
KMoD
9.7K posts

KMoD
@KMoD_One
Fullstack, App and Game Developer (Python, Django, Angular, TS, JS) Hytale Content Creator: #Blockbench #WorldGenV2 Support: https://t.co/3dPo563waM



@MuratMgrb If you don’t need quite as much power our Pico 1 series is still there for you at $4. Also, Zero 2W at $15. Depends depends depends on what project you have in mind. raspberrypi.com/products/


Recently, we submitted some of our optimization code to Hytale’s dev team to help improve performance for everyone. Here’s our optimization work in action during Boss Raids! #hytale #hytalemodding

Three pretty epic Hytale mods you should try out😄 Dungeons and more Structures - curseforge.com/hytale/mods/mo… Trigger Sudoku - curseforge.com/hytale/mods/tr… Cozy Tales - Fishing - curseforge.com/hytale/mods/co…



I am currently gathering together the scope of our fluid rework for @Hytale and look for more community sentiment so that we can craft the right requirements for the engine. I think we can all agree that the gaps left in water when using a bucket or removing blocks need to be fixed.. 😅 How about your opinion on finite vs infinite water? Fluid spreading? Fluid physics (e.g. Effect on entities such as mobs and items)? Fluid interactions such as water vs. lava vs. mud? Also looking for feedback from Modders when adding new fluids. I have seen ideas such as waterfalls and river currents which seem cool. Also seen weather affecting water visuals such as calm / stormy. Also seen the ideas to use fluids for steam which would invert gravity and disperse into air. Do you prefer the blocky fluids or prefer smoothing visuals? I'll use your ideas to figure out a roadmap with design / art and see how we can rework fluids for our vibrant world. Thanks in advance ❤️



I am currently gathering together the scope of our fluid rework for @Hytale and look for more community sentiment so that we can craft the right requirements for the engine. I think we can all agree that the gaps left in water when using a bucket or removing blocks need to be fixed.. 😅 How about your opinion on finite vs infinite water? Fluid spreading? Fluid physics (e.g. Effect on entities such as mobs and items)? Fluid interactions such as water vs. lava vs. mud? Also looking for feedback from Modders when adding new fluids. I have seen ideas such as waterfalls and river currents which seem cool. Also seen weather affecting water visuals such as calm / stormy. Also seen the ideas to use fluids for steam which would invert gravity and disperse into air. Do you prefer the blocky fluids or prefer smoothing visuals? I'll use your ideas to figure out a roadmap with design / art and see how we can rework fluids for our vibrant world. Thanks in advance ❤️






🤯 Our largest blog post and development update is now LIVE! - 20+ Videos - 30+ Screenshots and artwork - 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it! Take a look at our upcoming new dungeon, boss fight, new blocks and furniture, new gadgets, new cosmetics, and many more surprises. Check out what's coming to Hytale in the next few months! 👀 Read it here: hytale.com/news/2026/7/fi…


