The Life & Times of Video Games

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The Life & Times of Video Games

The Life & Times of Video Games

@LifeandTimesVG

A documentary audio series by @MossRC about video games and the video game industry — as they were in the past, and how they came to be the way they are today

Melbourne, Victoria Katılım Eylül 2017
378 Takip Edilen303 Takipçiler
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The Life & Times of Video Games
The Life & Times of Video Games@LifeandTimesVG·
Hear the story behind the greatest lecture in GDC history, and the dream of industry legend Chris Crawford that video games would one day stand at the pinnacle of art and storytelling—a dream so big that he gave up everything to pursue it. lifeandtimes.games/episodes/files…
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Richard Moss
Richard Moss@MossRC·
But before I can do that, I need your help to get this thing made. Help me show there's a commercially viable audience for a fan-funded SCUMM documentary by signing up at scummdoc.com, and join hundreds of other fans in shaping this project into something special.
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Richard Moss
Richard Moss@MossRC·
I'll be asking him lots of behind-the-scenes questions as well as getting him to really dig into and reflect upon the evolution of his design philosophies during/since the SCUMM years, and weaving all of it into the story of the SCUMM engine and games.
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Richard Moss
Richard Moss@MossRC·
He's also the designer most responsible for killing death in adventure games, and he helped set the irreverent, satirical, lighthearted tone pervasive through all SCUMM adventures.
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Richard Moss
Richard Moss@MossRC·
I'm delighted to share that Ron Gilbert has agreed to be interviewed for my new documentary project, Passport to Adventure: The SCUMM Story (@scummdoc). Besides creating SCUMM and Maniac Mansion, he led the first two Monkey Islands and the first few Humongous junior adventures.
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The Life & Times of Video Games
The Life & Times of Video Games@LifeandTimesVG·
Longtime listeners may remember how fond I am of sports games—and football/soccer in particular. Well, now i've written a big huge book about it. Presenting 'A Tale of Two Halves: The History of Football Video Games' ->
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Apogee Entertainment
Apogee Entertainment@Apogee_Ent·
The new book by @MossRC, Shareware Heroes, covers all of the original history of Apogee, id, Epic and other shareware pioneers. Pre-order your copy now. 📖 sharewareheroes.com
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Richard Moss
Richard Moss@MossRC·
Tell me what it means to you and how it made your life better or shaped your career. Under five minutes is preferable, but any length is fine. Please don't edit it; I'll do that myself. And let me know if you want to be anonymous or credited for the contribution.
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Richard Moss
Richard Moss@MossRC·
I'm making a ~40-minute podcast doc about Home of the Underdogs — its history and legacy, with input from its founder. If you were influenced by HoTU or you just have fond memories of the site, I'd love to get your voice in the story. Email/DM me your short-ish voice memo/clips.
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Unbound
Unbound@unboundsocials·
Good morning, readers, and good morning to this final cover artwork for @MossRC's #SharewareHeroes! 💾 We're closing the subscriber list for this fabulous book this Sunday, so preorder now to make sure you're on it: bit.ly/34rywyz Design by @mecobtweets
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Richard Moss
Richard Moss@MossRC·
Related to that, a few questions for everyone: 1) Would you be interested in me writing more game retrospectives? 2) Would you pay for a collection of written versions of my podcast documentaries? 3) How about for an hour-long audiobook documentary made in the style of my show?
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Richard Moss
Richard Moss@MossRC·
It all started with a Macintosh ad: "You too can be a knowledge worker". And from that evocative statement emerged If Monks Had Macs, one of the most fascinating multimedia programs ever created. This is its story. lifeandtimes.games/episodes/files…
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Richard Moss
Richard Moss@MossRC·
Now available to order—my book The Secret History of Mac Gaming: Expanded Edition. Around 120k words about the people, games, and ideas from the 1980s/90s Classic Mac scene. Some were quirky worlds unto themselves; others helped shape the future of games. bitmapbooks.co.uk/products/the-s…
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