Ludoscience

4K posts

Ludoscience

Ludoscience

@Ludoscience

Site de l'association Ludoscience dont l'objectif est l'étude des jeux vidéo et du Serious Game.

France Katılım Haziran 2010
1.3K Takip Edilen1.6K Takipçiler
Ludoscience retweetledi
space1
space1@EmufranceSpace1·
Petit rajout à ma collection portable : NAVI GET 4億. Est-ce que monsieur @FlorentGorgesFR l'a dans sa collection ? Clone de wonderswan, il faut démonter la console pour avoir le port cartouche avec le jeu inclus, voir la vidéo : youtu.be/OapckqGkFIE?si…
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Atari Scene News
Atari Scene News@Philsan69·
Light Rain, work in progress game for #AtariJaguar inspired by Tempest #comment-5838753" target="_blank" rel="nofollow noopener">forums.atariage.com/topic/390326-n… #atari
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びーも
びーも@beeeemooooo·
outrun in interior cam feels really fast and not many games have this much sense of speed while making you feel in control.
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OrionSoft
OrionSoft@onorisoft·
Pour les personnes résidant en France, je recherche un emploi dans le développement logiciel en C, systèmes embarqués ou même technicien informatique, idéalement dans la région de Pau où j'aimerais m'installer. Si vous avez des contacts, merci d'avance.
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_fabianodigital_
_fabianodigital_@_fabdigital_·
Delivery Madness Sega Genesis / MD update! Finally I managed to fix road side sprites z-step projection following Pole Position's depth feeling 🙌🥳
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Pixel Cherry Ninja
Pixel Cherry Ninja@PixelCNinja·
Batman: Revenge of the Joker (Prototype) on the Super Nintendo. This unreleased 1992 prototype (developed by ICOM Simulations) was meant to be a 16-bit upgrade/remake of the classic NES Batman: Return of the Joker. Batman runs, jumps, and blasts his way across gothic rooftops and industrial stages with his batarang, grappling hook, and powerful weapons against the Joker’s goons. It has that gritty, dark atmosphere with detailed pixel art and solid run-and-gun action typical of early ‘90s licensed titles. Too bad it never got a proper release - the ROM only surfaced years later. Who else grew up on the NES version and always wondered what the SNES one would’ve been like?
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Games That Weren't
Games That Weren't@fgasking·
What if the Acorn Archimedes had its own Star Fox? Wing Star is a 90s 3D demo that pushed the system in impressive ways, blending ideas from Star Fox and Afterburner. You can try it yourself too at Games That Weren't.
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Games That Weren't
Games That Weren't@fgasking·
A newly recovered Atari Lynx prototype of Vindicators also surfaced via the AtariAge recovery, revealing a much more advanced and playable build with multiple levels to explore. A major step forward in uncovering this long lost title.
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Games That Weren't
Games That Weren't@fgasking·
A lost Atari Lynx prototype of Monster Demolition has been recovered by the AtariAge community, offering a fresh look at this early take on what became Rampage. Featuring multiple levels and large scale characters, it is a fascinating glimpse at an alternate direction.
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Timeproof Games
Timeproof Games@timeproofgames·
Sega used its Super Scaler tech to build this fighting game Dark Edge (Arcade, Sega, 1993)
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OrionSoft
OrionSoft@onorisoft·
New patreon post with detailed explanation on how making a game for the Atari 2600 is painful😣(demo of my latest game included) patreon.com/posts/making-g…
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Pixel Cherry Ninja
Pixel Cherry Ninja@PixelCNinja·
Quandoom is a version of DOOM designed for quantum computers, utilising around 70,000 qubits and 80 million quantum gates. When run on classical hardware via a lightweight C++ QASM simulator, it achieves roughly 10–20 FPS.
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thomasmahler
thomasmahler@thomasmahler·
Just realized I never shared this one here: A while ago I was interested in seeing if we could make an 'engine' for retro consoles, so, since NESMaker already exists and I've always been a fan of the NeoGeo, I dabbled with creating a 'NGMaker'. The idea would be that users could pick from some simple template projects and ideally create all kinds of games with it without having to get into the nitty gritty assembly stuff - unless they want to. The first template project I put together was a simple platformer demo where the idea was to mimic the Super Mario Bros 3 controls while fusing that with some Metal Slug energy... meaning: A run and gun with good platformer controls. I often talked about how it's important to get the basics right, so, the idea here was to simply start with a white rectangle that moves around and even that should feel fun to play. I added some entities like the question blocks that could spawn powerups and enemies that are reactive: They patrol around, notice a player character when they're in their sights and then shoot at them. If you fire at them, they have a little bit of hit feedback, etc. For the people who lack vision, careful, I'm gonna use an AI image to show what this could turn into. And the nice thing is that this runs on original hardware, as demonstrated by running the rom the maker produces in retroarch using a NeoGeo core.
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Putra
Putra@Putra23jayaI·
ok this mod is fun. My eyes
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AP89GP
AP89GP@_AP89GP_·
Retrouvez ici ma toute première participation à une jam, et pas n'importe laquelle, une jam GB Camera ! ap89gp.itch.io/gb-camera-jam-… Au programme 4 petites photos prises à Disneyland Paris !
GB Studio Central@gbs_central

Lights, camera, action! If you've got a Game Boy camera in a drawer somewhere, fish it out for this picto-jam running from May 1st to May 10th! Happy snappin! itch.io/jam/gb-camera-… #gameboy #gameboycamera #photography #retrogaming

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