Kerm

208 posts

Kerm

Kerm

@Kerm___

Katılım Kasım 2022
15 Takip Edilen8 Takipçiler
Kerm retweetledi
Hoshizora
Hoshizora@HoshizoraTTV·
like if overwatch should bring these back
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Kerm
Kerm@Kerm___·
@PlayOverwatch Make junkensteins lab a permanent gamemode , most fun I’ve ever had on the game
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Overwatch
Overwatch@PlayOverwatch·
🎧 Volumes Up 🎧 And now, the peaceful sound of Reinhardt yelling in different languages ✨ Which Reinhardt yell is your favorite? 🌎
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Hoshizora
Hoshizora@HoshizoraTTV·
The most surprising part of the new update is honestly junkenstein's laboratory. They should keep it as a permanent mode and keep updating it with different heroes and skill upgrades 👀
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duck
duck@ExtremeBlitz__·
this has to be the hardest dantdm edit
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Kerm
Kerm@Kerm___·
@FortniteGame Ain’t this just Lego minecraft with fortnite skins?
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Fortnite
Fortnite@Fortnite·
Introducing LEGO® Fortnite! Collect food and resources, craft items​, build shelter and battle enemies solo or​ team up​ with up to seven friends.
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Kerm
Kerm@Kerm___·
@MinecraftMeme16 you would rather not get a choice in what gets added to the game? atleast they are letting the community choose. its our fault for voting on shite creatures (glow squid)
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Minecraft Memes ⛏️
Minecraft Memes ⛏️@MinecraftMeme16·
We need stop mojang from making minecraft votes...
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Kerm
Kerm@Kerm___·
@unity this is still by far the stupidest idea a company has made in the last year, and that is a difficult bar to beat
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Unity
Unity@unity·
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns: Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: - Re-install charges - we are not going to charge a fee for re-installs. - Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent. - Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos. - Web and streaming games - we are not going to count web and streaming games toward your install count either. - Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives. For additional questions, we have updated our blog and FAQ resources. ⬇️ Blog: on.unity.com/3ZiIwlB FAQ: on.unity.com/44NMZ0R Forums: on.unity.com/45RgrnV
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Kerm
Kerm@Kerm___·
@Raasclark @Jade_Playsgames I’m pretty sure they have to reach the deadline now due to snail games taking out a loan, from what I know, snail games is depending on asa as they are broke asf
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