ManusVFX

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ManusVFX

ManusVFX

@ManusVFX

Senior VFX Artist at @FX_Chamber! Kind of too over-passionate about anything I do! Learning how to draw :3

Katılım Eylül 2019
1.4K Takip Edilen997 Takipçiler
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ManusVFX
ManusVFX@ManusVFX·
As part of FX-Chamber, I'm soooo happy I had an opportunity to work with Big Distraction on creating VFX for their debut title Lort. Game is a lot of fun, so make sure to check it out! And if you are just a VFX enjoyer then in the comment you can find some reels :D #LORT
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quaywinn
quaywinn@gaymeowingg·
@DecimalCubed been thinking of doing this for awhile, and how an even better version of it would be if the light meshes were skinned so you could like bend it so it doesn't clip with walls or other objects could be actually performant dynamic volumetric lighting
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:DecimalCubed://
:DecimalCubed://@DecimalCubed·
figured out a better way of doing faux-volumetric light shafts and figured i should share (simple technical + comparison breakdown in video)
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Conrad Roset
Conrad Roset@ConradRoset·
We usually only show the projects that make it, but the reality of creative work is that many ideas get left behind. A while ago, I prepared a pitch for an animated feature film: The Princess and the Bird. 🧵👇
Conrad Roset tweet media
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Adiyar Aidarbekov - FXology
[WIP] 🔸Made a custom module to snap Root particle to NearestDistanceField 🔸Also added Dithered Fadeout along the Ribbon, so it smoothly blend with surface
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くろれきし
くろれきし@endwar1338·
Made a new Ripple Transition Post Process in UE5. Smooth wavy ripple distortion for scene transitions. I’d be happy if this inspires someone copy & paste here:blueprintue.com/blueprint/hl87… --- UE5でRipple Transitionポストプロセスマテリアルを作成。 シーン切り替え用の滑らかな波紋ディストーションエフェクト。参考になれば幸い。コピペ先は↑ #UE5
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Derly
Derly@Derly_dev·
messin with card anims still jank but i like where its goin #gamedev #indiegame
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VFXVelocity
VFXVelocity@vfxvelocity·
LiquiGenを使って水飛沫エフェクトを作成しました。手順やポイントを記事に纏めましたので、参考になれば嬉しいです! #LiquiGen #Niagara 記事リンク vfx.crdg.jp/tech/2026/05/1…
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Binary Impact
Binary Impact@BinaryImpactG·
#UnityTip When dressing a scene, add slight random rotation to props for a more natural look. Select multiple objects and enter +=R(-5,5) in the Y rotation field to randomize instantly. Example from our game Forensics Crime Scene Detective: store.steampowered.com/app/3765010/Fo… #gamedev
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