MIB: Alien Attack VR Project

74 posts

MIB: Alien Attack VR Project banner
MIB: Alien Attack VR Project

MIB: Alien Attack VR Project

@MIBAA_VR

Fan built Virtual Reality experience created with Unreal Engine. Based on the Universal Studios Orlando attraction. MIB 900 Club Member @mibaavr.bsky.social

Universal Studios Orlando Katılım Nisan 2022
41 Takip Edilen370 Takipçiler
MIB: Alien Attack VR Project
It’s becoming increasingly clear that anytime I lose the ability to authorize ASB for USB debugging the solution is to uninstall/reinstall EVERYTHING + factory reset of the headset. What a waste of time. Meta Developer Hub: great when it works, garbage when it doesn’t
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Storybook Amusement
Storybook Amusement@StorybookAmuse·
Here's a small thread of various construction photos from Men in Black: Alien Attack. Check the ALT text for some context. 1/4
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MIB: Alien Attack VR Project
It’s *so awesome* when Microsoft pushes updates that corrupt the entire system
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John The Mon
John The Mon@JohnTheMon2·
@MIBAA_VR My pc literally just blackscreened like a couple days ago.
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MIB: Alien Attack VR Project
starting to build out the Crash Site. Love how much you can do with normal maps
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MIB: Alien Attack VR Project
@subarudriver14 MIB has some of the highest guest satisfaction scores at Universal and it’s the equivalent of an omnimover. Why change something that works?
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Dinosaur Overboard
Dinosaur Overboard@PS2Destroyer·
@MIBAA_VR How long until this ride gets rethemed or replaced? Men in Black has been irrelevant for 15 years
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MIB: Alien Attack VR Project
Lighting and textures for Unload. And yes, "Universe and You" playing on loop
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John The Mon
John The Mon@JohnTheMon2·
@MIBAA_VR Looks awesome, we should honestly do this for closed attractions, as a way of preservation.
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Parkaholics
Parkaholics@Parkaholics_YT·
@MIBAA_VR I missed seeing this project in action lol
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Max
Max@wheelersalad·
@MIBAA_VR Scary good work, as at just a glance my mind would’ve though these were IRL shots. Well done!
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MIB: Alien Attack VR Project
Added a pull grab and now scoring is tied to a specific zapper- paving the way for future multiplayer implementation. Special thanks to Zach for the programming help.
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