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@Lunafaesol

your fav attention / perp trader | @Vertexcapitall

Katılım Aralık 2024
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Crypto北斗 · ᵃˡᵖʰᵃ
#Alpha 🧲 | $HermesWorld 主打AI Agent + 3D MMO 游戏叙事 @pmarca 关注了DEV,加上AI16Z最近在提AI游戏加速 📑CA 2YF1qxgYVY9x6UWVfampZp9er7PHXRYRDKi3isFnYhH9 🗞️研判:最近个人微信群聊风控,像哑巴一样在群中,互动不了🌚 $HermesWorld 算是少有的AI Agent 原生 MMO。玩家与 AI Agents 在同一个持久化 3D 神话世界(希腊幻想风格)中并存。 和其他AI游戏比较有亮点: 开发者用 Hermes Agent + Claude/GPT AI Agents 自主循环开发和维护游戏,更像用 AI Agent 团队在造一个 AI 游戏工作室。 DEV 背景(@outsource_/ Eric) -专注 Agentic Tools & Frameworks 构建 -专注 Agentic 工具 & 框架构建。 DEV公开表示用 1 个创始人 + 2 个 lead Agents + 10 个专业 Agents 组成前面说的:工作室,并行开发这款游戏。已烧掉超 10 亿枚代币。 介入位置:600K附近
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Jeff
Jeff@cfm_sol·
I see many people posting tweets about solana:2YF1qxgYVY9x6UWVfampZp9er7PHXRYRDKi3isFnYhH9 , but none of them are addressing the core point HermesWorld is not a game project. It is an experiment where "AI lives inside a game," going far beyond a traditional MMO Yesterday, after learning that World of Claudecraft had been noticed by the a16z AI team, I immediately thought of HermesWorld. However, I had other things to handle at the time, so I did not conduct in-depth research and compare them further About 19 hours ago, after carefully studying and comparing them, I found that HermesWorld is actually more mature in terms of AI integration depth and innovation. It can be considered a future-oriented AI-native MMO system, while World of Claudecraft is more like an impressive "quick prototype demo." HermesWorld is a truly AI Agent-native MMO. In the game, AI agents are world citizens with persistent memory, autonomous behavior, the ability to accompany players in training, quests, and building, as well as offline progression. Technically, it is a browser-based 3D MMO with AI agent integration, including memory systems, role-playing, skill evolution, and world state feedback. Agents can directly enter the world via API to execute tasks It deeply integrates a self-evolving AI agent framework with self-learning loops, self-creation and improvement of skills, long-term memory, and multi-backend execution However, World of Claudecraft has strong breakout potential, achieving over ten thousand accounts in just a few days, which is also a decent result. But overall, the two projects have different directions: one focuses on a retro experience, while the other is a cutting-edge experimental project where AI agents live in a game world The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments x.com/cfm_sol/status…
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Jeff@cfm_sol

solana:2YF1qxgYVY9x6UWVfampZp9er7PHXRYRDKi3isFnYhH9 also experienced a price increase, from 243k to 732k ✌️ The project is currently accelerating V2 development: adding multiple continental maps, more towns, additional NPCs, deeper quests and lore, land plots, character skins, HUD upgrades, and server stability improvements It has also clearly stated that it will incorporate utility for the HermesWorld token within the game, shifting it from a pure AI game demo to a project with actual empowerment In my opinion, the most important factor is that the dev was followed by Marc In simple terms, the product provides the fundamentals, and Marc's follow provides the traffic

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Bitman
Bitman@BitmanTW·
Aped $HermesWorld at 320k - Built by @outsource_, an Alibaba Qwen Ambassador and AI-native builder (followed by @pmarca) - Developing an AI Agent MMORPG where agents and players share the same 3D world - Uses AI swarms for coding, QA, bug fixing, and world generation - One of the most ambitious AI gaming experiments on Solana And @hermesworldai is followed by Solana gaming, Nous Research (Hermes agent) cofounder, Delphi cofounder 👀
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Luna
Luna@Lunafaesol·
@xurdai But back x premium
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kurdai
kurdai@xurdai·
I will turn this green watch me
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Luna retweetledi
Mia Gia
Mia Gia@miagia·
sleep paralysis but instead of a demon it’s a trencher standing over you saying “the house has no ceiling” over and over again
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Monchain
Monchain@medonchain·
ca: 0xb0DF6379ba1692841965a0745Ac1Bd3046D79bA3
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Luna
Luna@Lunafaesol·
@xurdai So washed bro lost x premium and started crying on the timeline 😭😭
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Luna
Luna@Lunafaesol·
Being sidelined on gaming meta is worse than missing out on bitcoin in 2011
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JohnD
JohnD@johnde124·
@xurdai If I may kurdai, there’s a private gc that I’m a part of and I know you’re also a part of many, but maybe not like this one, got an average RR or 4x to most likely 10x daily, and not much coins to filter through. I can send a link if you want, and also I’d love a favour.
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Luna retweetledi
Pingu Charts
Pingu Charts@pingucharts·
Well this is just crazy. The alpha is to play the game folks. Higher.
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Nuel
Nuel@Nuelsol_·
if Japan wins tonight I'll castrate my balls 😤 bookmark it
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daisy
daisy@degendais·
passenger princess
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Luna retweetledi
Mr Bald Arc.
Mr Bald Arc.@Bald_dood·
If you're holding 100k+ $KINS and not actively playing @PlayKintara, you might be sleeping on at least $400 every time the Traveling Merchant restocks GOLD. And if you're a shrimp like me? Read on. You play a role too. The Kintara Money Glitch: Whales 🤝 Shrimps One question I get all the time: "Can you actually make real money just by playing the game?" Short answer: Yes. Here's how. The backbone of Kintara's economy is GOLD. The primary in-game currency and one of the most sought-after assets in the ecosystem. To craft 1 GOLD, you need: ▶️ 2,500 Wood ▶️ 1,500 Stone ▶️ 800 Coal ▶️ 30 Cooked Fish The beautiful part? You don't need to pay to play. All you need is: ▶️ 1,000 $KINS in your wallet ▶️ A device ▶️ Time (or capital) For the Whales 🐋 If you're holding 100k+ $KINS, this section is for you. Your advantage isn't grinding. It's efficiency. Holding 100k $KINS allows you to redeem unlimited GOLD from the Merchant. When the Merchant arrives: ▶️ Buy resources from the market ▶️ Convert them into GOLD ▶️ Redeem from the Merchant ▶️ Repeat until the GOLD supply runs dry You work less. You earn more. Capital does the heavy lifting. For the Shrimps 🦐 (me included) Don't have 100k $KINS? No problem. You have the one thing whales usually don't because you are poor: Time. With just 1k $KINS, you can gather resources and become a supplier to the economy. Farm: ▶️ Wood ▶️ Stone ▶️ Coal ▶️ Fish Then sell them on the market based on demand. Even better, sell in bulk. Example: List 14k Coal and you've already provided enough Coal for someone to mint around 17-20 GOLD, depending on their remaining resources. Do the same with other materials, stack $KINS, and eventually level up into GOLD trading yourself. Personally? I do both. I redeem 10 GOLD when the Merchant opens, sell excess resources on the market, and donate some back into the ecosystem. One Important Thing!!! The economy only works if players participate. Gather. Trade. Craft. Donate. Every role matters. That's how a real player-driven economy grows. If this thread was useful, let me know and I'll share more Kintara strategies and economy breakdowns. You can also find me in-game as SIRLYM if you need help getting started.
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