Killersmart

3.1K posts

Killersmart

Killersmart

@Killersmart3

Lurker main

Katılım Ekim 2019
570 Takip Edilen41 Takipçiler
Killersmart
Killersmart@Killersmart3·
@thee_neon @wolverene Yeah sure, if you’re constantly going 1/14, you deserve a bit of punishment, as Wolverene said, the rift used to speak for itself. This guy didn’t even get to play out his game
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Theeneon
Theeneon@thee_neon·
@Killersmart3 @wolverene You are not Keria, your teammates are not T1, if you do this you risk getting banned. This has been a very common saying in pro play for a reason
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wolverene
wolverene@wolverene·
First it was have you played the champ? Has your favorite pro played the champ? Now even that isn’t enough All these games were Soraka mid. I was the only player on the server that played it, got reported/flamed every champ select. Didn’t matter, rift talked back then Are we saying a climb like this is no longer possible? The game is that gone? Riot x Palantir technologies will algorithmically determine your Compliance Score at every moment your hands are on the keys?
wolverene tweet media
Drew Levin@drewlevin

@erenjaegerSOS @Backslicer98276 would you rather have support kalista or top yuumi?

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Killersmart
Killersmart@Killersmart3·
@lv_mice @wolverene Even if I’m not a fan of the decision, if it’s a gameplay loop riot doesn’t want in the game, they’re in their right to phase it out of the realm of viability throughout their patches. This guy didn’t even get the chance to play his game in the first place
Killersmart@Killersmart3

@cars2superfan @wolverene I can sympathize with that direction when the things being picked stray so far from what the game normally looks like, and is also unfun to play with/against (support item top lane for example). This isn’t one of those cases

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Killersmart
Killersmart@Killersmart3·
@TapNoCap The more I play this game, the more I’m convinced people will pick random bs at the worst times like mizuke and illari just to avoid the stigma that Kiriko has surrounding her
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Tap
Tap@TapNoCap·
I'm convinced 5v5 NA is more boosted than 6v6 open q cause how are we justifying mizuki/mercy and mizuki/lifeweaver backlines in masters/gm lobby ranges??? Actual hell of an experience..
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Killersmart
Killersmart@Killersmart3·
@cars2superfan @wolverene I can sympathize with that direction when the things being picked stray so far from what the game normally looks like, and is also unfun to play with/against (support item top lane for example). This isn’t one of those cases
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camoo
camoo@cars2superfan·
@Killersmart3 @wolverene i think its more symptomatic of the community not wanting these kinds of picks, and riot in turn making changes that benefit the majority of players as opposed to the game as a whole (which is fine and probably better for the longevity of the game as a whole)
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forest
forest@forestwithout·
drew levin day to day wake up some 15 year old retards tweets at him: hey no idea why im banned wtf lol drew: hey so ur banned cause u called them retard cancer patients 15 year old: you are too lol go to bed
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Killersmart
Killersmart@Killersmart3·
@Terameterss @LuigiXP I know absolutely nothing about cuphead but I also saw it as potentially talking about when times were simpler and the fandom was smaller. Like I could see it as a potential argument for something such as fnaf
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Tera
Tera@Terameterss·
@LuigiXP I mean, usually statements like this are inherently saying that the new content is bad, not just disliking the idea of more content. Not saying I agree with it, just saying they're not only saying "I hate having more Cuphead"
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Killersmart
Killersmart@Killersmart3·
@LiquidHbox They reworked him and changed the mechanics of old moves that made him strong and obnoxious, and the new stuff they gave him just also happened to be obnoxious, but in a way that just zones you infinitely
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hungrybox
hungrybox@LiquidHbox·
I am still a complete noob to understanding this game but let me get this straight > happy chaos releases as DLC > he’s crazy broken > devs nerf him heavily > devs re-buff him (?) > he now has an inescapable infinite? I am so lost
Diaphone@Diaphone_

Watching TNS and I cannot believe @ArcSystemWorksU said THIS IS GOING TO BE LEGAL AT EVO JAPAN LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

