
Kristaps Bezbailis
5.6K posts

Kristaps Bezbailis
@KBezbailis
I like DIY 🛠️, tech stuff 🖥️ and some sports ⚽ ⏳ https://t.co/iw3SPVumNM - simple time logging 🎮 https://t.co/ewD18aSliN - browser-based tank game














GPT Image 2.0 generated my splash screen art for me! > Used existing game artwork as references > Knew key characters > Took main level > Matched the pixel art vibe Used directly within Codex (not API) - so no API cost!






🎮 Tank Town is getting better! Few updates since my last post. Primarily around UX but also managed to get a new home for the game. Here's the juice: ✅ Movement forgiveness on wall corners - got feedback that when going into corners the game can be very rigid which makes the gameplay a little difficult. Now, the game nudges you through instead of catching on the brick edge. Same rule applied on the server for multiplayer. ✅ Rotating ring around the user tanks - when the fighting gets busy, now you can spot yourself instantly. ✅ Bush-hide marker - a "1P" / "2P" bubble now pops over the bush whenever you drive into one. Again, so you don't lose yourself in the heat of the battle. ✅ First time tutorial - added four quick overlays before level 1 mission starts. Covers the mission, controls, power-ups, quick tips. Essentially a forced Hot to Play for first time players (for their own good). ✅ New home - purchased a new domain - tanktown (dot) xyz. Old domain still works but redirects to the new one. ✅ As always - loads of small bugs fixed and code cleaned 😮💨 Game feels solid already but there are a few things I would like to explore. Some of the ideas include audio improvements and adding some more multiplayer features (matchmaking and rumble-like arena for up to 8 players to battle each other). Thoughts? Let me know what you think and whether you spot any bugs/annoyances/features missing. I'm all ears 👂 #vibejam

🎮 Tank Town is now cartoonified! Past 3 days were spent turning Tank Town into a pretty solid cartoon game. All visual surfaces, tanks, power-ups etc. have been remodelled and UX has been polished to go with the cartoon-style theme. I won't even bother adding everything that was done. Here's the summary: ✅ Rubber-hose cartoon makeover (surfaces, tanks, power-ups, HUD, menus... everything) ✅ Added 3D and cockpit views to the game + a minimap radar for these views. User can change these in settings as defaults or change mid-game. ✅ New power-up - speed boost + rebalanced power-up spawning ratios. ✅ Server cleanup and hardening for stability. ✅ Mobile experience optimisation for some browsers. ✅ Bugs bugs bugs fixed Given that it was a weekend spent with family, I think I managed to do quite a bit 😅 #vibejam 🎬 Demo of the mobile version below:







