Kydin

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Kydin

Kydin

@Kyd1n

“kai-din” | the worst aimer ever | i look and sound sleep deprived d( ̄  ̄)

ur dads house Katılım Şubat 2018
113 Takip Edilen73 Takipçiler
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Kydin
Kydin@Kyd1n·
click my website link :3
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Kydin
Kydin@Kyd1n·
guess im buying the MIBR classic now @zekkenVAL
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Kydin
Kydin@Kyd1n·
@1zerona TDM only play after two 40 kill games
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curry
curry@currydtx·
Has anyone ever had any wrist inflammation from too much aim training or gaming?
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Bruhskey
Bruhskey@bruhskey·
SPEED IS THE SKILL CEILING OF PERIPHERALS. ^^^^^^^^^^^^^^^^^^^^^^^^ Just like mouse latency, fps, and reactivity, you usually want to limit extraneous factors for the most control the user can have. If we had a zero friction surface, this would give the user total control of their mouse. And allow them to push the limits of mouse control. THEY would be in charge of stopping the mouse whenever they want, instead of the mousepad slowing it down. This however, in practice, is very difficult because humans are not all very consistent. But thanks to aim training and the sharing of knowledge, I do believe that the push to higher sensitivities will persist. Higher sensitivities take advantage of high reactivity and low friction. In fact, it feels contradicting. (if you play on low friction, you actually want a faster sens for better mouse control.) This is because when friction is removed, there's less resistance to fight against. This means slower, deliberate inputs become harder to perform precisely. A higher sens gives you more leverage over micro-corrections, as weird as that sounds. It’s possible that we're seeing a shift in how humans interact with input. Part of me believes that thanks to higher refresh rates, lower latencies and higher fps, we are able to perceive more information at a faster rate. This allows leeway for higher sensitivities to feed us information faster and takes advantage of higher reactivity. A recent example is the Shanghai CS major, where pros are on average increasing their polling rates. This is very peculiar, especially since CS is a TAC-FPS, which rewards control and smooth mouse movements more than other genres (holding angles etc). We’re not just playing faster games, we’re becoming faster people. What’s interesting is that the hardware (360hz+, 8k polling, glass pads, etc.) is reaching a point where the input ceiling is no longer the device, it's you. The user. Your ability to stop, start, correct, track, and adjust at speed. And most people can’t. Not yet. Human inconsistency is the last real bottleneck. But with tools like aim trainers and sharing of knowledge, even that is starting to fade. It makes me think we’re entering a new phase where average players will begin using "unstable" setups that used to be seen as too fast, too twitchy and training into them. Control is still useful for players who want to perform well in the current meta. They might care less about reactivity or pushing mouse skill ceilings, and more about consistency, crosshair placement, and wider strategy. But that doesn’t mean the ceiling isn’t rising. You can chase performance or you can chase the ceiling. Sometimes they overlap. Most of the time, they don’t.
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EviL
EviL@EvxL__·
Rewrite for evxl.app is finished. Includes many new features including player comparisons, graphs, and adding local benchmarks. @KovaaKs @Revosect
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ishan
ishan@Boy1drr·
white sox world series and boy1drr back on valo... world healing.
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HisWattson
HisWattson@HisWattson·
Anyone who actually knows what they’re talking about can tell you everything they’re doing is humanly possible. It requires insane levels of autism but it’s still possible.
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Kydin
Kydin@Kyd1n·
@emsyraine how 2 make aim trainer aim translate to in-game aim
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emsy 💜
emsy 💜@emsyraine·
Have questions about aim trainers and how they can help you improve in VALORANT? Drop them in the comments. I’m building a full guide and want to make sure your most commonly asked questions get answered directly in the doc.
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Kydin
Kydin@Kyd1n·
nightcore really was the pre-evolution to hardstyle
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ishan
ishan@Boy1drr·
@Kyd1n happy birthday
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Kydin
Kydin@Kyd1n·
22 on 22
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TenZ
TenZ@TenZOfficial·
Okay, I'm going to word vomit a bit on the timeline. The current state of NA VALORANT below the Tier 1 level is in an absolutely terrible place. Tier 2 was fundamentally killed when Riot introduced the franchise system without providing hands-on support for the Challengers League or offering proper financial aid to the orgs willing to invest in it and help grow and support our future players and teams. It's honestly not surprising that match-fixing for money eventually happened. These players are putting in all their time and energy to become the best, chasing their dream of making it big and joining a Tier 1 team. When that hope is lost, people may resort to accepting money to throw matches — and to be honest, that kind of money could be life-changing for them. I think one thing Riot failed to consider is that Tier 2 is a crucial pillar of support for Tier 1 play. It's incredibly exciting to see new underdog teams and rising talent perform on the big stage — it often makes for some of the most competitive and thrilling esports moments of all time. When that pillar starts to crumble, there's a very real risk the entire structure could collapse. It's genuinely depressing and disappointing to see Riot mishandle a game I truly love and care about (even if I criticize it a lot). I hope they come to realize that they need to support the entire competitive ecosystem — not just the very top. Lastly, streaming the game and trying to create content around ranked has been a nightmare. Every streamer constantly getting stream-sniped, which forces people to delay stream and ultimately kill chat interaction. Matches are being thrown — again — either for money or to help others climb and reach high spots on the competitive leaderboard, even though it’s ultimately pointless. The incentive to play ranked has remained the exact same since the game launched. A lot of ranked players aren't excited to play — they're just addicted, queuing up and chasing the feeling the game gave them long ago. There have been no exciting new rewards for reaching the top, and no new game modes that allow for fun, expressive content to be created. I'm still pretty heated as I write this. I just want what’s best for the game — both at the top and everything beneath it. We, the players, need to see action — not just words. Thanks for coming to my TED talk, and I'm super excited to receive my 10th Radiant gun buddy.
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Kydin
Kydin@Kyd1n·
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