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Killersmart
Killersmart@Killersmart3·
@FeetFucker1488 @HereticDelphox It was kind of wild to me that strive stops winstreak bonuses as soon as you hit plat, I threw my placements when the system first dropped and didn’t play since. Getting diamond was a very long and boring 6-8 hours
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Boaby!
Boaby!@FeetFucker1488·
@HereticDelphox So glad I placed diamond 1 on bedman cause everything I hear about from plat lobbies sounds like hell 😹
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NinjaDelphox
NinjaDelphox@HereticDelphox·
Another one lmfao, it's always the people playing baby easy characters 🧐 The game does not want me to make it to Diamond 1 30% don't rematch and then whenever I win a set my brain dies and I lose 2 back to back D:
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Rajeem
Rajeem@R2JEEM·
@P00PYCHAR mercy draft OP let me explain. illari dva widow kiri bans - haz flyer mirror meaning brig zen weaver all shit - go mercy and pocket my flyer to win
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Killersmart
Killersmart@Killersmart3·
@Tr1ck3ryS Thats its own issue because of how much power they allocated into the tank role, but can you convince me that meaningful changes to the embodiment of thanos will largely affect the average casual that’s playing sniper dva and brawling rein instead of setting up with her mobility
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Tr1ck3ry
Tr1ck3ry@Tr1ck3ryS·
@Killersmart3 @Vallantsaf I mean the devs have literally said that they have to be really careful with tank balance, because it heavily impacts match quality, since it’s such an important role and there’s only on tank on a team
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Nate🇭🇹
Nate🇭🇹@Vallantsaf·
Dva is like the first time I have sort of understood the balance team’s dilemma with balancing for casuals vs pros cause if your neurological pathways are linked to your hands that character is literally mecha thanos but if you’re just casual af she’s not nearly as broken
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Killersmart
Killersmart@Killersmart3·
@vrtualangelic You know as well as I do that any mobility nerfs to mercy just encourages afk pocketing, which you made clear in your post. I think saying the change “rewards bad dive players” is where you’re going to get a lot of hate though.
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𑣲 angelic
𑣲 angelic@vrtualangelic·
@blinkpxnch i'm allowed to complain about a game i enjoy playing when the nerf seems unreasonable. you can't say the nerf is "mercy players when they have to play the game" when this nerf is just enabling the "pocket the ashe in the backline" playstyle lol,
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𑣲 angelic
𑣲 angelic@vrtualangelic·
I genuinely this is miserable. Yeah she got burst healing incorporated into her basekit but nerfing her mobility as a trade off is ridiculous? Especially considering she already struggled into good dive players anyways and this is just rewarding the bad dive players. Diveslop.
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Killersmart
Killersmart@Killersmart3·
@WishJL_Mia @hexedheli I mean if this is what they want, then no. Is it enough to make her strong, most definitely not yet,but her healing off her E is synergistic with fanning in your face and this is the direction they seem to be committing to.
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Overwatch Cavalry
Overwatch Cavalry@OWCavalry·
New #Overwatch Balance Changes 🛠️ 🎼 Sigma Hyper Regeneration (Minor Perk): → Now restores barrier health only when damaging enemy heroes. Experimental Barrier: → (6v6) Maximum health reduced from 650 to 600. 🔮 Ramattra Ravenous Vortex: → Vengeful Vortex moved from Perk to baseline ability. → Projectile now explodes on contact with the ground. → Explosion can now be manually detonated while airborne. → Explosion damage reduced from 50 to 15. Prolonged Barrier (Minor Perk): → New Minor Perk. → Void Barrier duration and size increased by 25%. Vengeful Vortex (Major Perk): → Removed. Void Surge (Major Perk): → Moved from Minor to Major Perk. → Delay between bursts reduced from 0.75 to 0.6 seconds. 🛡️ Reinhardt Shield Slam (Minor Perk): → Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped. 🐽 Roadhog Scrap Gun: → Reload time increased from 1.5 to 1.75 seconds. Chain Hook: → Cooldown increased from 6 to 8 seconds. Invigorate (Major Perk): → Removed. Hogdrogen Exposure (Major Perk): → New Major Perk. → Take a Breather now heals nearby allies for 50% of its healing amount. 🦍 Winston General: → (6v6) Base health reduced from 350 to 325. (Total health including armor and shields reduced from 550 to 525.) Tesla Cannon: → Deals 50% increased damage to deployables. 🐹 Wrecking Ball General: → (6v6) Base health reduced from 475 to 450. (Total health including armor and shields reduced from 575 to 550.) 🪭 Anran Fan the Flames: → Impact damage increased from 5 to 6. Inferno Rush: → Impact damage reduced from 50 to 30. Dancing Blaze: → Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target. Hungering Blaze (Major Perk): → Increases the healing of Dancing Blaze’s subsequent strikes by 25%. Perk Costs: → Minor Perk cost reduced by 7%. → Major Perk cost reduced by 5%. 🧨 Ashe Double Barreled (Minor Perk): → Time required to retrigger Coach Gun increased from 1 to 2 seconds. 🧢 Bastion Configuration Reload (Minor Perk): → No longer fully refunds cooldown. → Now reduces cooldown by 4 seconds. Armored Artillery (Minor Perk): → Overhealth degeneration reduced from 100 to 50 per second. Perk Costs: → Minor Perk cost increased by 10%. → Major Perk cost increased by 6%. 🔵 Echo Duplicate: → Can now duplicate allied heroes. Focused Rush (Minor Perk): → Range increased from 4 to 6 meters. 💥 Emre Siphon Blaster: → Added an accessibility option which allows players to hold Secondary Fire to automatically fire Siphon Blaster at a reduced fire rate. Heat Sink (Minor Perk): → Heat generated from direct hits reduced from 100% to 60%. 💣 Junkrat Mine Recycling (Major Perk): → Moved from Minor to Major Perk. → Eliminations with Concussion Mine restore one charge. Bomb Voyage (Minor Perk): → Moved from Major to Minor Perk. → Attack speed bonus reduced from 35% to 25%. 🚀 Pharah Hover Jets: → Bonus movement speed reduced from 40% to 30%. Barrage: → Pharah can now move while using Barrage. → Explosion damage reduced from 30 to 25. Drift Thrusters (Minor Perk): → Removed. Concussive Force (Minor Perk): → New Minor Perk. → Concussive Blast deals up to 50 explosion damage. 💀 Reaper Dire Triggers: → Moved from Perk to baseline ability. → Cooldown increased from 3 to 6 seconds. Trigger Finger (Major Perk): → New Major Perk. → Using an ability or reloading refreshes Dire Triggers’ cooldown. 🎖️ Soldier: 76 Sprint: → Can now reload while sprinting. → Reloading while sprinting reduces Sprint’s movement speed bonus by 50%, diminishing over the duration. → Added a custom setting allowing Sprint to cancel reload. Agility Training (Major Perk): → Removed. Full Stride (Major Perk): → New Major Perk. → Sprint’s movement speed bonus gradually increases by an additional 25% over 2 seconds. 👾 Sombra Stealth: → Movement speed bonus reduced by 50% while revealed by damage. Perk Costs: → Minor Perk cost reduced by 6%. → Major Perk cost reduced by 5%. ⏫ Tracer Perk Costs: → Minor Perk cost reduced by 10%. → Major Perk cost reduced by 7%. 🐺 Vendetta General: → Armor reduced from 100 to 75. Onslaught (Passive): → Movement speed per stack reduced from 4% to 2%. Palatine Fang: → Overhead swing bonus range reduced from 2.5 to 2.0 meters. Perk Costs: → Minor Perk cost reduced by 6%. → Major Perk cost reduced by 5%. 🕷️ Widowmaker Perk Costs: → Minor Perk cost reduced by 6%. → Major Perk cost reduced by 4%. 💉 Ana Biotic Grenade: → Cooldown reduced from 14 to 12 seconds. 🪛 Brigitte Barrier Shield: → Health increased from 250 to 300. Combat Medic (Minor Perk): → Cooldown refunded increased from 0.5 to 0.75 seconds. 😺 Jetpack Cat Frenetic Flight: → Acceleration reduced by 11%. 🛸 Juno Pulsar Torpedoes: → (6v6) Cooldown increased from 10 to 12 seconds. Glide Boost: → Movement speed bonus reduced from 50% to 40%. 🪷 Lifeweaver Healing Blossom: → Maximum healing increased from 80 to 90. Rejuvenating Dash: → Healing increased from 45 to 55. Life Grip: → Now cleanses allies when pulled. Sow the Seed (Major Perk): → Cooldown reduced from 14 to 11 seconds. 🐸 Lucio Crossfade: → (6v6) Healing reduced from 20 to 18. Accelerando (Major Perk): → Gain 15% attack speed while Lucio's Speed Song is active, tripled during Amp It Up. 🦊 Kiriko Swift Step: → Teleport range reduced from 35 to 30 meters. Healing Ofuda: → Fire rate increased from 5 to 7 per second. ⛓️ Mizuki Remedy Aura: → (6v6) Minimum healing reduced from 5 to 4.5. → (6v6) Maximum healing reduced from 20 to 18. Kekkai Sanctuary: → No longer spawns if Mizuki is eliminated during the cast time. Katashiro Return: → Can now activate return while other animations are active, excluding Kekkai Sanctuary’s cast animation. → Movement speed bonus reduced from 35% to 30%. Perk Costs: → Minor Perk cost increased by 16%. → Major Perk cost increased by 10%. 🪽 Mercy Flash Heal: → Moved from Perk to baseline ability. → Cooldown reduced from 15 to 12 seconds. → Base healing increased from 50 to 60. → Healing multiplier on allies below 50% health reduced from 3x to 2x. Caduceus Staff: → Healing reduced from 60 to 55. Guardian Angel: → Launch speed reduced by 10%. Double Dose (Major Perk): → New Major Perk. → Flash Heal gains an additional charge but its base healing is reduced by 10%. 🌊 Wuyang Rushing Torrent: → Duration reduced from 4 to 3.5 seconds. 🦿 Zenyatta Orb of Discord: → (6v6) Damage amplification reduced from 30% to 25%. What do you think of the changes? 💭
Overwatch Cavalry tweet media
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Killersmart
Killersmart@Killersmart3·
@L1meW1z4rd I do think the kiri echo, and Lucio buffs are really random and unnecessary, but I do think they actually tried to experiment with a couple of power shifts in characters’ kits which is more than we usually get in a new set of patch notes. Dva missing is really problematic though
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L. Wizard 🕯️
L. Wizard 🕯️@L1meW1z4rd·
The bi-yearly "Let's just buff everything and call it a day" balance changes by the dev team. It's insane when the game overall has already been powercrept so much and they just keep on doing this. Random kiri hps buff + crazy pharah buffs as well lmaoooooo
Overwatch Cavalry@OWCavalry

