LarrySBM
1.6K posts

LarrySBM
@LarrySBM
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Guatemala Katılım Eylül 2023
224 Takip Edilen36 Takipçiler

Never have I ever wanted a movie to get delay so badly
Just a simple delay, THAT'S ALL I ASK PARAMOUNT




Person108@PersonthePerso2
Ngl I think Rovio and the Angry Birds franchise fate will be entirety determined on how well the movie this year does If it flops I genuinely think Sega will probably start reconsidering the value of the brand and company
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Secret of the Mimic Asset Pack with over 520 assets from the game.
Link: drive.google.com/drive/folders/…

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Any ideas on how to get this sticky residue off
I've tried water, towels, napkins and nothing worked so far it's just made it messier.

TFHypeGuy@TFHypeGuy
Yea... I think it's time I finally ditch these.
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@TFHypeGuy although it would look pretty neat for skybound optimus cause it looks like broken windows
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@LarrySBM @Da_Cube04 do you have a link to where he says that, would like to see
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THE MODEL IS OUT! I CANNOT UPLOAD IT TO SKETCHFAB AT THIS PARTICULAR TIME, (it errors.)
COLLECT HIM AND TWIST HIM AROUND, STICK HIM IN A BLENDER FOR ALL I CARE - IN THE REPLIES
GIF
Rue@OtherworldRue
I'VE MADE A GAME ACCURATE TENNA MODEL, I HAVE INTENSE POWER NOW. #DELTARUNE #deltarunespoilers
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@AngryBirdSw2 I think the movie designs only work for the movie cause they can be that high fidelity but for any video game just use the normal designs
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My illustrated poster series project for season 2 starting with #Daredevil #DaredevilBornAgain #MattMurdock #DaredevilBornAgainseason2
Full project on Behance: behance.net/gallery/245932…

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@DatMLGSonic @FNAFHypeFan2 Sonic is barely accurate. If it weren't for the ugly nightmarish face, the separated eyes, and the blue arms, he would've been more accurate
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@INHGamer @NVIDIAGeForce you really want this to be the reason why we can't build pcs anymore, this is the whole reason we can't afford ram
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Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → nvidia.com/en-us/geforce/…
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