ManyNames

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ManyNames

ManyNames

@Keyframe_Ent

Opinions are my own. DJ #ManyNames. Exec Producer of the film "Electronic Awakening" & "Reinhabiting the Village" ~ XR Director of The https://t.co/RyMPxnTyG9

San Francisco Katılım Mayıs 2011
2.2K Takip Edilen1.2K Takipçiler
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Virtual Worlds Museum
Virtual Worlds Museum@vworldsmuseum·
The Metaverse Is Larger Than Any Single Company. In an open letter to the press featured on @ArInsider, our Director Julian Reyes challenges one of the most persistent misconceptions in tech media today, and how it impacts the entire XR industry. arinsider.co/2026/01/29/met…
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Virtual Worlds Museum
Virtual Worlds Museum@vworldsmuseum·
Kicking off 2026 by spotlighting Carlos Austin @cpaustin2000, the VR filmmaker behind the Virtual Worlds Museum™ Spotlight video series! Carlos’ work plays a vital role in documenting XR communities from within.
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MyroP
MyroP@MyroDev·
Currently working on the "Furality Ultra" update of the cyberglasses shader, which I'll release as a free update. There will be an option to set a custom flipbook texture + parallax support. No ETA yet, as I'm also busy with a bunch of other things, but hopefully soonish #VRChat
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Amargo
Amargo@Miguel_Amargo·
It's official! I'm a Welcome Guide in @decentraland ! Thanks for including me in this awesome team!!
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VRChat
VRChat@VRChat·
The Space Jam 3 World & Film Winners are here! Thank you to everyone who submitted a world or film this year. Read our blog post to see all the winners and prizes: ask.vrchat.com/t/space-jam-3-…
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ManyNames
ManyNames@Keyframe_Ent·
The Strait of Schrödinger 😅
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AWE
AWE@ARealityEvent·
AWE 2026 is expanding into a 4-day experience built around the people and solutions driving the XR ecosystem forward. Plan ahead — four days of workshops, sessions, expo tracks & side events. See the full schedule: hubs.li/Q044BV7m0
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Michael Mack
Michael Mack@MichaelMack·
What an incredible celebration of innovation at the  #AUREAAward #6 hosted by @mackoneofficial at Europa-Park Resort! From inspiring keynotes to groundbreaking award winners, the energy was electrifying. Don't miss out on the magic, watch the aftermovie now! #Innovation #VR #XR
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aidan
aidan@Aidan_Wolf·
WOOOO we just won the AUREA Award for Interaction from MACKOne! What an awesome community to be part of
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Michael Mack
Michael Mack@MichaelMack·
What makes #AUREAAward so special is not only the programme, the awards and the unique location, but also the community itself. Tonight, we open the kitchens of our Don Quichotte restaurant for a Networking Kitchen Party! @mackoneofficial
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AR Insider
AR Insider@ArInsider·
In the metaverse hype cycle, its rise to prominence followed Meta's name change and big investments. But that created a misguided correlation between the company and the concept. Should they be decoupled? arinsider.co/2026/01/29/met…
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Philip Rosedale
Philip Rosedale@philiprosedale·
In a couple years this technique will run in realtime and be useable to animate avatars. What do you think? Thank you @Escapation for creating this avatar image that I then animated with @Kling_ai using a video of myself.
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Physics In History
Physics In History@PhysInHistory·
The word "algorithm" comes from the name of 9th-century Persian mathematician al-Khwarizmi, whose Latinized name "algorismi" was used to refer to his systematic methods of calculation.
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Palmer Luckey
Palmer Luckey@PalmerLuckey·
I have an opinion on the Meta layoffs that is contrary with most of the VR industry and much of the media, but strongly held. This is not a disaster. They still employ the largest team working on VR by about an order of magnitude. Nobody else is even close. The "Meta is abandoning VR" narrative is obviously false, 10% layoffs is basically six months of normal churn concentrated into 60 days, strictly numbers wise. The majority of the 1,500 jobs cut in Reality Labs (out of 15,000) were roles working on first-party content, internally developed games that competed directly with third party developers. I think this is a good decision, and I thought the same back when I was still at Oculus. Change always sucks because people lose their jobs in the process, but in a world of limited resources, Meta heavily subsidizing their own (with money, marketing, placement, etc) at the expense of core technical progress and platform stability doesn't make sense. Crowding out the rest of the entire ecosystem, even less so. Every developer big and small, even the hyper-efficient ones, have had an extremely hard time competing with games developed by Meta-owned teams with budgets and teams that spend vastly in excess of earning potential. People will point out that these teams did an awesome job and got awesome reviews from critics and customers alike - yes, and fucked up though it is, that makes the problem even worse! Some people will say "they should have just funded those developers as external studios rather than acquiring them, then!". Yes, I agree, but hindsight is 20/20. Do you think Oculus expected to only sell 700 copies of Rock Band VR after spending eight figures to make sure it was ready and awesome for Rift CV1 launch, to the point of bundling the guitar adapter with every single headset? Of course not, but sometimes you learn what the world actually wants from you the hard way. TL;DR, I feel really bad for the people impacted, but this is a good thing thing for the long-term health of the industry, especially the ongoing incentives. (Nobody at Meta knows I am making this post)
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SubstrataVR
SubstrataVR@SubstrataVr·
I'm adding chatbots to Substrata that you can easily add to your land parcels. They can chat, gesture, tell users about your parcel etc..
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Mashable
Mashable@mashable·
Slash or Pass? Gerard Butler reveals which real-life disasters he has ACTUALLY survived. #greenland
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