New #Overwatch Balance Changes 🛠️ 🎼 Sigma Hyper Regeneration (Minor Perk): → Now restores barrier health only when damaging enemy heroes. Experimental Barrier: → (6v6) Maximum health reduced from 650 to 600. 🔮 Ramattra Ravenous Vortex: → Vengeful Vortex moved from Perk to baseline ability. → Projectile now explodes on contact with the ground. → Explosion can now be manually detonated while airborne. → Explosion damage reduced from 50 to 15. Prolonged Barrier (Minor Perk): → New Minor Perk. → Void Barrier duration and size increased by 25%. Vengeful Vortex (Major Perk): → Removed. Void Surge (Major Perk): → Moved from Minor to Major Perk. → Delay between bursts reduced from 0.75 to 0.6 seconds. 🛡️ Reinhardt Shield Slam (Minor Perk): → Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped. 🐽 Roadhog Scrap Gun: → Reload time increased from 1.5 to 1.75 seconds. Chain Hook: → Cooldown increased from 6 to 8 seconds. Invigorate (Major Perk): → Removed. Hogdrogen Exposure (Major Perk): → New Major Perk. → Take a Breather now heals nearby allies for 50% of its healing amount. 🦍 Winston General: → (6v6) Base health reduced from 350 to 325. (Total health including armor and shields reduced from 550 to 525.) Tesla Cannon: → Deals 50% increased damage to deployables. 🐹 Wrecking Ball General: → (6v6) Base health reduced from 475 to 450. (Total health including armor and shields reduced from 575 to 550.) 🪭 Anran Fan the Flames: → Impact damage increased from 5 to 6. Inferno Rush: → Impact damage reduced from 50 to 30. Dancing Blaze: → Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target. Hungering Blaze (Major Perk): → Increases the healing of Dancing Blaze’s subsequent strikes by 25%. Perk Costs: → Minor Perk cost reduced by 7%. → Major Perk cost reduced by 5%. 🧨 Ashe Double Barreled (Minor Perk): → Time required to retrigger Coach Gun increased from 1 to 2 seconds. 🧢 Bastion Configuration Reload (Minor Perk): → No longer fully refunds cooldown. → Now reduces cooldown by 4 seconds. Armored Artillery (Minor Perk): → Overhealth degeneration reduced from 100 to 50 per second. Perk Costs: → Minor Perk cost increased by 10%. → Major Perk cost increased by 6%. 🔵 Echo Duplicate: → Can now duplicate allied heroes. Focused Rush (Minor Perk): → Range increased from 4 to 6 meters. 💥 Emre Siphon Blaster: → Added an accessibility option which allows players to hold Secondary Fire to automatically fire Siphon Blaster at a reduced fire rate. Heat Sink (Minor Perk): → Heat generated from direct hits reduced from 100% to 60%. 💣 Junkrat Mine Recycling (Major Perk): → Moved from Minor to Major Perk. → Eliminations with Concussion Mine restore one charge. Bomb Voyage (Minor Perk): → Moved from Major to Minor Perk. → Attack speed bonus reduced from 35% to 25%. 🚀 Pharah Hover Jets: → Bonus movement speed reduced from 40% to 30%. Barrage: → Pharah can now move while using Barrage. → Explosion damage reduced from 30 to 25. Drift Thrusters (Minor Perk): → Removed. Concussive Force (Minor Perk): → New Minor Perk. → Concussive Blast deals up to 50 explosion damage. 