Markus J. Q. Roberts
6.5K posts
Markus J. Q. Roberts
@MarkusQ
I'm a {computer language (ruby|pascal| smalltalk|haskell|postscript| joy|javascript|lisp), AI, botany, chem, physics, math, biz, humor, lateral thinking} nerd

People who understand LLM technology at the technical level understand that at the end of the day, its usefulness is in completion speed of well defined tasks leveraging existing information This is incredibly useful and not to be downplayed as a technical tool, as information becomes better structured and tasks more well defined (also with the help of the speed of AI) almost everything becomes easier But AI cannot think in any real sense, or create in any real sense, or experience, especially not any human experience. It can appear to do these things, and savvy people can easily fool unsophisticated people with an illusion it can do these things, but people aware of the technical fundamentals understand it cannot, and is still just a computer. You will still need engineers, you will still need designers, you will still need most technical roles

I’m convinced that a large % of programmers don’t actually like computers. As a side effect, are also perfectly happy to throw away their reasoning to a model as soon as they can. I don’t get it, at ALL. Don’t you *LIKE* understanding the magic of the machine? You do realize hand-programming (I hate that I even have to specify hand now) is fun…right?

The 14 richest Americans now own more wealth than every single American billionaire combined owned just five years ago. The pie didn't get bigger for everyone. It got swallowed by fewer mouths.


My new strategy is going to be Geomaxing. The United States is far too brutal of a dating market to compete in, so im going to geomax to countries with poor economies to mog people.



1) Objects in a video game are not truly randomly generated, because they run on conventional computers using non-quantum processes, and non-quantum processes are never truly random. Video game algorithms are pseudo-random. If it were the case that particles in a double slit experiment were indeed generated like in video games (that is, following a deterministic algorithm) that would contradict the current standard interpretation of quantum mechanics. 2) It's not true that measuring an object gives it positional certainty, depends on what you measure. If you measure momentum, then it’s the momentum that obtains certainty, not the position. (Also, you cannot strictly speaking measure anything with certainty.) 3) Regarding the simulation hypothesis. Well, the problem is that absent a proper definition everything is compatible with it. Personally I don't think that's a particularly compelling argument. x.com/elonmusk/statu…



Please consult the charts





Its crazy hearing this and at the same time hearing people about people applying to hundreds of jobs and not getting any call backs.



