Alex

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Alex

Alex

@MelodicAlbuild

Engine Developer @Hytale Common Github Developer - https://t.co/1Yqmm6apey

Texas, USA Katılım Ağustos 2018
137 Takip Edilen133 Takipçiler
Alex
Alex@MelodicAlbuild·
From bothering @ZeroErrors to being asked to join the team, Happy to say I've joined the @Hytale Development Team as an Engine Developer. Can't wait to see what the team has already done, and how I can help!
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Slikey
Slikey@slikey·
Finalizing two more hires for Hytale in the area of Sound Design and Engine development.
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Zero (Nick)
Zero (Nick)@ZeroErrors·
Pre-release this week has been delayed to Friday
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HytaleModding
HytaleModding@HytaleModding·
Introducing Shard Shard is a community project to build a Hytale server from scratch in C#, separate from the official Java server. It's still very early (proof-of-concept), but we've achieved our first goal: getting a player into the world & standing on a generated world. We will be communicating with the community about this project via Devlogs published on the HytaleModding website. We've written the first blog explaining what the project is & our future plans. Read more about it in the blog post: hytalemodding.dev/news/2026/07/i…
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Alex
Alex@MelodicAlbuild·
Shortly after this was taken I was back to working on crafting and got this glorious screenshot. I somehow spawned 2 of me, still not sure how though.
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Alex
Alex@MelodicAlbuild·
Mobs, Trees, NPCs and more? It's been a busy weekend working on Alloy! #Hytale
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Robert Rohrer
Robert Rohrer@robertmrohrer·
Another teaser from us at WoWTale #hytale
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Alex
Alex@MelodicAlbuild·
@N3nnMichG0tt @Hytale I hope you get yours working too! Always happy to lend a hand if you get stuck somewhere!
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Pumba
Pumba@N3nnMichG0tt·
@MelodicAlbuild @Hytale Nice work, sadly reading it now, i am also working on a C++ version of the Hytale server, mostly because I hate Java 😅 Great to see that you have it got working. Keep going 🙏🏻
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Alex
Alex@MelodicAlbuild·
After nearly 6 months of work on my C++ server for Hytale, I finally have 2 clients loading in and playing in Multiplayer! #Hytale (And why not, let's @Hytale for this one :))
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Avanadium
Avanadium@spoxoid·
@JonDevX @MelodicAlbuild @Hytale Melodic has already had several cases of their code being added to the game, through the shared source. Theyre credited in the patch notes.
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Alex
Alex@MelodicAlbuild·
@JonDevX @Hytale We'll see. None of the posted jobs are really what I have skills for so if something ever opens up, maybe I'll take a shot. We'll see.
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Jonathan | Dev
Jonathan | Dev@JonDevX·
@MelodicAlbuild @Hytale Java sucks ass much harder to optimize than C# That sounds impressive, well done dude I'd apply to Hytale if I were you. Someone who knows the server architecture from ground is definitely someone they would be looking for.
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Alex@MelodicAlbuild·
@JonDevX @Hytale Well, it's in Java. Java in and of itself is more resource intensive than other languages, but that's not the point. It's fun to learn and figure out the Hytale Systems by literally building them myself. Plus the 70% reduction in RAM per user is pretty great.
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Alex
Alex@MelodicAlbuild·
It's always an adventure to see what comes next when you're building a custom Hytale server, and today I found out that smoothing nodes don't like to smooth things if you don't actually use them. #Hytale
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Robert Rohrer
Robert Rohrer@robertmrohrer·
@Simon_Hypixel You like wow so figured id show this off XD our alpha testing area coming along #hytale
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Kaupenjoe
Kaupenjoe@Kaupenjoe·
#HytaleModdingWishlist Update: trello.com/b/BrIJDc31/hyt… Done: - ⚠️Server Sources Released⚠️ - Hammer (CycleBlockGroup) corrupts a custom container that another player has open (To the relief of @KirioftheWoods) - Issue with oversized or malformed chunk data packets (@EdilanTV) New (noteworthy) Additions: - Placing a Block with a Trigger Volume does not trigger the OnBlockPlaced Condition - Trigger Volume Loops - Trigger Volumes Run Command Effect - Directional Trigger Volumes (And some other smaller ones) Lots of Trigger Volume things as you can see (and likely more wishlist items to come). This is such an amazing tool and I am confident we'll see insanely cool developments of it! The things people have been able to make with it already during the @HytaleModding Modjam for example were incredible! And of course, the headline for the update is the release of the Server Sources which after mere 3 days of release already led to 14 community contributions in the newest pre-release! Biggest Hytale W honestly! Remember feel free to reach out on Discord or Twitter DMs with any suggestions, feedback or bugs that might pop up in the modding tools 🫡
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Alex
Alex@MelodicAlbuild·
Been hard at work, and really great to see that I was able to help improve the game. Thanks @ZeroErrors and @Hytale for the attribution!
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Alex
Alex@MelodicAlbuild·
Every once in a while I like to show off the cool stuff I have time to build. And today, It's to show off the functional C++ port of the @Hytale server. Real world generation, functional prefabs, inventory, and more. Thank you @ZeroErrors for the constant stack traces! More soon!
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Alex
Alex@MelodicAlbuild·
Another day working on my @Hytale Server Rewrite, and I'm getting closer to having Stats to show off. So far I've gotten at least 5% FPS improvements with more than 10 players on my server structure. Got a bit more to do, but it's always an adventure with a locked down client!
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Alex
Alex@MelodicAlbuild·
Over the last couple weeks, I've been hard at work on a rewrite for the @Hytale Server, converting it to C++ from Java. Today, I pushed the first commit since the server launched the jar file, and with 46,609 insertions and 561 deletions, I'm finally getting close to being done.
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