💀 Reaper Dire Triggers: → Moved from Perk to baseline ability. → Cooldown increased from 3 to 6 seconds. Trigger Finger (Major Perk): → New Major Perk. → Using an ability or reloading refreshes Dire Triggers’ cooldown. 🎖️ Soldier: 76 Sprint: → Can now reload while sprinting. → Reloading while sprinting reduces Sprint’s movement speed bonus by 50%, diminishing over the duration. → Added a custom setting allowing Sprint to cancel reload. Agility Training (Major Perk): → Removed. Full Stride (Major Perk): → New Major Perk. → Sprint’s movement speed bonus gradually increases by an additional 25% over 2 seconds. 👾 Sombra Stealth: → Movement speed bonus reduced by 50% while revealed by damage. Perk Costs: → Minor Perk cost reduced by 6%. → Major Perk cost reduced by 5%. ⏫ Tracer Perk Costs: → Minor Perk cost reduced by 10%. → Major Perk cost reduced by 7%. 🐺 Vendetta General: → Armor reduced from 100 to 75. Onslaught (Passive): → Movement speed per stack reduced from 4% to 2%. Palatine Fang: → Overhead swing bonus range reduced from 2.5 to 2.0 meters. Perk Costs: → Minor Perk cost reduced by 6%. → Major Perk cost reduced by 5%. 🕷️ Widowmaker Perk Costs: → Minor Perk cost reduced by 6%. → Major Perk cost reduced by 4%. 💉 Ana Biotic Grenade: → Cooldown reduced from 14 to 12 seconds. 🪛 Brigitte Barrier Shield: → Health increased from 250 to 300. Combat Medic (Minor Perk): → Cooldown refunded increased from 0.5 to 0.75 seconds. 😺 Jetpack Cat Frenetic Flight: → Acceleration reduced by 11%. 🛸 Juno Pulsar Torpedoes: → (6v6) Cooldown increased from 10 to 12 seconds. Glide Boost: → Movement speed bonus reduced from 50% to 40%. 🪷 Lifeweaver Healing Blossom: → Maximum healing increased from 80 to 90. Rejuvenating Dash: → Healing increased from 45 to 55. Life Grip: → Now cleanses allies when pulled. Sow the Seed (Major Perk): → Cooldown reduced from 14 to 11 seconds. 🐸 Lucio Crossfade: → (6v6) Healing reduced from 20 to 18. Accelerando (Major Perk): → Gain 15% attack speed while Lucio's Speed Song is active, tripled during Amp It Up. 🦊 Kiriko Swift Step: → Teleport range reduced from 35 to 30 meters. Healing Ofuda: → Fire rate increased from 5 to 7 per second. ⛓️ Mizuki Remedy Aura: → (6v6) Minimum healing reduced from 5 to 4.5. → (6v6) Maximum healing reduced from 20 to 18. Kekkai Sanctuary: → No longer spawns if Mizuki is eliminated during the cast time. Katashiro Return: → Can now activate return while other animations are active, excluding Kekkai Sanctuary’s cast animation. → Movement speed bonus reduced from 35% to 30%. Perk Costs: → Minor Perk cost increased by 16%. → Major Perk cost increased by 10%. 🪽 Mercy Flash Heal: → Moved from Perk to baseline ability. → Cooldown reduced from 15 to 12 seconds. → Base healing increased from 50 to 60. → Healing multiplier on allies below 50% health reduced from 3x to 2x. Caduceus Staff: → Healing reduced from 60 to 55. Guardian Angel: → Launch speed reduced by 10%. Double Dose (Major Perk): → New Major Perk. → Flash Heal gains an additional charge but its base healing is reduced by 10%. 🌊 Wuyang Rushing Torrent: → Duration reduced from 4 to 3.5 seconds. 🦿 Zenyatta Orb of Discord: → (6v6) Damage amplification reduced from 30% to 25%. What do you think of the changes? 💭

