Laxer3A

1.7K posts

Laxer3A

Laxer3A

@Laxer3A

Love computer science and computer graphics especially when it pushes pixels in real time. In case shit happens : https://t.co/tYaOi5wKg7

Tokyo, Japan Katılım Şubat 2014
414 Takip Edilen2.3K Takipçiler
Furrtek
Furrtek@furrtek·
@RCAVictorCo @leo__oliveira There's nothing tricky about the Neo's custom chips. There's no extraordinary requirement outside of the 5V IOs. ASIC is Application Specific Integrated Circuit, let's not forget the simple meaning of words.
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イカビク
イカビク@RCAVictorCo·
Afaik, the original NeoGeo ASICs contained circuits that wouldn’t be allowed under deep-submicron-era design rules. Did they implement those exactly as they were? Imho a new design inevitably requires some approximation. The term "ASIC" here is only for marketing purposes.
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Laxer3A
Laxer3A@Laxer3A·
@leonard_coder @hamen Yeah, and nobody did 3D before Carmack :-P Lol. The original post is laughable at best. Carmack just ended being famous because he was at the right time and the right place (optimized raycast + texturing that happened to just be fast enough on the target machine)
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Arnaud Carré
Arnaud Carré@leonard_coder·
@hamen doom & quake are written in C, not in assembly. ( very few inline assembly, and probably written by michael abrash, not carmack). Doesn't mean Carmack isn't a genius. Just to clarify :)
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Ivan Morgillo
Ivan Morgillo@hamen·
Imagine you're John Carmack you're 22 years old and you just wrote a 3D engine in assembly that runs at 35fps on a 486 Doom drops. Quake drops. Half the planet is playing your code. you're the reason GPUs exist. you're the reason your friend Jensen has a yacht today. then in 2009, you sell id Software. people call it betrayal. you call it "they made an offer I couldn't refuse." VR obsession. Oculus. Meta buys it for $2B. you're CTO. but Meta thinks you're a liability. your demos are "too intense." your emails are "too long." your focus on frame timing is "slowing us down." 2022. they push you out. not fired officially. just "restructured." the media writes "end of an era." some crypto bro calls you "washed up." silicon valley moves on. but you don't. you don't write a book. you don't start a podcast. you don't collect speaking fees. you go completely quiet. you take the money. you buy a warehouse in Texas. you hire 10 engineers. and you start coding. not games. not VR. AGI. two years. radio silence. no tweets. no conference talks. while everyone's debating ChatGPT, you're debugging CUDA kernels at 3AM, testing world models. then in 2025, Keen Technologies pivots hard. you're not "exploring" anymore. you're building it. here's what people get wrong: everyone calls it a comeback. a redemption arc. "revenge on Meta." it's none of that. you're a 54-year-old engineer who still codes 12 hours a day because you genuinely can't stop. most CTOs would have bought an island. most legends would have written memoirs. you just kept typing. the most dangerous person in any codebase is the one who goes quiet and never stops shipping commits. karma doesn't need to be real. but obsession is. welcome back, Carmack.
Ivan Morgillo tweet media
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Laxer3A
Laxer3A@Laxer3A·
@NOTimothyLottes I posted a comment a few days ago saying good luck. After some attemps using AI for translating class by class, function by function some Java to C++, I ended up with nothing usable. Those people can't maintain 4.5 k / hours for years of translated code and garantee no bug. :)
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NOTimothyLottes
NOTimothyLottes@NOTimothyLottes·
MS bean counters must love this guy. But for some of us, this is the same as letting us know to get off the train a stop early because afterwards someone is going to destroy the tracks and derail the train. Definitely appreciate the warning :)
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Laxer3A
Laxer3A@Laxer3A·
@LundukeJournal My 4 attempt to convert ELK Java library to C++ using AI has failed miserably (huge library, mb of source). Ended up with lies, TODO in comment, etc... you name it. I wish them good luck to translate 4500 line per hour without no bug introduced for days/week/month of work.
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The Lunduke Journal
The Lunduke Journal@LundukeJournal·
Microsoft has set a goal to “eliminate every line of C and C++ from Microsoft by 2030.” What are they going to try to replace that C & C++ code with? You guessed it. Rust. And they’re going to use AI to do the “Rust re-write” at an insane speed. “Our strategy is to combine AI *and* Algorithms to rewrite Microsoft’s largest codebases. Our North Star is “1 engineer, 1 month, 1 million lines of code”. You read that right. One million lines of code, per engineer, per month. Pure insanity. This kind of decision making is common among those with a deeply held, delusional faith in the Cult of Rust. Take battle tested code, and re-write it (without a clear benefit to the end user) at a recklessly rapid rate. Then force others to adopt that rewritten code before it is ready or properly tested. All while holding a delusional belief that your new Rust code is superior in all ways, and is inherently bug free thanks to the divine nature of Rust. We learned this from a post by Galen Hunt, Distinguished Engineer at Microsoft Research. linkedin.com/posts/galenh_p…
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Laxer3A
Laxer3A@Laxer3A·
@furrtek More generically : github.com/kieler/elkjs (The previous project is using this) You will probably need to "massage" your data to be in the correct format, but you may end up with more readable diagram/schematics.
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Furrtek
Furrtek@furrtek·
"The 054539 is quite complicated, maybe making a data flow diagram will help me understand how things are supposed to work" ...sheeeeeeit
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NOTimothyLottes
NOTimothyLottes@NOTimothyLottes·
Introduction to CRT Spatial Scaling is up: youtube.com/watch?v=hUCzAf… - Talks about the spatial side of virtualizing displays and related issues. Future part 2 will cover the temporal side [aka soft BFI].
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Laxer3A
Laxer3A@Laxer3A·
@scifirefly @Calcalistech LOL. Combien de C.A. pour faire 1.5 milliard net chez ASML ? Moi ca me fait penser a Thierry Breton a la tete de F.T. pendant la bulle internet. Si Lemaire leur a fait faire cela sur un FOMO, c'est ridicule.
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scifirefly
scifirefly@scifirefly·
@Calcalistech Tiens Bruno Lemaire aurait servi à quelque chose ? Si oui bravo à lui !
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CTech
CTech@Calcalistech·
ASML to invest $1.5 billion in Mistral at over $11 billion valuation. According to Reuters, the Dutch supplier of advanced chipmaking equipment is poised to become the largest shareholder in the French artificial intelligence startup. calcalistech.com/ctechnews/arti…
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Laxer3A
Laxer3A@Laxer3A·
@_mamoniem Smart strategy. In the end, there are a lot more angry gamers than rendering engineer. At some point, this YouTuber will have blocked anyway all the experts and experienced people from the field and will still make view. He found his niche market. That's about it.
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Laxer3A
Laxer3A@Laxer3A·
@RCAVictorCo Nice, so you are working on a CV1000 in FPGA ?
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イカビク
イカビク@RCAVictorCo·
CV1000エミュレーションのためのSH3コアのTLBをnegedgeで動かしたいんだけど、やはりPLLで2相クロックを生成した方がいいかなと。
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Catsuka
Catsuka@catsuka·
I love the title of this new Japanese manga by @hirokokokoron : "Les Français vivent gracieusement avec des chaussettes trouées" (The French live gracefully with holey socks) I hope it will be published in my country (France ;-p) amzn.to/4cRWFwR
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Ohoooo
Ohoooo@ohomagic·
無職って、自由ですか?
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Stefanos Kornilios Mitsis Poiitidis
What do you do when your Dreamcast can't handle the game's geometry? Implement a tiny software renderer for occlusion culling of course! Left: game, right: occluders. (This is a very naive algorithm but hey, it kinda works)
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Laxer3A
Laxer3A@Laxer3A·
@RockmanCosmo @YuviApp Woaw. That brings me back ! I worked/helped in the making the specifications for DoJa OpenGL APIs.
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RockmanCosmo
RockmanCosmo@RockmanCosmo·
Keitai World Launcher now has controller and vibration support, thanks to @YuviApp! A surprising amount of i-mode games support vibration. Some games have controller profiles, like King's Field Mobile (dual sticks!). More great steps towards making these games accessible.
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Laxer3A
Laxer3A@Laxer3A·
@ccallac7 @kenpex No worries. You do it on your free time, you are open and learn new things. Wash, rince, repeat... The goal is not the fun part, it is the path we walk. :-)
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Charlie Callahan
Charlie Callahan@ccallac7·
@kenpex I know its very sub optimal - thats why I am trying to get peoples input, my background is not in comp sci lol
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c0de517e/AngeloPesce
c0de517e/AngeloPesce@kenpex·
This person asked for a critique, which is great, but it's hard to not come off the wrong way. To my eyes this is pretty much a perfect example of how not to write C++. It does next to nothing, the little it does is bad, and yet it takes a lot of lines of text in pure C++ fluff.
Charlie Callahan@ccallac7

