MatchMaker95 - A Programming Simulator

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MatchMaker95 - A Programming Simulator

MatchMaker95 - A Programming Simulator

@MM95Sim

Learn C++ the fun way. Wishlist today on Steam: https://t.co/2IYm27rN4X

Katılım Aralık 2025
64 Takip Edilen21 Takipçiler
Thomas Brush
Thomas Brush@thomasbrushdev·
I'll be playin your games today folks! Post your Steam links below!
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Kev the Dev
Kev the Dev@ColorTheBooks·
Being totally transparent here... I made a pretty big decision a few weeks ago. After months of work, I had just finished my demo, finally played through it front to back, and realized that...I HATED it. It felt cheap. The jumpscares didn't feel earned. I just felt like I wasn't being true to myself. So I scrapped it. And I started over. I now knew what kind of game I didn't want to make. So I pushed myself to find a different style of horror. The kind I didn't see in every streamer's twitch logs. A kind of quiet horror. Somethin far more personal. I reached back into my own fears and I found my answer there. The dark. The feeling of powerlessness. The religious trauma. That was the game I wanted to make. The story I wanted to tell. I found my headwind and I dove all in and two weeks later I made what is now my playtest. Do I regret it? Throwing months of hard work out the window like that? Hell no. I've made something that feels like my style, that has my fingerprints pushed into its clay. It's a game I don't feel embarrassed of. A game that doesn't make me cringe every time I press the "Play" button. So yeah. There's my little journey to this point. Thanks for reading. And if you've played the game, then thanks for playing. You make the journey worth traveling.
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Derek Larson | D Rock Games
🚨ATTN GAME DEVS🚨 It is time again! Put your Steam link below for a FREE audit of your store page. Last time, I did over 50 written reports in a couple weeks! So many of you found such great value in the work. My goal is 100 this time! Spread the word to help fellow devs!
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Thomas Brush
Thomas Brush@thomasbrushdev·
I'd LOVE to play your games today! Post them below (Steam demos, early access, etc!)
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CopywithCollin
CopywithCollin@CollinHarsin·
@MM95Sim @pcgamer Over 10k wishlists and about to have kid? You’re winning at life You have a name picked out?
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META PCs
META PCs@METAPCs·
What are you playing this weekend?
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Phil Hoyeck
Phil Hoyeck@PAHoyeck·
Time to settle it once and for all: What's the worst subfield of philosophy?
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Pit (Comms Open)
Pit (Comms Open)@Pixel_Pit·
Imagine if the backrooms were a retro game
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Thomas Brush
Thomas Brush@thomasbrushdev·
I'm gonna play your games in the next hour or so, and offer constructive criticism and feedback! Post them below! Steam demos, games, and early access please!
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Thomas Brush
Thomas Brush@thomasbrushdev·
You guessed it! I'm gonna be playin' your games today and offering constructive criticism! Post your Steam games, demos, and early access builds below!
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NHLMuse
NHLMuse@NHL_Muse·
Whoever names the most random NHL player wins.
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Kureca
Kureca@Kureca8·
be mateo - 23 years old idiot - makes shitty overpriced asset flip friend slop - cries about it
Crypto Jargon@Crypto_Jargon

be Mateo - 23 years old - solo game developer from Germany - goes on vacation, tries paddle boating with his brother - realizes how hard it actually is - gets home, builds a physics-based coop paddle game around the idea - ships the demo in 2 weeks - releases the full game as "Paddle Paddle Paddle" - game blows up - sells over 150,000 units - goes full-time as an indie dev - named Forbes 30 Under 30 Europe 2026 should be a total win - 90% positive reviews - game clearly works, clearly isn't broken but the game is short, tight, and easy to finish fast - 55,000 refunds - 21% refund rate - $164,000 clawed back at $2.99 a copy not because it's bad because Steam's refund window has a blind spot - less than 2 hours played, 14 days since purchase - instant refund, no questions asked - built to protect buyers from broken games - can't tell "this didn't work" from "I beat this and want my money back" this exact exploit already happened in 2021 - different indie dev, Emika Games, hit the same wall - nearly quit the industry over it Valve still hasn't fixed it - posts about it publicly, gets support from the community - keeps developing anyway - already teasing his next game, a coop voice-controlled chaos game called CAAAHR went from a shower thought on vacation to 150,000 units sold to a six-figure hole in his pocket, all from the same industry that put him on Forbes' 30 Under 30 list

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