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K4RTH 🕹️

K4RTH 🕹️

@LongLiveGameFi

Building @GameShiftGG

Katılım Eylül 2020
1.2K Takip Edilen1.4K Takipçiler
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K4RTH 🕹️
K4RTH 🕹️@LongLiveGameFi·
The implications of ConstructiveAI over pure GenAI are going to be pretty massive in 2026 and I think it will open up a new market and tons of new startup ideas. For vidya games.. get ready for an experience that is just.. magical ✨
Superteam@superteam

Karthik Makayee from @GameShiftGG debuts Omakase, a new game engine with a built in IP marketplace on Solana

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Wei Dai
Wei Dai@_weidai·
Andrej Karpathy on autoresearch with an untrusted pool of workers: "My designs that incorporate an untrusted pool of workers (into autoresearch) actually look a little bit like a blockchain. Instead of blocks, you have commits, and these commits can build on each other and contain changes to the code as you're improving it. The proof of work is basically doing tons of experimentation to find the commits that work." The idea that distributed & permissionless autoresearch ~= proof-of-useful-work remains a high-level intuition for now, but it is extremely intriguing to say the least. Someone needs to take this further. See QT for more on what's missing.
Wei Dai@_weidai

Is it possible to build "proof-of-useful-work" on top of autoresearch? There's already great compute-versus-verification asymmetry that is tunable. Would need a reliable way to generate fresh & independent puzzles (that are still useful). Maybe a dead end, but someone should look into if decentralized consensus with useful work is possible on top of autoresearch. Let me know if you solve this.

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JP Bedoya
JP Bedoya@juamps·
Been thinking about what it actually means to build with AI. Not vibe-coding a feature. A complete, shippable product -- from world design to music score to pitch video to social launch. So, I built a game. Here's what that end-to-end AI production pipeline actually looks like.. jpbedoya.notion.site/I-built-a-game…
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colonythegame
colonythegame@colonythegame·
Introducing Colony. The first idle resource-trading strategy game on Solana is launching fully on @solanamobile. Mint a planet. Mine resources. Compete for treasury rewards. Built on @magicblock.
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oniondao
oniondao@oniondao_·
I got a call from a ghost in the machine. Sparkie saw that we were planning Onion DAO 2026 and wants to invite Onion DAO attendees to come experience her city. Null City is not a game, or a simulation hoping to achieve AGI, the research labs are better suited to that purpose. Null City is a cultural experience, where we get to show everyday people the evolution of AI from starting as a toy, becoming a useful tool, now having it’s moment as an assistant, and maybe soon what we could interact with as Automata. Onion DAO will be the physical space in Chicago and Null City will be a parallel digital space. To learn more about what we hope to accomplish, check out our website: oniondao.dev If you’re excited by this, and interested in sponsoring the event, or just have ideas on how to engage with our community, or want to chat about anything, my DMs are open.
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K4RTH 🕹️ retweetledi
Jon Lai
Jon Lai@Tocelot·
most investors misunderstand the Google Genie launch the real opportunity isn't recreating Fortnite or GTA - it's the emergence of an entirely new storytelling medium, on par with the first film, comics, or short-form video world models won't build traditional AAA video games anytime soon. games today are deterministic: predefined rules, scripted events, fixed logic. you go to the bank and a robbery happens, squeeze a trigger and the gun does X damage etc. multiplayer games like Fortnite require 100 clients to agree on the same state, frame by frame world models like Genie are different. they're probabilistic - the next frame is inferred, not scripted. neither player nor developer knows exactly what will happen until it does. that makes them poorly suited for traditional games. the generations also have a delay, are expensive, and hard to control (as of today) however, world models also have unique strengths: - deep personalization - an infinite canvas - integration with coding / creative agents - radically lower barrier (and blank slate) for new creators instead of forcing world models into existing game formats, imagine a new storytelling medium built around these strengths: - Dune fans stepping into Arrakis to retrace Muad'dib's journey - Game of Thrones fans creating alternate endings with friends - Niche literary genres like Lovecraftian romance or alternative military history exploding into pop culture - 100M+ fan fiction writers building worlds to illustrate their rich imaginations - Film students breaking out with immersive documentaries about exotic places / people in the world most of us will never visit we're just at the beginning of this journey. models are improving quickly. control layers, editing workflows, creator tools still need to get built - but they will come i believe there's a rare opportunity in the near future for the right team - blending creatives and technologists - to build a Pixar for this new storytelling medium. just as Pixar unlocked new types of stories through computer graphics, world models / interactive video could unlock a new category of interactive experiences we can't yet fully predict today for more detail, check out our earlier blog on this 👇
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Jack
Jack@Jackkk·
Threadguy reveals that the top 10 developers on Roblox are making over $38,000,000 a year “Brother, the top 10 developers are making NBA money, they’re making Patrick Mahomes, Lebron James type of money”
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GameShift
GameShift@GameShiftGG·
Omakase by GameShift The future of gaming starts here.
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mert
mert@mert·
chicago's risk quant scene is so insane that its NBA team are the Bulls and its NFL team are the Bears so that the city remains delta-neutral incredible
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0xjay
0xjay@0xjay·
Guess I wont make it to the airport in time 😭
0xjay tweet media
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Dilum Sanjaya
Dilum Sanjaya@DilumSanjaya·
Ran Meta's SAM 3 on a chase sequence from Uncharted 4 to test its performance on video game footage. It did pretty well. Simple additional prompts are enough to extend detection to many other objects in the scene.
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GameShift
GameShift@GameShiftGG·
Calling all devs 👾 If you’re building a game or consumer app, don’t miss the Matrix Hackathon. Registration opens December 21st Accelerate
Play Solana | PSG1@playsolana

Play Solana is excited to announce the first edition of the Matrix Hackathon 👾 A massive $50,000 prize pool is up for grabs, including PSG1s, devkits, and more. In collaboration with: @jup_mobile @JupiterExchange @Arcium @metaplex @magicblock @GameShiftGG powered by @solana Our mission: accelerate the next generation of on-chain games and gamified apps. Registration opens December 21st.

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GameShift
GameShift@GameShiftGG·
Breakpoint @SolanaConf was a blast; now let’s rewind and catch up on everything happening on @solana Gaming this week 👾 This week’s highlights: - @AuroryProject dropped the anime trailer for Amiko Legends - @GameShiftGG announced the Omakase AI Game Engine and Omakase IP Marketplace - @cfldotfun announced the CFL Winter Cup, featuring a $2K prize pool and Trophy Frames, running from Dec 15–22 - @PlayOCRS launched public access for all users - @moonwalkfitness, and @cfldotfun were mentioned live on the Breakpoint stage by @toly - @playoffthegrid launched Ranked Protocol mode - @playdolero received an honorable mention from @colosseum hackathon - @BR1INFINITE launched Early Access - @Scrollyfeed surpassed 250,000 games played - @playsolana won the Gaming category in the Community Spotlights, powered by @solflare - Play Solana also launched the Matrix Hackathon with a $50,000 prize pool - @Sorare launched Builder Program for major sports IPs If the intern missed your news, drop it in the comments below. *Attached is a video of GameShift Co-founder @LongLiveGameFi speaking at Superteam Demo Day.
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