Nin
13.9K posts

Nin
@Knight_Nin
Pretender to the throne, usurper of the King and a Pokemon expert rolled into one


Subnautica 2 devs say "go play Sons of the Forest" if you don't like its lack of violence. The game focuses on underwater exploration, and you cannot kill most creatures. On the official Discord, one player asked why killing is impossible in SN2 as it makes no sense. Level designer Artyom O’Rielly replied, “This is not a killing game, so go play Sons of the Forest if you want to kill.” Another developer said, “The team discusses this a lot inside the studio and may let players catch small fish for food, but large creatures will stay safe so the game feels right.” This idea comes from the first Subnautica, as the team wants players to discover things, feel wonder, and live with ocean life instead of fighting it. A fan-made mod already lets players kill creatures, and the studio is reading all feedback. It plans to add better ways to scare off creatures but will not add weapons. Early access is expected to last up to 3 years.




The developers of Subnautica 2 want to keep the game non-violent like the first one. They want players to adapt and live with the ocean creatures instead of fighting or killing them with weapons. This core idea started years ago when studio founder Charlie Cleveland chose to leave guns out of the series after the Sandy Hook shooting. He wanted the game to feel like peaceful exploration of nature rather than adding more violence to the world. Even though fans from one country overwhelmingly asked for the chance to craft weapons in the sequel the team says this will be a repeated point of resistance. One developer explained "I think it's a point of resistance that we'll get repeatedly while making the game though we feel strongly about it." So players must instead use smart tools evasion and distraction to survive.






this is just so sad, why can't the pity carry over at least... literally makes you wanna quit




Always funny when leftists go “Art is left wing” like they aren’t constantly double checking and breathing down the necks of every artist, musician, and actor to make sure they’re not right wing and making sure they lose everything they have if they are right wing.


The developers of Subnautica 2 want to keep the game non-violent like the first one. They want players to adapt and live with the ocean creatures instead of fighting or killing them with weapons. This core idea started years ago when studio founder Charlie Cleveland chose to leave guns out of the series after the Sandy Hook shooting. He wanted the game to feel like peaceful exploration of nature rather than adding more violence to the world. Even though fans from one country overwhelmingly asked for the chance to craft weapons in the sequel the team says this will be a repeated point of resistance. One developer explained "I think it's a point of resistance that we'll get repeatedly while making the game though we feel strongly about it." So players must instead use smart tools evasion and distraction to survive.


Subnautica 2 is a pacifist ideology woven into a game. Players have noticed you cannot defend yourself against attacking fish. Not even in self defense. Only passive means are available. This was by design. You can't kill anything because the devs feel it would support gun violence and aspects of colonialism: "Subnautica is one vote towards a world with less guns. A reminder that there is another way forward." "We want people to feel like they're learning to adapt to the world, rather than being a conqueror or dominator." "We aren't a killing game. Go play Sons of the Forest or something if you want to kill." The anti-violence stance got stronger from Subnautica 1 -> 2, which now has a complete "no kill" policy even when the fish can still kill *you*.



Round 4 starts tomorrow! Which constellation are you going for this time? #GenshinImpact


Got a question for yall In the end of Genshin.. would you want Nibelung to win and reclaim his homeland? Or Celestia wins? Or would you want humanity combined to win without Nibelung or HP, without a highest being at all to rule?

This isn't about Arle, but Fontaine in general. I have always called this the greatest filler region in Genshin because 80% of it (Acts I-IV) had nothing to do with any progression on our main journey at all. Which has always greatly confused me on why it was hailed as the "golden standard" of Genshin writing when its quite literally nearly 15hrs of dialog bloat that has 0 relevance outside of Act V. Act I - murder mystery that leads nowhere Act II - Navia relationship issues/murder myster conclusion that leads nowhere. Act III - Go to jail to talk to NPC's for 4hrs Act IV - Even MORE jail + tea party with 4th Harbinger Act V - ACTUAL plot relevant events It is actually criminal how Fontaine took the crown over Sumeru for best writing during that time. Childe just became the biggest potential man of all time, so much setup for his character just to still be a chud rank 11 in NK. Clorinde was created to aurafarm and be a plot device for Navia yet gets called a better written character than Mavuika. Narzissenkreuz has gotten talked about and been MORE relevant than EVERY act of Fontaine. You could skip ALL Fontaine AQ's only play Narzissrnkreuz + Skirk SQ and be completely fine throughout Natlan and NK, that is how irrelevant it is.