This is the octree based data storage class that I use to store the voxel based terrain in my game engine. Any ideas on how to make it better?

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Laxer3A
Laxer3A@Laxer3A·
@AshEvans81 Oh right ! I was forgetting you were in Thailand ! Be safe !
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ElectronAsh
ElectronAsh@AshEvans81·
In Korat, Thailand right now. We were in Pizza Hut in “The Mall”, and felt slight very swaying of the building, which lasted about 15-20 seconds. That was around 1:22pm, maybe a few minutes later. All OK here for now, but we’re at a small bar now, just in case.
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Laxer3A
Laxer3A@Laxer3A·
@SebAaltonen Worse : most likely kept the toxic / bossy elements and not the hard professional and conscious workers. Imho, stressed people are people who cares. The 'dont give a shit' are most likely the type of people they kept... But yeah, being honnest with HR is ALWAYS a stupid mistake.
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Laxer3A
Laxer3A@Laxer3A·
@SebAaltonen The original poster was pretty agressive in his answers too :-) Which did not favor discussion for sure. I read this thread and did not want to touch it with a 10 foot pole :D
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Personal insults are often the go-to strategy in social media when you start losing the argument. Claim that their profession is not "writing real code". Pro tip: Argue about the technical choices. If you have to resort to personal attacks, you already lost the argument.
Eugene Ostroukhov@eeuoss

There seems to be a difference between gamedevs and people that right real code. For projects like the ones I work on, performance and portability are really critical. This means vast test suits and benchmarks that ran on CI. Gamedevs are not as focused on performance, so they write single threaded code that works fine, e.g., in debug builds.

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Laxer3A
Laxer3A@Laxer3A·
@NOTimothyLottes Also, hw is small/simple enough to attempt 4K (8K?) rendering in realtime with FPGA :-)
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Laxer3A
Laxer3A@Laxer3A·
@NOTimothyLottes - Depends on geometry (back face culling and cubes are easy :P ) - FIFO could be replaced by small span table with some auto sort support ? - Geometry of the scene ? Star Fox level stuff ? - Span can be used as masking for effects.
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Laxer3A
Laxer3A@Laxer3A·
A little bottle at sea. Musing about ALL possible methods to do 'race the beam' graphics... [0] The obvious frame buffer. Read (stream) memory mostly linearly (true color or indexed, or HAM like, interleaved or seperate bitplanes)
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