Larry

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Larry

Larry

@Lawrencexo

It's about how hungry you are.

Pittsburgh, PA Katılım Temmuz 2021
927 Takip Edilen88 Takipçiler
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Larry
Larry@Lawrencexo·
This guy is the equivalent of the guy who asked Roger where his treasure is
Owel@oweloficial

Hi @Simon_Hypixel, I think I speak for the entire Hytale community when I say that Hytale can't be canceled. It was a game with infinite potential. Wouldn't there be any possibility that, together with Riot, you could partner with the former team to revive the legacy engine?

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Hugo 🌳
Hugo 🌳@HugoTrork·
Today I start a new chapter and join the @Hytale team as a Game Designer and Developer to work on Minigames. I’m SO thrilled to bring everything I know into the team and learn even more while making great games that everyone can play, explore and take inspiration from.
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Hytale Fight Club
Hytale Fight Club@HytaleFightClub·
we're now OFFICIALLY OFFICIALLY the BIGGEST pvp server HELL YEAH MAN #HYTALEPVP
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John Doe
John Doe@JohnDoeDaoist·
@Rokakaka12 Even the way his daughter portrays him is bakilike
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Runeteria
Runeteria@RuneteriaServer·
A Highlight of the mini boss in our latest #Hytale Dungeon, The Trork Warden🔥🍄
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YN$ Laron
YN$ Laron@ynfrm19th·
@TaySixO I feelat but I started ta feel like das da point that he wus stronger den eb else not because of his ability ta hurt Otha folks but because he always survive wea Othas would fold he even tried ta stop killin mfs at one point
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TAY CAPONE ‼️
TAY CAPONE ‼️@TaySixO·
I like the invincible anime show but mark gets his ass kicked entirely too much 😂
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CyberSlade
CyberSlade@TheCyberSlade·
READY FOR DOWNLOAD !! NEED YOUR FEEDBACK ! 🫵🏻😃
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Larry
Larry@Lawrencexo·
@N0C0SIGN2 he hangs around a bunch of crypto nerds one went to my school
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Larry
Larry@Lawrencexo·
@DAYSB4IlI Fs I was a little thrown off at the start but def a strong finish and upon the second listen I really enjoyed it all the way thru
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🖖🏽
🖖🏽@DAYSB4IlI·
I think DRB will age similarly to how Wake Up Lucki did in the eyes of many Lucki fans. There’s no saving closed minded nostalgia merchant fans who already jumped off the ship lol but I think a lot of ppl hating will come around to this album. Lots of good new stuff
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Hytale Alerts
Hytale Alerts@HytaleAlerts·
Wow, a creator made an Origin Menu in Hytale! 👀 🔸There are different races, each with its own unique bonuses. 🔸They are all playable and fully customizable. 📷 u/Kaminarinn
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backstagefeed
backstagefeed@backstgefeed·
The kids had their fun the last 2 days it’s now OsamaSons turn to takeover rolling loud
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KC Hytale
KC Hytale@KweebecCorner·
This is HUGE for Hytale The in-game mod browser will prioritise FREE experiences, but will also allow players to click on and support their favorite modders/creators individually for extra cosmetics, badges etc. This will eventually evolve into a 'Patreon-style' system where modders can release early updates, experimental builds and more. "make Hytale better, invest in player experience, and help creators earn because players genuinely value their work." 100% worth reading the full post!
Simon@Simon_Hypixel

I want to talk about the in-game mod browser and monetization, but first: this is not a final answer or a locked policy! I'm brainstorming with the community because this is one of those decisions that can shape the game's future, and I want feedback before we commit to the exact model. I've had people in DMs tell me Hytale needs paid mods, because modders put real work into their creations and should be able to earn from them. I've also had people tell me paid mods would destroy the ecosystem, because the mod browser would stop feeling like a place to explore and start feeling like a store. Both sides have a point, and I don't think you have to pick one or the other. The model I keep coming back to is a hybrid that hasn't really been tried before: protect the player experience in-game while giving creators strong ways to earn player support. Important note: none of these changes the EULA. This is not about taking away what modders can do outside the game. It's about what we choose to show and promote inside the in-game mod browser. Here's my thinking: I want players to open the mod browser and feel like they're walking into a community library of cool things to try, not a shopping mall. That doesn't mean I think modders shouldn't make money. Quite the opposite. I bring years of experience in modding and monetization, and I know the scene has evolved a lot. Creators put serious time into their work, and great modders should be able to build an audience, earn support, and make a living from what they create. But there is a real cost when the first thing players see in a mod browser is price tags everywhere. Mods are most magical when trying them is easy. You see something weird, useful, funny, beautiful, or ambitious, and you install it because there's no friction. That sense of discovery matters a lot to me. There's also a deeper problem with paid mods that people don't talk about enough: the incentive structure between the game developer and the modder. Imagine a creator makes an amazing fishing mod and sells it for $5. It gets huge. Later, the game team decides that fishing should be part of the base game. Suddenly, there's tension where there shouldn't be any. The creator feels like the game is stepping on their work, and if the studio is taking a cut from mod sales, it now has a financial incentive to leave feature gaps rather than fill them. Why add fishing to the base game if you're making money from someone else's fishing mod? I really don't want that relationship. Our goal is to make a great game, give creators powerful tools, and let the whole ecosystem grow around that, not to leave holes for modders to fill and monetize. So the direction is: mods in the in-game browser are free to install. No price tags in the browsing experience. No paywall as the default relationship between player and modder. But creator support should be real. We will give players ways to support their favorite creators, make creator profiles matter, highlight great work, and offer Hytale-side rewards for supporting modders: badges, titles, cosmetics, and so on. For example, if a player supports several creators, they get a special reward from us, not because they bought a mod, but because they supported the people building the ecosystem. Longer term, there's room for something closer to an in-game Patreon-style system: support a creator, get early access to experimental builds or extra creator updates, while the mod itself stays free to browse and try. That part needs careful design, and I don't want to overpromise the exact shape today. The principle is what matters: support should be pull, not push. Players should feel invited to support creators they love, not pressured every time they browse. We make money when people buy the game and through optional cosmetics. That gives us a cleaner incentive structure: make Hytale better, invest in player experience, and help creators earn because players genuinely value their work. BTW, if we ever handle creator payments directly, the only reason to take a cut would be to cover transaction and operational costs. We're not designing this around taking a percentage from modders. This is not the obvious business-maximizing route. I know that. But I think it's the right one for players. I believe that if we are players first, we will do great in the long term. I'd rather have a modding ecosystem that feels open, generous, creative, and alive than one where every cool idea immediately becomes another checkout screen. I believe we can help modders make great money while giving players a much better experience than a storefront-first model! It will take time to get right, and some details will change as we build it. We'll share more as the mod browser takes shape, and I genuinely want to hear what players and modders think about this direction.

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Aumo
Aumo@AumoNamoly·
The new 3D Volumes feature added in the latest #Hytale pre-release opens up an entirely new world. Super user friendly as well.
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