KMoD

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KMoD

KMoD

@KMoD_One

Fullstack, App and Game Developer (Python, Django, Angular, TS, JS) Hytale Content Creator: #Blockbench #WorldGenV2 Support: https://t.co/3dPo563waM

Kiel, Germany Katılım Eylül 2021
394 Takip Edilen321 Takipçiler
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KMoD
KMoD@KMoD_One·
Finally i can post the video for my #Hytale #NewWorldsContest entry! Shan'Kura Wildlands Mod can now be downloaded on Curseforge! Check it out and let me know what you think! A lot of work has been done but a lot of work is still waiting, so stay tuned! Theres much more in the pipeline than what you can see in this video. Wish every participant of the Contest all the luck in the world.🍀
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Kaupenjoe
Kaupenjoe@Kaupenjoe·
This is slander I cannot accept what?
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Kaupenjoe
Kaupenjoe@Kaupenjoe·
A new #HytaleModdingWishlist Update: trello.com/b/BrIJDc31/hyt… Moved to Done: - Many (smaller) bugs were fixed (Undoing Bug, Editor Empty Block, Trigger Volumes not triggering, etc.) I also started adding comments to some cards with updates and relevant links. I will continue to add some context to older card, and some of them I will likely also start archiving, either if they make no sense or have become deprecated. Additionally, I have added the "Deferred" column specifically for things that are still gonna take some time or have to wait until a new System gets updated. Think improvements to the Asset Editor will only happen with the new Neosis Asset Editor. As always if come across a bug/feature while Modding Hytale, feel free to reach out via DMs (Twitter or Discord).
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KMoD
KMoD@KMoD_One·
@slikey Sadly i sold my Pi 4 last year... 😪
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Slikey
Slikey@slikey·
My most successful investment these past years was buying my RPi when it was $70 😂
Raspberry Pi@Raspberry_Pi

@MuratMgrb If you don’t need quite as much power our Pico 1 series is still there for you at $4. Also, Zero 2W at $15. Depends depends depends on what project you have in mind. raspberrypi.com/products/

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Foxy
Foxy@foxy_cca·
Triggerfleets, the recreation of the Battleship game, entirely done with Trigger Volumes, is finally released on @CurseForge! Grab a friend and try it out! 😁 #Hytale #HytaleModding
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KMoD
KMoD@KMoD_One·
@foxy_cca Nice! Congratulations💪🥳
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KMoD
KMoD@KMoD_One·
Shan'Kura Wildlands Version 1.0.2 is now uploaded to Curseforge and waiting for approval! Im sorry for the huge delay.🙇 #Hytale #HytaleModding
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Foxy
Foxy@foxy_cca·
Someday™
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Slikey
Slikey@slikey·
Alright, completed my note-taking on X / Reddit / DMs and handed it to design. Thanks every - will definitely repeat this for topics where we have to make compromises again!
Slikey@slikey

I am currently gathering together the scope of our fluid rework for @Hytale and look for more community sentiment so that we can craft the right requirements for the engine. I think we can all agree that the gaps left in water when using a bucket or removing blocks need to be fixed.. 😅 How about your opinion on finite vs infinite water? Fluid spreading? Fluid physics (e.g. Effect on entities such as mobs and items)? Fluid interactions such as water vs. lava vs. mud? Also looking for feedback from Modders when adding new fluids. I have seen ideas such as waterfalls and river currents which seem cool. Also seen weather affecting water visuals such as calm / stormy. Also seen the ideas to use fluids for steam which would invert gravity and disperse into air. Do you prefer the blocky fluids or prefer smoothing visuals? I'll use your ideas to figure out a roadmap with design / art and see how we can rework fluids for our vibrant world. Thanks in advance ❤️

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KMoD
KMoD@KMoD_One·
I would highly prefer the realistic way. Building a well in survival, maybe also with a mechanic to search for the right spots where it can be build. This would go Hand in Hand with a power/or technic feature, like building pipes and pumps for example. If ppl get dont have the spirit to do all the hard work to achieve something like an underwater base and drain the space they need they can still do it in creative. The only chnace i see to make it more easy than draining water spaces woth thousands of buckets is through a system that i mentioned earlier. I understand that of its getting too realistic it can get annoying, but that shouldn't lead to a way that minecraft offer with infinote water soruces. Also i think for a Sandbox game realism is a must to some degree, mechanics that give the need to use our brains to make it work is a a totally acceptable way to handle this. Creative solutions grant vareity and interesting creations, wich also fits perfect to Hytales free creative spirit.
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Prowl8413
Prowl8413@Prowl8413·
.@slikey asked, so I answered. My thoughts on water mechanics in Hytale, largely featuring a systematic way to farm water, and a cool idea on how currents can be formed! Link Below!
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Slikey@slikey

I am currently gathering together the scope of our fluid rework for @Hytale and look for more community sentiment so that we can craft the right requirements for the engine. I think we can all agree that the gaps left in water when using a bucket or removing blocks need to be fixed.. 😅 How about your opinion on finite vs infinite water? Fluid spreading? Fluid physics (e.g. Effect on entities such as mobs and items)? Fluid interactions such as water vs. lava vs. mud? Also looking for feedback from Modders when adding new fluids. I have seen ideas such as waterfalls and river currents which seem cool. Also seen weather affecting water visuals such as calm / stormy. Also seen the ideas to use fluids for steam which would invert gravity and disperse into air. Do you prefer the blocky fluids or prefer smoothing visuals? I'll use your ideas to figure out a roadmap with design / art and see how we can rework fluids for our vibrant world. Thanks in advance ❤️

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DevSlashNull (Eli)
DevSlashNull (Eli)@DevSlashNulled·
Last Sunday we awarded a researcher with the largest bounty yet, $20,000 On that Sunday the Hytale security team was alerted to a security vulnerability in the Hytale client. We immediately took steps to triage and investigate. We shipped a fix the same day, and after a thorough investigation we found no evidence it was ever used against any players. The issue was in how the client handled certain images (PNGs) sent by a server. A malicious or compromised server could send a specially crafted image and, in the worst case, use it to run code on a connected player's machine. While we were in there we made several additional passes over the entire codebase to harden it further, and are implementing new checks and processes to catch these earlier on. The researcher @0x90sh, wrote up an amazing write up with the full technical details here: 0x90.sh/threads/how-a-… Safety and security is a top priority for us and our players, we're constantly investing internally in ways to improve our game and platform. Part of that is working with 3rd party security researchers, if you're a researcher and are interested in getting started with our Vulnerability Disclosure Program: hytale.com/security
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Alex
Alex@MelodicAlbuild·
From bothering @ZeroErrors to being asked to join the team, Happy to say I've joined the @Hytale Development Team as an Engine Developer. Can't wait to see what the team has already done, and how I can help!
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Slikey
Slikey@slikey·
The reactions to the Hytale Chapter 1 announcement yesterday mean the world to me. It validates that we are on the right track and that the journey was and will continue to be worth it.
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Simon
Simon@Simon_Hypixel·
Tomorrow we're publishing the biggest Hytale blog post yet, "First Look: Chapter 1 and More," and I'm a bit anxious about this one! There is significant external and internal pressure to ensure Hytale's potential is realized, and the past few months have been quite intense to grow the team while also making sure we lay the foundation right! We will cover a lot of topics, and I'll also give rough timelines for when some of these features release! No super precise dates, but enough to know where things are heading. The whole team is very busy and having a great time, saving Hytale was worth it!
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