Duane Falconer

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Duane Falconer

Duane Falconer

@Killbourne

Father, Nerd, and Head of visualization at IPL Design. https://t.co/2sUvX2SS81

Cape Town , South Africa Katılım Şubat 2009
263 Takip Edilen395 Takipçiler
Duane Falconer
Duane Falconer@Killbourne·
@JordanMossy Can you explain how it breaks the export? I have never had issues but I work in a small studio
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Mossy
Mossy@JordanMossy·
Release of the NoDot Names add-on, Tired of Blender’s .001 duplicates breaking your export? NoDot Names auto-normalizes to _001, applies custom prefix presets, validates your scene & more Keep naming consistent without manual cleanup github.com/jmossymoss/No-… Psst, its free
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Vladislav
Vladislav@Sponchks·
Finally finished it
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Ericaerica
Ericaerica@oh_its_El_again·
Overestimated myself and chose too complex concept for a sketch, so it took me five hours, but I'm still happy that I finished it :)) #3DArt #3DCharacter #sketch
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Follygon
Follygon@Follygon·
Did you miss a step somewhere?
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Henning Sanden
Henning Sanden@henningsanden·
Im preparing for the texturing chapters. One of the first things I always do when texturing is blocking out the main colors. I always focus on the values and big gradients early
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Andres Rios
Andres Rios@AndresRiosRizo·
Hastur, the King in Yellow
Andres Rios tweet mediaAndres Rios tweet media
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tinybugbot
tinybugbot@tinybugbot·
bear 🐻 - use a compile block to process each part, instead of an hda. - make a large height map using a stamp node from one height map. #houdini
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Ana | Making Tiny Glade 🏰🌿
Ana | Making Tiny Glade 🏰🌿@anastasiaopara·
uh, am I dreaming? 👀 is Tiny Glade really on the store front page?
Ana | Making Tiny Glade 🏰🌿 tweet media
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Govy
Govy@govy9807·
Adventure begins #characterdesign
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Atmo
Atmo@Atmonez·
3D Vs Final render
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MACBETH
MACBETH@macbethAI·
Happy Saturday
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Tor Frick
Tor Frick@Snefer·
We rebuilt a few asset designs from The Ascent for our new game, which really puts in perspective the difference in fidelity. UE4 Top-down game vs UE5 FPS with Nanite out the wazoo. Can't wait to show people.
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