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Killersmart
Killersmart@Killersmart3·
@hexedheli @OWCavalry Looks like they’re going in the direction of giving her easier survivability while she whittles you with fan, instead of being able to assassinate. It’s better that they decided on a route to go down instead of keeping her mediocre at both
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ego 🗡
ego 🗡@hexedheli·
@OWCavalry nerfing anrans inferno rush is a choice for sure, she has to do an entire combo with her kit and now its just... not possible 😭😭😭😭
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Killersmart
Killersmart@Killersmart3·
@SamitoFPS They really should make drives a reward you work for over the course of a season, encouraging everyone to play ranked for two days out of 60 just so they go back to qp after makes me question what the point of drives really is
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Samito
Samito@SamitoFPS·
YOU ALL WERE NOT KIDDING ABOUT DRIVES THESE PEOPLE HAVE NEVER PLAYED THE GAME PUT THEM IN QUICKPLAY ONLY THIS IS THE WORST STATE I'VE SEEN RANKED IN FOR 10 YEARS OF PLAYING THE GAME
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Killersmart
Killersmart@Killersmart3·
@heatfromfire @jen_tcg Do none of you understand that the issue is that the meta-warping mon is locked behind a time investment in a different, paid game?
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jen ✨🔜 NAIC
jen ✨🔜 NAIC@jen_tcg·
they hated Jesus because He spoke the truth.
LOLrenzo 🇺🇦🇵🇸@LOLrenzo02

@Zenrotwo I think having to play ~35 hours of a $60/$70 (subjectively bad) game you have no interest in playing, while doing a tedious and repetitive task over and over, just to obtain ONE Pokémon dominating the meta is bad actually

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Killersmart
Killersmart@Killersmart3·
@OneLastKiss_01 I had multiple friends in past pray to god that Aatlis doesn’t get voted when it comes up, then when they play on the map, they say they have <10 games on the map and they don’t know how half the map functions. A lot of people hate the newer modes without even giving it a chance
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gr*ffin
gr*ffin@OneLastKiss_01·
Front to back gameplay is such slop compared to maps that are actually dynamic with all the angles you can take. It's not fun playing on those maps into stuff like Rein and Sigma etc and being stuck on aids chokes.
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gr*ffin
gr*ffin@OneLastKiss_01·
It really sucks that the player base below quite high elo just perma vote payload maps when they're by far the worst maps in the game imo. We need more flashpoint and push maps especially. I like everything here besides the first part
Overwatch Cavalry@OWCavalry

Map Voting Changes in #Overwatch 🗺️ Starting in Season 2, if a map receives an overwhelming number of votes, it will automatically win. Maps will also display which side you start on, and a random option will be added. What do you think of the updates? 💭

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