are being taken earlier, since they're spawning again at 20 minutes, even though Baron takes are a bit weaker than they were before (gives +150G instead of +300G), so games don't typically end after the first Baron push. Players have often associated the first Baron take with the game being over, but that is a bit less of the case this Season. For now, we're not going to make any changes to Snowballing and Game Length, but will continue to monitor how things play out. Balancing the needs of the Summoner's Rift audience is pretty tough. There is a section of the audience who really enjoys the slow, methodical form of "Classical Chess/League" and at the same time, there are some sections of the audience who love "Blitz Chess/League". While we don't intend to go all the way down to Bullet chess speeds, we also need to be very responsive to the needs of our audience, especially global players and younger players who are often looking for a game with less downtime and faster pacing. At the same time, we don't want to move so quickly that we're alienating our long time core players who might be looking for a slower, more strategic game. We'll continue to fine-tune this over the course of the season. Vision: The amount of vision has also been a hot topic. We've heard a lot of your discussions on Faelights and the overall state of vision. We've opted not to do anything to do them for 16.2, but are in active discussion for 16.3, especially in terms of how they affect early jungle ganks. Otherwise, we're not planning anything major until Pro Play starts. Role Agency & Strategy: We're going to hold a little bit on taking a definitive stance on which roles are most and least powerful, we don't feel any are so out of line that we need to act now. It's been fun to observe how some players are putting roles at the top of their tier list and different players are putting the same role at the bottom (cough ADC cough). There are a lot of things for players to optimize here, but so far, we've been pretty happy with how the game, especially in the mid-game feels a bit more strategic; should I greed tempo to get an Overgrowth proc here, should I push next wave to try and get that turret chunk for gold. Bugs & Features - [Fixed] Draven Q: Bug that was causing reduced damage has been micropatched onto Live - [?] Dropped Inputs: We've been actively triaging some reports of dropped inputs on 16.1 when sequencing abilities. Things like Q -> Hydra -> W on Fiora working differently in 15.24 compared to 16.1. If you have any more examples of these, please pass them over, so we can track them down. - [16.3] Support Quest + Control Ward Bindings: We've been testing 2 changes to address some of the bad feels around control wards. The first is to put the control ward in the role quest slot at the start of the game (this has some weirdness with how the UX of the slot is conveyed and can be confusing to players). We're also testing an option where control wards can be double bound to both the role slot and the item slot where you hold it in your inventory. We've also been investigating whether we should be reverting V be defaulted back to caution ping and to re-bind the role quest slot to a different button. - Cassio: Please remember to buy boots on Cassio, she has feet now Ranked - [16.2] Champ Mastery: We're actively resolving an issue where Champ Mastery grades are higher than normal in certain situations (S's in situations where it's not warranted) - [16.2] Aegis of Valor: We've resolved an issue where in <1% of games Aegis of Valor was not proccing in situations where it should (eg. when autofilled) - [16.2/3] Start of Season LP: For players in OCE & China who played games during the period where Ranked placements were compromised, we will be granting players bonus LP for games played during that period - [16.2] KR and JP Ranked Climbers: For players in Korea and Japan who started their climbs during the compromised period, we're also looking to remedy their situations sometime during Patch 16.2. - We're seeing reduced dodge rates across all MMR's - We've also been seeing some successful lobby terminations for disruptive behavior and are continuing on our journey to roll this out in more regions - But overall the Ranked changes have rolled out pretty smoothly and we're happy with how things have gone there
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Sad@JustSad42·
Reacting is so 2025
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Sad@JustSad42·
Little funny bug that happened where you can move with your mouse. @drewlevin @riotgames @RiotSupport @idkwhoelse It happened after I dced and reconnected to the game (without exiting it). Restarting the game fixed it.
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Sad@JustSad42·
Least dramatic top lane fight vs @RaiderEUW
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Sad@JustSad42·
Anybody else notice that demolish is somewhat bugged on first turret and doesn't proc consistently or just me?
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